Difference between revisions of "Training Event"
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Revision as of 16:23, 4 April 2014
Contents |
Training
Training events replace the usual training stages with event-specific stages. All players start from stage 1-1 and progress from there. As usual, there are monsters to kill and card rewards. The number of stages in each episode increases by 1, with a boss to be killed before moving on the the next episode.
Training also has a special bonus called "Fever Time", which increases the rewards. It last 5 minutes.
Bosses
During training missions you have a chance to randomly encounter an event boss. Event bosses are either Standard or Special.
Deploy Limits
When fighting a boss you can by default only deploy one unit. There are special event items that you can spend to deploy an additional unit of your own.
In order to deploy allies, you need to "Request Assistance". The Request Assistance button has a one-hour cooldown (or "Use Potion") and costs 10 training points to use. All your allies will receive a notification and may spend 1 training point to assist you. Once they've assisted you, you may deploy up to three of them the next time you fight the boss. You may only deploy each ally once per assistance request.
Boss Strengths / Weaknesses
Every boss has a type (Ground / Air / Sea) as well as defense strengths against each type of attack (Melee / Missile / Magic). Bosses will be strongest against attack types where they have a defense of "A" and weakest against those attacks where they have a defense of "D".
Combining knowledge of their type, as well as their weakest defense, will help to defeat bosses more easily. For example:
Boss | ★ | Type | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Azul_m |
6 | C | B | C | Ground | C | B | D |
Azul is a Ground-type boss, who is weakest against Magic attacks. Deploying Magic-type units that have a high Ground attack (Monica, Petra, Maple, etc.) will be very helpful.
Attack Amount vs. Defense Scaling | |||
---|---|---|---|
A | B | C | D |
60% | 90% | 102% | 132% |
Standard Boss Scaling
Defeating a standard boss will increase its level by one so it gets harder each time you encounter it. Letting the boss timer expire without defeating it (not running away, but letting it expire) will decrease its level by 3. If a boss is starting to become too difficult, it's a good strategy to let the timer expire to make it easier.
Boss Randomness
The odds of encountering a boss is the same for all players. When you encounter a boss, one is picked at random for you to fight. Lower rarity bosses have a much higher chance of being chosen so by the end of the event you may have the 4★ bosses at level 50 and the 6★ bosses may only be level 3 or 4.
Event Units
Having an event unit as your leader when training won't increase the chances of encountering a boss, but instead increases the chances of that boss being of higher rarity. With a 6★ event unit you'll have approximately the same odds of getting a 6★ boss as a 4★ boss.
Event Items
Training events have a "spike" type event item. Instead of sending assistance to an ally you can send a spike to deal direct damage to their boss while awarding you BT and event tokens. Because this is the main way to obtain BT and tokens for event rewards, you are relying on your allies to request assistance to enable you to use your spikes.
Additionally, if you have your Leader set to be a bonus unit, the spike will deal extra damage (increasing proportionately with the rarity of your bonus unit).
Training events also have a "key" type item which you may use during a boss battle. The key is a single-use item and is consumed by a battle, whether you win or lose. It increases your attack power by a small amount (8%) but its main purpose is to enable using up to 4 of your units in the battle. Key items may be purchased for 100 Mobacoins but they also drop by defeating certain bosses, come as login campaign gifts or as rewards.
The third special training event item is the "reward" token. These drop from boss victories and also from sending assists. Accumulating reward tokens enables rewards at each specific level. The rewards are sent to your inbox.
List of Training Events
Event Name | Banners | Start Date | End Date |
---|---|---|---|
It Came From Halloween! | Banner Not Found | 10/31/2012 | 11/7/2012 |
Soul Hunters | Banner Not Found | 12/6/2012 | 12/14/2012 |
Soul Hunters Vengeance | 1/25/2013 | 2/4/2013 | |
Emerald Shadow Shakedown | 3/11/2013 | 3/19/2013 | |
Mandragora March! | 4/26/2013 | 5/7/2013 | |
The Doomsday Tower | 6/28/2013 | 7/10/2013 | |
Sea Paradise | 8/30/2013 | 9/10/2013 | |
My Teacher is a Demon | 11/28/2013 | 12/10/2013 | |
Ghost in the Machine | 12/31/2013 | 1/10/2014 | |
The Once and Future King | 3/1/2014 | 3/06/2014 | |
Whispers from the Past | 3/15/2014 | 3/21/2014 | |
To Catch a Thief | 3/24/2014 | 3/31/2014 | |
A Fantasica Fairy Tale | 4/04/2014 | 4/14/2014 |