Turtle Island Trouble

From Unofficial Fantasica Wiki
Jump to: navigation, search
Turtle Island Trouble
Turtle Island Trouble release banner.png
Start Date 2014-06-12
End Date 2014-06-16 12:AM PST/PDT
Event Type Dice Event
Event Cards Bonus Step Up Packs
Bonus Point Bonanza
Preceded By Theater of the Gods
Followed By The Fantasica Chronicles 9
Turtle Island Trouble announcement.jpg
Turtle Island Trouble release.jpg

Event Info

Event Schedule

Turtle Island Trouble will take place during the times listed below:

Start
June 12th, 2014, post-maintenance
End
June 16th, 2014, at 12:00 am PST/PDT.
  • The above times may be subject to change without prior notice.
  • Go to the BT Pts Ranking page after the event has finished to confirm your final ranking and press Receive to have your ranking rewards sent to your Inbox.


The Board

On the board screen, you can spend Dice Pts to roll the dice.

The number of squares you can move in a turn is determined by the number you roll or the type of card you use (see Special Cards below).

Completing a circle around the board will earn you BT Pts and other rewards.

All rewards earned in this fashion will be sent to your Inbox.

When completing a lap, you may also gain a bonus to your BT Pts depending on the actions you took during that lap.

Potential bonuses are listed below:

Boss Bonus
Increases the more bosses you defeat
Ally Bonus
Increases as you step on more Ally Squares
Dice Bonus
Determined by your average die roll
Special Unit Bonus
Received for having a special unit set as your leader

The special units for the Roll the Dice event are listed below:

TBD

  • Maps for each board may be available via the Facebook page at Fantasica World Wide
  • URL: www.facebook.com/FantasicaWorldWide
Roll the Dice

Dice will play an important part throughout the event.

Here are some examples of when you will use dice within the event.

  1. Movement
    • Roll the dice on the board screen to move a number of squares equal to your die roll.
    • Rolling the dice will consume 1 Dice Pt.
    • You will regain Dice Pts at a rate of 1 every 10 minutes.
    • You will also regain 1 Dice Pt every time you land on an Ally Square.
    • Using Lucky Candy will instantly restore your Dice Pts.
    • You can gain Lucky Candy as an event reward or through some purchases on the card pack page.
      • Lucky Candy cannot be traded.
      • Any uneaten Lucky Candy remaining at the end of the event will be reset. Lucky Candy will not be useable in any future events.
  2. Boss Attacks
    • Roll the dice during boss fights to perform an attack.
    • Rolling the dice in this fashion does not consume Dice Pts.
    • The higher your die roll, the more powerful your attack will be.
    • Furthermore, if you have duplicate rolls, you may unleash a Deck Attack.
    • The greater the number of matching dice you have, the more likely you will be to perform a Deck Attack.
  3. Popping Treasure Chests
    • When landing on a treasure chest, you can use dice to attempt to open the box.
    • If you roll the needed number or higher, then you will receive whatever is in inside.
    • Rolling dice to pop treasure chests does not require Dice Pts.

In some situations, you can also use special dice items to roll more than one die.

There are 3 types of special dice items:

  • Plain Dice will let you roll 1 additional die. (2 total)
  • Ocean Dice will let you roll 4 additional dice. (5 total)
  • Turtle Dice will let you roll 9 additional dice. (10 total)

If you roll matching dice, you'll receive a match bonus.

Dice items are available as an event reward or bundled with some purchases on the Card Pack page.

  • Movement after using a dice item will still require 1 Dice Pt.
  • Dice items cannot be traded.
  • Any dice items remaining at the end of the event will be reset. Dice items will not be useable in any future events.
Special Squares

There are a number of special squares that you will come across in your journey.

Special squares are divided roughly into 2 groups.

There are squares that will force you to stop when you reach them (Stop Squares) and squares that you can only land on if roll the exact number needed (Normal Squares.)

Start / Goal Squares

Type: Stop Square

Return to this square after circling the board to complete 1 lap.

If you have movement points remaining when you arrive on this square, they WILL carry over into the next lap.

Treasure Chests

Type: Normal Square

Treasure chests contain various rewards IF you can manage to open it. Opening a chest requires a die roll that matches or exceeds the given, target number.

