Fate's Embrace

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Fate's Embrace
Fate's Embrace release banner.png
Start Date 2016-12-01
End Date 2016-12-05
Event Type Clash Event
Event Cards Extreme Packs Season 81
Unlimited Challenger Packs 34
One Shot Packs 96
Preceded By Secret Studies Society
Followed By A Woman of Distinction
Of Ice and Stone
Warriors of Wonder
Fate's Embrace announcement.jpg
Fate's Embrace release.jpg
Fate's Embrace release2.jpg
Fate's Embrace details.jpg

Event Info

Clash of Legends is an event where you gain BT Pts and Tarot Cards by defeating foes in battles of different difficulty levels.

There are 4 difficulty levels. Battles at each level will be fought between your team and a CPU team of up to 8 units each. Four units from each team will begin the fight, and the others will be switched in as the first 4 fall. A battle is won when all the units on the opposing team have fallen. During battles, Arena Skills will be used instead of normal skills.

Starting a battle consumes CP (Clash Points). One CP is restored every 15 minutes. Time Elixirs and Omen Tonics may also be used to restore CP.

After selecting a difficulty level, you can prepare your team for battle. You may create up to 4 teams, each consisting of up to 8 Battle Units and 4 Support Units.

Battle Units will fight against the 8 units of the enemy team. Support Units will not fight during battles, but instead contribute by lending their skills to the Battle Units. Battle Units have a total cost cap of 200. Support Units have no cost cap. Units with no skills cannot be selected as a Support Unit. Only ONE SUPPORT UNIT may be chosen PER SKILL.

Treasure Chests may drop when you defeat enemies during battle. There are 3 kinds of chests: bronze, silver, and gold. Gold chests will give the best rewards when opened.

Special items called Tarot Cards can be found by opening treasure chests and answering assist requests. Tarot Cards can be traded in for rewards, including a new 10★ unit!

  • Items obtained from treasure chests and exchanging Tarot Cards will be sent to your Inbox.

Event Schedule

Fate's Embrace will take place during the times listed below.

START: December 1, 2016, post-maintenance

END: December 5, 2016 at 2:00 am PST/PDT

  • Event schedule may be subject to change without prior notice.
  • Go to the Rankings page after the event has finished to confirm your final rankings and press Receive to have your ranking rewards sent to your Inbox.
  • You must have earned at least 1 BT Pt to be eligible for any rank reward.

Special Units

Bonus units are units that offer unique bonuses during the Fate's Embrace event.

Set a bonus unit as one of your Battle Units to receive the following bonuses:

・ Stat boost during battles

Deploy a bonus unit and get:

・ More BT Pts ・ Increase in the amount of Tarot Cards bosses drop

The higher the rarity of the bonus unit, the better the bonuses.

  • No bonuses will be applied if a bonus unit is set as a Support Unit.
  • The BT Pt bonus after a victory will be determined by the single rarest bonus unit in your battle team.

The bonus units for Fate's Embrace are listed below.

  • 9★s, 10★s, and 10★ Evos cannot be traded.
  • Bonus units cannot be traded during the event.
  • Bonuses only active during the Clash of Legends: Go West! event.
Difficulty Levels

You may choose from 4 different battle difficulty levels.

The four difficulty levels are listed below: ・Rook ・Adept ・Veteran ・Master As the level becomes more difficult, more powerful enemies will appear. Enemies will also grow stronger as you gain more victories. Enemies from higher-difficulty battles will drop rarer treasure chests.

  • Victories will be counted separately for each difficulty level.
  • CP is necessary for starting battles, and the CP needed varies according to difficulty level.

As your victories for each difficulty level increases, the Legend difficulty level will appear randomly. The Legend difficulty level has a time limit of 15 minutes. You will not be able to begin a Legend battle once the time limit has elapsed.

Also, while the Legend difficulty level is available, enemies in all difficulty levels will have a higher chance of dropping treasure chests when defeated.

Regaining CP
CP is consumed with each battle.

The required CP is different for each difficulty level. One CP is restored every 15 minutes. CP can be restored instantly with Time Elixirs and Event Tonics.

