My first Top 10 moment was in Armored in Light, where I got rank 5 with the awesome squad Goddess Athena to get 3 copies of:
I'm not a guy T_T
Selling/Trading
Here's a list of cards that I'm selling. The "Price" box in the lower right refers to pure (or) unless specified otherwise.
Want to trade in cards instead of pure? All cards are open for offers! Check out the Wishlist section down below to see what cards I'm looking for.
Want to buy a bunch of cards in bulk? Let me know! I am willing to offer discounts for bulk purchases if you ask.
Do you think I'm overpricing some cards? Message me about it! I've been out of touch with the market for years so my pricing's probably a little wonky.
If you offer me any of these cards for stuff I'm selling/trading, I'll probably me more inclined to take your offer!
Status:
In-Progress (There are way too many cards in this game)
Collection
Here are cards that I have and generally want to keep.
I am open to offers though, since I might be willing to part with them for something else on my Wishlist!
Or unless I'm desperate for pure lol
Status:
In-Progress
Notes About Wiki Stuff
Here's an infodump of all the patterns and formulas I've discovered since working on the wiki. I might move this stuff to another page since that would probably be more helpful, idk.
If you have any questions, suggestions, etc. about any of this stuff, let me know!
General Rules/Formulas for Ascension
In general, the values for ascension have shown the following pattern:
Atk: The ascension increment can be modeled by ASC_ATK = (MLB_ATK) / N, where N is a numerical constant related to the rarity of the unit and its Atk.
Cost: Units with costs of 35, 25, 20, 15, 10, and 5(?) will decrease the cost by 1. Units with costs of 30 and 40 will decrease the cost by 2.
Range: Range will always increase by 5.
HP: The ascension increment can be modeled by ASC_HP = (MLB_HP) / M, where M is a numerical constant related to the rarity of the unit and its HP.
Table of Constant Values (N & M)
(This is still a work in progress lol)
The following constants have been found by sampling the ascension values of at least 5 different units whose values have already been confirmed via in-game ascension:
Rarity
Value of N
Value of M
Notes
11★
20
10
Applies to both empowered and un-empowered forms.
10★
20
10
Applies to both empowered and un-empowered forms.
9★
20
10
8★
???
???
7★
???
???
6★
???
???
5★
???
???
4★
???
???
3★
???
???
2★
???
???
1★
???
???
However, these patterns have NOT been rigorously tested and the formulas were derived from a very small sample size,
so don't take my word for it LOL so let me know if you find any exceptions to them.
EDIT: The 8★ formula doesn't really work because I think they changed how they did it at some point idk.
Finding Values from Ascended Units
Again a small sample size was used to test this but I'm pretty confident in it:
For ATK:
4th Ascended: X = Z / 1.20
3rd Ascended: X = Z / 1.15
2nd Ascended: X = Z / 1.10
1st Ascended: X = Z / 1.05
For HP:
4th Ascended: X = Z / 1.4
3rd Ascended: X = Z / 1.3
2nd Ascended: X = Z / 1.2
1st Ascended: X = Z / 1.1
Here's Me Showing My Work
It is possible to figure out the ascended values of units based on the promotional poster thing they have in the event rules and pack pages (for 10*s and 11*s).
The page always displays the un-empowered Lv 260 stats first, then the 4th ascended Lv 260 empowered stats.
Knowing what we do about 11* stats, we can assume:
X / 20 = Y and Z = 4*Y + X
where X is the MLB stat, Y is the ascension value, and Z is the MLB + 4th ascended stats from the new unit page.
By substituting the first equation into the second, we get the following relationship:
Z = 4*(X/20) + X
Z = (4/20)*X + X
Z = (24/20)*X
Z = 1.2*X
Reorganizing it produces the following formula:
X = Z / 1.2
This means that simply dividing the MLB + 4th ascended stat by 1.2 will yield the empowered MLB stats.
This same logic can be applied at 1st, 2nd, and 3rd Ascension status for both ATK and HP.