Rolling to pop a chest does NOT require Dice Pts.

Monster Squares

Type: Normal Square

Defeat the monster to earn BT Pts.

Boss Squares

Type: Stop Square

Landing on this square triggers a boss battle.

Defeating the boss will earn you BT Pts and other fabulous rewards.

You will receive a reduced amount of BT Pts if you lose.

Any remaining movement points you have when stopping on a boss square will carry over if you defeat the boss. However, failing to defeat the boss will cause you to lose those movement points.

Ally Squares

Type: Normal Square

Ally Squares will grant you certain benefits like Ally Cards and Dice Pts.

The Ally Card you receive will depend on how many laps that ally has completed.

You cannot gain more than the maximum amount of Dice Pts.

Warp Squares

Type: Normal Square

Stop on a warp square to be transported to a second warp square. Warping is one-way only.

Landing on a warp exit panel will not cause you to warp back to the warp entrance panel.

Boss Battles

Boss battles occur when you land on a boss square.

In a boss battle, you attack by rolling the dice.

Attacking does not consume any Dice Pts.

The higher your roll, the higher you attack level will be. Higher attack levels lead to more damage.

The damage you deal to a boss will also be affected by the boss's type (land, sea, air.)

When using a dice item, getting multiples of a die roll may lead to a Deck Attack.

The more multiples you have, the greater your chance of triggering a Deck Attack.

Deck Attacks use your support deck.

You can equip your Support Deck with up to 6 units, though there is a cost cap of 100.

Bosses will attack every set number of turns.

If your hit points fall to 0, you will lose the battle.

Lower a boss's hit points to 0 to win the boss battle.

Boss battles continue until a victor is determined.

When you lose, you will have the option to continue with your hit points fully restored. Continue requires a potion.

Defeating bosses will reward you with BT Pts and other fab prizes.

You will only earn a small number of BT Pts if you lose.

All rewards you earn for defeating a boss will be sent to your Inbox.

You will also have the chance to earn bonus BT Pts in battle.

Here is a list of those bonuses:

Damage Bonus
Awarded for inflicting more damage than the boss's remaining health
Deck Attack Bonus
Awarded for performing a Deck Attack during a boss battle
Dice Bonus
The size of the bonus is tied to your average die roll in battle
Special Unit Bonus
Awarded when you have one of the special event units equipped as your leader

Special units will also deal increased damage to bosses.

The size of the increase depends on the rarity of the unit - the rarer the unit, the bigger the increase.

Special units included in your Support Deck will also receive the attack bonus.

The special units for the Roll the Dice event are listed below:

TBD

  • Arena skills will not activate during boss battles.
  • Player skills will not affect units during the Roll the Dice event.
Special Cards

You will also come across a number of Special Cards that will help you in the Roll the Dice event!

Special Cards can be acquired from Treasure Chests and Ally Squares.

You can hold up to 10 cards at one time.

If you already have 10 cards when picking up a new card, you will the option to discard a card of your choice.

Special Cards are divided into 4 groups:

  1. Movement Cards
    • Movement Cards allow you to move along the board without using Dice Pts.
    • You can use them on the board screen before you roll to move.
  2. Probability Cards
    • Probability Cards increase the chance you'll roll a specific number.
    • You can use them to influence die rolls for movement, popping chests, or in boss battles.
    • The card's affect will trigger the next time you make a die roll within the event.
    • If you use a Probability Card while under the effect of another Probability Card, only the most recent card will apply.
  3. Key Cards
    • Key Cards will allow you to pop open a chest without the need of a die roll.
    • You can use them on the main board screen BEFORE rolling to pop open a chest.
  4. Ally Cards
    • Ally Cards increase the amount of damage you do in boss battles.
    • You can use them on the boss battle screen BEFORE you roll to attack.
    • The effect will only apply to your next, immediate attack.
    • If you use an Ally Card while under the effect of another Ally Card, only the most recent card will apply.
  • Special Cards cannot be traded.
  • Any unused cards will be reset at the end of the event. Special Cards cannot be used in any future events.
Bonus Board

Gather enough Gate Stones and gain access to the Bonus Board!