Each Time Elixir will restore 2 CP. Event Tonics will restore all CP.

  • The MAX CP is 6.
  • Using an item to restore CP will not bring your CP over 6.
Preparing for Battle
Prepare for battle by setting up your team.

Battle prep begins once you have selected a difficulty level and consists of the following:

1. Confirming the Enemy Team At the top of the battle prep screen, the enemy team's 8 units are shown. Units 1 through 4 will be the first to appear during battle. Units 5 through 8 will appear one by one in order, replacing the first 4 as they fall in battle.

2. Creating Your Team Up to 4 teams can be created to use against a variety of enemies, each consisting of Battle Units and Support Units. Battle Units will be deployed in battles, and up to 8 can be selected with a total cost cap of 200. Support Units will contribute by lending their skills to Battle Units during battles. Up to 4 Support Units may be selected. Support Units have no cost cap. Units without a skill cannot be selected as a Support Unit. Also, only one unit can be selected for any one skill.

3. Setting the Attack Order You can set the attack order of your units by tapping the Set Order button at the bottom of the screen. Units 1 through 4 in red will be the first units to fight. Units 5 through 8 in blue will be switched on to the battlefield in order as Units 1 through 4 fall. Enemy units will attack your units in order from 1 to 8. There is no attack order for Support Units.

  • The attack order will be determined automatically if none is set.

Find out more about selecting units for your team and setting the attack order in the Attack Type Matchups section.

Clash of Legends Battles
In the Fate's Embrace event, you will go to battle with your team.

Battles are fought between your team and a CPU team with up to 8 units each. Four units from each team will appear on the battlefield at a time. As the four units on the field fall, the remaining units will replace them in order. The battle is won when all units on the enemy team have been defeated.

During battle, there are good and bad attack type matches. In a good matchup, a unit will do 1.5x its normal damage. In a bad matchup, a unit will only do 0.5x its normal damage. Against a unit of the same attack type, a unit will do its normal damage. More details can be found in the Attack Type Matchups section of the Rules.

A Clash Counter will count down towards 0 each time a turn is taken. The count starts at 20, and when it hits 0, both teams receive a 2x attack boost. The count is then immediately reset to 20, and if it reaches 0 again during the same battle, a 3x attack boost will be applied, followed by a 4x boost, and so on. The MAX attack boost that can be applied from the Clash Counter is 10x. If the Clash Counter hits 0 when the attack boost is 10x, then the victory will go to the team with more units remaining. If both teams have the same number remaining, then the victory goes to you.

Enemy units sometimes drop treasure chests when defeated. There are 3 kinds of treasure chests, with rarer chests giving better rewards.

The treasure chests open only when you are victorious. BT Pts are earned even when defeated, but fewer than from a victory. After a defeat, you may choose to use a Potion or Event Tonic to continue the battle and aim for a victory. Active unit skills, the Clash Counter, and Support Unit skills will be reset when a battle is continued. If a battle is not continued, any treasure chests found during that battle will be forfeit and cannot be opened.

  • There is a limit to the number of Potions that can be used to continue a battle.

This limit is reset at the following times each day: 4:00 am PST/PDT, 4:00 pm PST/PDT.

Arena skills will be activated during battles.

You may receive assists from other players at the start of a battle. Assists will only be received when an ally or other player has answered your assist request before the start of a battle. A maximum of five assists can be received for a single battle.

  • During a battle, none of the units in your team, including Support Units, can be traded, sold, used in enhancement, or exchanged for Leana Points.
Attack Type Matchups
During battles in the Go West! event, there are good and bad attack type matches.

・Good Matchups In a good matchup, your unit will do 1.5x its normal damage to the enemy unit. Ex.) Magic units do 1.5x damage to Melee units.

・Bad Matchups In a bad matchup, your unit will do 0.5x its normal damage to the enemy unit. Ex.) Melee units do 0.5x damage to Magic units.

  • Against a unit of the same type, your unit will do normal damage.
  • Enemy unit damage is also affected by attack type matchups.
Skill Effects

Arena skills will be activated during battles in the Clash of Legends: Fate's Embrace event.

The skill effects are as follows:

OFFENSIVE SKILLS ・Area Attack Deals damage to all enemy units on field.

・Poison Poisons the attacked enemy unit. Poisoned units will take damage each turn they make for a length of time.

・Slow All enemy units will be slowed.

・Knockback Knocks back the attacked enemy unit in the attack order bar.

・Attack Boost Raises the attack power of all friendly units on field after an attack.

  • Male, Female, and Palace Guard Attack Boosts will all be treated as an Attack Boost.

・Double Attack Attacks twice in one turn.

・Triple Attack Attacks three times in one turn.

・Quad Attack Attacks four times in one turn.

・Penta Attack Attacks five times in one turn.

・Critical Shot Ignores any defensive skills to do critical damage to an enemy.

・Drain Attack Unit regains as HP any damage done to an enemy during its attack.

・Speed Order Speeds up all friendly units (for one round).

・Tailwind Speeds up all friendly units (for one round). Effect is greater than Speed Order.

・Defense Order All friendly units on field take less damage when attacked for a time.

・Shields Up All friendly units on field take less damage when attacked for a time. Effect is greater than Defense Order.

・Incinerate Burns the attacked enemy unit. Burned units will take damage every time a friendly unit attacks for a length of time.

  • Double, Triple, Quad, and Penta Attacks will be counted as one attack.

・Backstab Does heavy damage to the enemy unit with the largest range.

・Nerve Strike Does heavy damage to an enemy while stunning and preventing it from using most skills for a length of time.

・Stone Breath Does no attack damage, but petrifies all enemy units, preventing them from attacking for a length of time.

  • Defensive skills will not activate while a unit is under the effects of Stone Breath.
  • Petrified units can be poisoned and burned.

・Snipe Inflicts heavy damage on unit with lowest maximum HP.

・Acid Rain Inflicts a poison-like state on multiple units. Affected units take damage whenever they attack for a set number of turns.

  • The poisoned state will be still be inflicted even if Iron Wall is activated.

・Acid Torrent Affected units take damage whenever they attack for a set number of turns. Damage is greater than Acid Rain.

・Chain Lightning Deals damage to all enemy units on field, while stunning them for a length of time.

  • The stunned state will be still be inflicted even if Iron Wall is activated.

・Dancing Lightning Deals damage to all enemy units on field, while stunning them for a length of time. Duration is longer than Chain Lightning.

  • The stunned state will still be inflicted even if Iron Wall is active or activated.

・Fire Storm Attacks and burns all enemy units on the field. Burned units will take damage every time a friendly unit attacks for a length of time.

  • The burned state will still be inflicted even if Iron Wall is activated.

・Supernova Attacks and burns all enemy units on the field. Damage is greater than Fire Storm. Burned units will take damage every time a friendly unit attacks for a length of time.

  • The burned state will still be inflicted even if Iron Wall is active or activated.

・Blood Pact Deals greater damage to an enemy as the attacking unit's HP decreases.

  • Will not activate if HP is full.

・Stone Shot Deals damage while petrifying an enemy unit, preventing it from attacking for a length of time. Defensive skills will not activate while a unit is under the effects of Stone Shot. Petrified units can be poisoned and burned.

・Angelic Aura Removes certain skill effects(burn, poison, stun) from all friendly units, and blocks any further activations of those states for a number of turns.

・Gravity Pulse Decreases an enemy unit's remaining HP. The higher the enemy's remaining HP, the larger the decrease.

・Balefire Poisons and burns the enemy unit.

・Valor Song Increases ATK and DEF of all friendly units for a length of time.

・Frenzy Hits an enemy unit 7 times in one attack.

・Rage Hits an enemy unit 7 times in one attack. Damage is greater than Frenzy.

・Dark Nexus Decreases remaining HP of all enemy units. The higher the enemy's remaining HP, the larger the decrease.

・Berserk For a set numbers of turns ATK and SPD are raised, and DEF is lowered.

・Hex Damages, slows, and prevents an enemy unit from using most skills.