After defeating a boss, you will occasionally be rewarded with a Gate Stone.

Gather 5 Gate Stones and you will gain access to the Bonus Board - an exclusive area with special bosses and rewards just waiting to play!

Clear a board with 5 Gate Stones and you'll be given the option to go to the Bonus Board at the start of your next lap.

If you choose to go to the Bonus Board, you will lose all of your Gate Stones.

Gate Stones cannot be traded.

Bt Pts

Circle the board. Defeat monsters. Get BT Pts!

There are a number of bonuses you can receive throughout the event.

Here is a list of possible bonuses:

Board Clear Bonuses
Boss Bonus - Increases the more bosses you defeat
Ally Bonus
Increases as you step on more Ally Squares
Dice Bonus
Determined by your average die roll
Special Unit Bonus
Received for having a special unit set as your leader
Damage Bonus
Awarded for inflicting more damage than the boss's remaining health
Deck Attack Bonus
Awarded for performing a Deck Attack during a boss battle
Dice Bonus
The size of the bonus is tied to your average die roll in battle
Special Unit Bonus
Awarded when you have one of the special event units equipped as your leader

You'll also earn BT Pts whenever you stop on a Monster Square.

Bonus Units

The following units, introduced in Bonus Step Up Packs, gave bonuses during Turtle Island Trouble:

Unit Type C S R Ground icon.png Air icon.png Sea icon.png Skill Source
Otohime.gif Otohime icon.png
Otohime
8 Magic 30 C 150 126,297 149,759 188,114 Slow Bonus Step Up Packs
Trapped Packs
Mini Revival Packs 2
Standard Card Packs
Apfel.gif Apfel icon.png
Apfel
7 Missile 25 C 150 84,396 130,227 118,773 Slow,
Critical Shot
Bonus Step Up Packs
Mini Revival Packs 4
Standard Card Packs
Silini.gif Silini icon.png
Silini
6 Missile 20 C 175 79,610 64,670 76,203 Knockback,
Atk Boost (Male),
Snipe
Standard Card Packs
Added during Turtle Island Trouble
Ursus.gif Ursus icon.png
Ursus
5 Melee 20 B 130 39,400 21,850 20,800 Slow Standard Card Packs
Added during Turtle Island Trouble
Bell.gif Bell icon.png
Bell
4 Missile 20 C 150 15,563 22,850 13,509 Knockback Standard Card Packs
Added during Turtle Island Trouble
Blue.gif Blue icon.png
Blue
4 Melee 20 C 130 36,528 0 21,122 Knockback Standard Card Packs
Added during Turtle Island Trouble

Additionally, there were two units that players could receive from the Bonus Point Bonanza that gave bonuses:

Unit Type C S R Ground icon.png Air icon.png Sea icon.png Skill Source
Maya.gif Maya icon.png
Maya
7 Magic 20 D 150 106,572 84,800 97,758 Slow,
Penta Attack
Bonus Point Bonanza
50,000 Bonus Points
Standard Card Packs
Plum.gif Plum icon.png
Plum
6 Missile 15 C 150 73,295 61,165 53,875 Slow Bonus Point Bonanza
500 Bonus Points
Standard Card Packs

Bosses

Boss Type Melee icon.png Missile icon.png Magic icon.png
Krang m.gif Krang m icon.png
Krang_m
8 Ground icon.png B B C
Lava Golem.gif Lava Golem icon.png
Lava_Golem
7 Ground icon.png A B D
Quetzalcoatl m.gif Quetzalcoatl m icon.png
Quetzalcoatl_m
6 Air icon.png B D B
Scylla m.gif Scylla m icon.png
Scylla_m
5 Sea icon.png C C B
Geju m.gif Geju m icon.png
Geju_m
4 Ground icon.png B D C
Sklave m.gif Sklave m icon.png
Sklave_m
5 Air icon.png B D B
Boss Type Melee icon.png Missile icon.png Magic icon.png
Minotaur.gif Minotaur icon.png
Minotaur
3 Ground icon.png C C C
Devil.gif Devil icon.png
Devil
5 Air icon.png A C D
Leviathan.gif Leviathan icon.png
Leviathan
5 Sea icon.png C C D
Kraken.gif Kraken icon.png
Kraken
4 Sea icon.png B B D
Troll.gif Troll icon.png
Troll
3 Ground icon.png D B B

Rewards

Reward Units & Monsters

Unit Type C S R Ground icon.png Air icon.png Sea icon.png Skill Source
Group Rank Rewards
Krang.gif Krang icon.png
Krang
8 Melee 30 C 130 183,874 137,331 112,577 Area Attack Turtle Island Trouble
Group Rank Reward + Recruitment
1st - 5th
15 units awarded
Ignis Fatuus.gif Ignis Fatuus icon.png
Ignis_Fatuus
7 Magic 25 C 150 117,305 102,758 78,284 Knockback,
Incinerate
Turtle Island Trouble
Group Rank Reward + Recruitment
1st - 40th
120 units awarded
Standard Card Packs + Recruitment
Quetzalcoatl.gif Quetzalcoatl icon.png
Quetzalcoatl
6 Missile 25 C 175 69,580 82,790 77,845 Slow,
Penta Attack
Turtle Island Trouble
Group Rank Reward + Recruitment
1st - 200th
600 units awarded
Scylla.gif Scylla icon.png
Scylla
5 Melee 20 C 130 29,050 20,850 35,050 Slow Turtle Island Trouble
Group Rank Reward + Recruitment
1st - 1,500th
4,500 units awarded
Geju.gif Geju icon.png
Geju
4 Missile 10 C 150 22,013 15,834 19,381 Poison Turtle Island Trouble
Group Rank Reward + Recruitment
1st - 1,000th
1,500th - 6,000th
16,500 units awarded
Lap Rewards
Bobep.gif Bobep icon.png
Bobep
5 Melee 20 B 130 44,000 0 31,000 Knockback,
Iron Wall
Turtle Island Trouble
Lap Reward
Houri.gif Houri icon.png
Houri
4 Melee 30 B 130 28,458 25,585 21,550 Knockback Turtle Island Trouble
70 Lap Reward
Gold Chest Rewards
Kamu.gif Kamu icon.png
Kamu
7 Melee 30 C 130 115,337 154,213 84,445 Knockback,
Critical Shot
Turtle Island Trouble
Gold Chest Reward
Riche.gif Riche icon.png
Riche
6 Missile 25 C 150 82,790 72,935 61,490 Slow,
Snipe
Roll the Dice
Gold Treasure Chest Reward
Triendl.gif Triendl icon.png
Triendl
6 Magic 10 D 150 45,250 66,075 52,795 Slow Turtle Island Trouble
Gold Chest Reward
Monster Type Speed Melee icon.png Missile icon.png Magic icon.png Base HP
(Max HP)
Source
Group Rank Rewards
Krang m.gif Krang m icon.png
Krang_m
8 Ground icon.png E B B C 60,000
(1,004,460)
Turtle Island Trouble
Group Rank Reward
1st - 5th
15 units awarded
Lava Golem.gif Lava Golem icon.png
Lava_Golem
7 Ground icon.png E A B D 48,000
(708,528)
Turtle Island Trouble
Group Rank Reward
1st - 40th
120 units awarded

Standard Card Packs
Quetzalcoatl m.gif Quetzalcoatl m icon.png
Quetzalcoatl_m
6 Air icon.png D B D B 38,000
(449,978)
Turtle Island Trouble
Group Rank Reward
1st - 200th
600 units awarded
Scylla m.gif Scylla m icon.png
Scylla_m
5 Sea icon.png D C C B 30,000
(324,030)
Turtle Island Trouble
Group Rank Reward
1st - 1,500th
4,500 units awarded
Geju m.gif Geju m icon.png
Geju_m
4 Ground icon.png C B D C 25,000
(220,525)
Turtle Island Trouble
Group Rank Reward
1st - 1,000th
1,500th - 6,000th
16,500 units awarded

Chest Rewards

Treasure chests are a type of special square on the Board. Opening a chest requires a die roll that matches or exceeds the given, target number (rolling to pop a chest does NOT require Dice Pts). Note that you only have ONE chance to roll and open a chest; if your roll does NOT achieve a high enough amount to open the chest, you will then pass it.

Plain Dice icon.png Plain Dice Odds (at least a X)
3 100.00%
4 94.44%
5 86.11%
6 75.00%
7 63.89%
8 47.22%
9 33.33%
10 22.22%
11 16.67%
12 11.11%
16 8.33%
20 5.56%
24 2.78%
Ocean Dice icon.png Ocean Dice Odds (at least a X)
13 100.00% 31 37.17% 49 7.91% 69 1.21%
14 99.23% 32 33.95% 50 7.46% 70 1.02%
15 98.20% 33 30.61% 51 6.87% 74 0.82%
16 94.47% 34 26.04% 52 6.48% 75 0.69%
17 89.71% 35 22.70% 53 5.90% 81 0.68%
18 84.83% 36 21.09% 54 5.45% 82 0.62%
19 79.62% 37 19.23% 55 5.13% 83 0.55%
20 75.44% 38 17.75% 56 4.87% 84 0.49%
21 70.87% 39 16.14% 57 4.75% 86 0.42%
22 68.36% 40 15.50% 58 4.36% 97 0.36%
23 64.83% 41 14.72% 59 3.97% 98 0.30%
24 61.87% 42 13.70% 60 3.46% 99 0.23%
25 58.91% 43 12.54% 61 2.82% 100 0.17%
26 54.78% 44 11.51% 62 2.17% 101 0.09%
27 51.05% 45 10.87% 63 1.79% 125 0.03%
28 47.45% 46 9.84% 65 1.53% 150 0.01%
29 45.27% 47 9.45% 66 1.47%
30 41.41% 48 8.68% 67 1.27%
Turtle Dice icon.png Turtle Dice Odds (at least a X)
42 100.00% 101 25.41% 159 2.67% 217 0.32% 296 0.03%
44 99.87% 102 24.48% 160 2.58% 218 0.31% 299 0.03%
45 99.62% 103 23.56% 161 2.50% 219 0.31% 300 0.03%
46 99.20% 104 22.92% 162 2.46% 220 0.31% 301 0.03%
47 99.07% 105 21.85% 163 2.42% 221 0.30% 302 0.03%
48 98.69% 106 21.12% 164 2.35% 222 0.30% 303 0.02%
49 98.32% 107 20.63% 165 2.28% 223 0.30% 304 0.02%
50 97.85% 108 20.16% 166 2.15% 224 0.30% 305 0.02%
51 97.07% 109 19.33% 167 2.03% 225 0.29% 306 0.01%
52 96.09% 110 18.51% 168 1.94% 226 0.28% 307 0.01%
53 95.55% 111 17.99% 169 1.83% 227 0.27% 308 0.01%
54 94.53% 112 17.41% 170 1.78% 228 0.25% 310 0.01%
55 93.10% 113 17.03% 171 1.70% 229 0.23% 311 0.01%
56 92.16% 114 16.54% 172 1.66% 230 0.22% 312 0.01%
57 90.99% 115 15.74% 173 1.57% 231 0.20% 313 0.01%
58 89.71% 116 15.16% 174 1.50% 232 0.19% 315 0.01%
59 88.41% 117 14.52% 175 1.45% 233 0.18% 316 0.01%
60 87.35% 118 13.75% 176 1.36% 234 0.17% 317 0.01%
61 85.04% 119 13.22% 177 1.28% 235 0.16% 318 0.01%
62 83.75% 120 12.56% 178 1.21% 236 0.15% 321 0.00%
63 82.72% 121 11.95% 179 1.17% 237 0.14% 323 0.00%
64 79.95% 122 11.48% 180 1.09% 238 0.13% 324 0.00%
65 78.49% 123 11.02% 181 1.04% 239 0.12% 325 0.00%
66 77.30% 124 10.47% 182 1.00% 240 0.11% 326 0.00%
67 75.07% 125 9.96% 183 0.96% 241 0.10% 327 0.00%
68 73.70% 126 9.56% 184 0.89% 242 0.09% 328 0.00%
69 72.57% 127 9.03% 185 0.84% 243 0.09% 329 0.00%
70 69.79% 128 8.57% 186 0.83% 244 0.08% 330 0.00%
71 68.64% 129 8.24% 187 0.79% 245 0.08% 332 0.00%
72 67.58% 130 8.01% 188 0.77% 247 0.08% 336 0.00%
73 65.43% 131 7.72% 189 0.75% 248 0.07% 339 0.00%
74 64.37% 132 7.29% 190 0.72% 249 0.07% 344 0.00%
75 62.76% 133 7.03% 191 0.70% 250 0.07% 387 0.00%
76 60.91% 134 6.78% 192 0.67% 251 0.07% 388 0.00%
77 59.17% 135 6.52% 193 0.64% 252 0.07% 389 0.00%
78 56.92% 136 6.25% 194 0.61% 253 0.06% 390 0.00%
79 54.85% 137 5.98% 195 0.58% 254 0.06% 391 0.00%
80 53.58% 138 5.83% 196 0.55% 255 0.06% 392 0.00%
81 52.18% 139 5.61% 197 0.55% 256 0.05% 393 0.00%
82 50.82% 140 5.56% 198 0.53% 257 0.05% 396 0.00%
83 49.14% 141 5.33% 199 0.51% 258 0.05% 400 0.00%
84 47.79% 142 4.96% 200 0.48% 259 0.05% 404 0.00%
85 46.03% 143 4.80% 201 0.45% 260 0.04% 406 0.00%
86 44.27% 144 4.62% 202 0.43% 261 0.04% 407 0.00%
87 42.99% 145 4.47% 203 0.41% 262 0.04% 408 0.00%
88 41.04% 146 4.34% 204 0.40% 263 0.04% 409 0.00%
89 39.97% 147 4.22% 205 0.39% 264 0.04% 411 0.00%
90 39.03% 148 4.00% 206 0.38% 265 0.04% 487 0.00%
91 37.31% 149 3.84% 207 0.38% 267 0.03% 488 0.00%
92 35.44% 150 3.67% 208 0.37% 268 0.03% 489 0.00%
93 34.41% 151 3.48% 209 0.36% 270 0.03% 490 0.00%
94 32.77% 152 3.38% 210 0.34% 271 0.03% 491 0.00%
95 31.44% 153 3.25% 211 0.34% 272 0.03% 500 0.00%
96 30.46% 154 3.14% 212 0.33% 273 0.03% 600 0.00%
97 28.88% 155 3.07% 213 0.32% 275 0.03%
98 28.27% 156 2.94% 214 0.32% 276 0.03%
99 27.60% 157 2.87% 215 0.32% 280 0.03%
100 26.28% 158 2.78% 216 0.32% 281 0.03%

There are also special Key Cards that will allow you to pop open a treasure chest without the need of a die roll. Key Cards are can be acquired from treasure chests and Ally squares.

Chest rewards are randomized. Below are some of the rewards you can find in each chest type/rarity.

Bronze Chests
Brave Pts icon.png 500 Brave Pts
Time elixir p icon.png Time Elixir (p)
Luna icon.png 1000 Luna
Enurta icon.png Enurta
Brave Pts icon.png 2000 Brave Pts
Time elixir p icon.png Time Elixir p x 2
Ambrosia icon.png Ambrosia
Soul stone s icon.png Soul Stone(s)
Blank icon.png TBD
Silver Chests
Time elixir icon.png Time Elixir
Potion icon.png Potion
Blue Dice icon.png TBD Dice x 3
Ambrosia icon.png Ambrosia x 2
Time elixir p icon.png Time Elixir p x 3
Tartu icon.png Tartu
Soul stone l icon.png Soul_Stone_L x 2
Blank icon.png Move +4 card
Blank icon.png TBD
Gold Chests
Danu icon.png Danu
Time elixir icon.png Time elixir
Time elixir icon.png Time elixir x3
Potion icon.png Potion
Epona icon.png Epona
Potion icon.png 3x potion
Kamu icon.png 7★ Kamu
Triendl icon.png 6★ Triendl
Riche icon.png 6★ Riche
Move +10 card icon.jpg Move +10 card
Premium ticket2 icon.png 4★+ Ticket
Soul stone l icon.png Soul Stone (L)

Lap Rewards

Lap Rewards are sent to your Inbox after the appropriate lap has been completed.

Lap Reward
5 Valor2 Ticket icon.png Valor2 Ticket x 5
10 Sea Taffy icon.png Sea Taffy x 1
20 Ocean Dice Block icon.png Ocean Dice
30 Valor2 Ticket icon.png Valor2 Ticket x 10
50 Sea Taffy icon.png Sea Taffy x 1
70 Houri icon.png 4★Houri
90 Ocean Dice Block icon.png Ocean Dice
Lap Reward
120 Valor2 Ticket icon.png Valor2 Ticket x 20
150 Sea Taffy icon.png Sea Taffy x 1
180 Bobep icon.png 5★Bobep
210 Ocean Dice Block icon.png Ocean Dice
250 Ticket 5 icon.png 5★+ Ticket
300 Ticket 5 icon.png 5★+ Ticket
350 Sea Taffy icon.png Sea Taffy x 1

Final Group Rank Rewards

Rank Krang m icon.png
★★★★★★★★
Lava Golem icon.png
★★★★★★★
Quetzalcoatl m icon.png
★★★★★★
Scylla m icon.png
★★★★★
Geju m icon.png
★★★★
Soma icon.png
Title icon.png Valor2 Ticket icon.png Soul stone l icon.png Flash Tonic icon.png
1st 8★ Krang 7★ Lava Golem 6★ Quetzalcoatl 5★ Scylla 4★ Geju Soma x 10 Won the Race
Shell Raiser
Turtle Isle Tourist
Slow and Steady
Turtle Recall
Valor 2 Ticket x 30 Flash Tonic x 2
2nd - 5th 8★ Krang 7★ Lava Golem 6★ Quetzalcoatl 5★ Scylla 4★ Geju Soma x 7 Shell Raiser
Turtle Isle Tourist
Slow and Steady
Turtle Recall
Valor 2 Ticket x 20 Flash Tonic x 2
6th - 10th 7★ Lava Golem 6★ Quetzalcoatl 5★ Scylla 4★ Geju Shell Raiser
Turtle Isle Tourist
Slow and Steady
Turtle Recall
Valor 2 Ticket x 20 Soul Stone(L) x 7 Flash Tonic x 2
11th - 20th 7★ Lava Golem 6★ Quetzalcoatl 5★ Scylla 4★ Geju Turtle Isle Tourist
Slow and Steady
Turtle Recall
Valor 2 Ticket x 15 Soul Stone(L) x 5 Flash Tonic x 2
21st - 40th 7★ Lava Golem 6★ Quetzalcoatl 5★ Scylla 4★ Geju Turtle Isle Tourist
Slow and Steady
Turtle Recall
Valor 2 Ticket x 10 Soul Stone(L) x 5 Flash Tonic x 2
41st - 70th 6★ Quetzalcoatl 5★ Scylla 4★ Geju Slow and Steady
Turtle Recall
Valor 2 Ticket x 10 Soul Stone(L) x 3 Flash Tonic x 2
71st - 100th 6★ Quetzalcoatl 5★ Scylla 4★ Geju Turtle Recall Valor 2 Ticket x 10 Soul Stone(L) x 1 Flash Tonic x 2
101st - 200th 6★ Quetzalcoatl 5★ Scylla 4★ Geju Turtle Recall Valor 2 Ticket x 5 Flash Tonic x 2
201st - 400th 5★ Scylla 4★ Geju Turtle Recall Valor 2 Ticket x 5 Soul Stone(L) x 1 Flash Tonic x 2
401st - 700th 5★ Scylla 4★ Geju Valor 2 Ticket x 5 Flash Tonic x 2
701st - 1000th 5★ Scylla 4★ Geju Valor 2 Ticket x 5 Flash Tonic x 2
1001st - 1500th 5★ Scylla Valor 2 Ticket x 3 Flash Tonic x 2
1501st - 3000th 4★ Geju Valor 2 Ticket x 3 Flash Tonic x 2
3001st - 6000th 4★ Geju Valor 2 Ticket x 1 Flash Tonic x 2
  • No rewards past 4,000th

Winners

Personal tools
Namespaces

Variants
Actions
Menu
Game Menu
Card Lists
Trading
External Resources
Toolbox
Google AdSense