・Shadow Shackles Damages, slows, and prevents all enemy units from using most skills.

・Reviviscence Heals the HP of the one friendly unit with the lowest percentage of life remaining.

・Piercing Flash Inflicts damage on an enemy unit, bypassing any defensive skills they may have. Enemy units with defensive skills will be targeted before those without.

・Sleetstorm Slows all deployed enemy units. The attack speed for all units inflicted with this condition will remain slowed down for the duration of the battle.

・Frostbite Slows all deployed enemy units. The attack speed for all units inflicted with this condition will remain slowed for 10 rounds. Damage is greater than Sleetstorm.

・Bale Storm Poisons and burns all enemy units.

・Soothing Wind Heals a portion of the HP of all currently deployed friendly units.

・Melt Armor Reduces the defense of all enemy units for a set amount of time.

・Atrophy Reduces the offense of all enemy units for a set amount of time.

・Pep Talk Raises the attack speed of the slowest, friendly unit.

  • Will not activate if another friendly unit is already under this effect.

DEFENSIVE SKILLS ・Iron Wall Offers a flat chance to completely nullify all damage when attacked this unit is attacked.

  • Iron Wall nullifies attack damage only.
  • Skill effects will still be inflicted on the unit.

・Blink Whenever this unit receives damage from a melee unit, it has a set chance to nullify that damage and then slow the attacking unit for the battle.

  • Blink nullifies attack damage only.
  • Skill effects will still be inflicted on the unit.
  • Double, Triple, Quad, and Penta Attacks have a chance of activating the Blink skill.

Blink will not be activated by any other unit skill attacks.

・Riposte This unit has a set chance to inflict damage to any melee attacker that attacks it.

  • Double, Triple, Quad, and Penta Attacks have a chance of activating the Riposte skill.

Riposte will not be activated by any other unit skill attacks.

  • Attack type matchups will have no effect on damage done by the Riposte skill.

・Pariah Reduces damage friendly units take when attacked by taking damage in their place.

  • The Pariah skill will not reduce damage for the unit using it.

・Mirror Shield Has a chance to reflect some skills that target all of your allies.

  • Skill effects are subject to change without prior warning.
Support Units

Support Units will lend their skill to a Battle Unit when used.

Up to 4 Support Units can be chosen when preparing for battle. Only units with a skill can be chosen as a support unit. Only ONE UNIT can be chosen PER SKILL. Skill names will be abbreviated.

Support Unit skills can be applied to Battle Units by tapping the Support Unit during a battle. Once a Support Unit has been used, there will be a cooldown until it can be used again. The cooldown will differ depending on the skill. Skills lent by Support Units have a 100% chance of activating.* Lent skills will have to be reapplied once activated to use again. The level of the lent skill will be based on the level of the Battle Unit it was applied to.

・Lending Offensive Skills Attack skills will be lent in order from the left-most unit in the attack order bar. An abbreviation of the skill name will appear above the icon of the unit it was applied to. Attack skills cannot be lent to a unit in the middle of an attack.

・Lending Defensive Skills Defensive skills will be lent in order of deployment. An abbreviation of the skill name will appear above the icon of the unit it was applied to. Defensive skills can be lent to units being attacked and units in the middle of an attack.

  • Lent skills will not activate when the unit is under the effects of Nerve Strike or Chain Lightning.

The skill will only activate once the effects of the stun have worn off.

  • Units that have been lent a skill will not be able to activate their own skill if any.

Once the lent skill has been used, any original skill will regain the chance to activate.

  • Lent skills will not activate if the unit is defeated.

Cooldown will not be reset even if a unit is defeated before the lent skill could be activated.

  • Units cannot be lent more than one skill.
Skill Name Abbreviations

Please check below for the skill names abbreviations within the Clash of Legends: Call of the Crystal event.

Offensive Skills

・Area Attack Mini:AA Short:Area Attack

・Poison Mini:POI Short:Poison

・Slow Mini:SLW Short:Slow

・Knockback Mini:KB Short:Knockback

・Attack Boost Mini:AT↑ Short:ATK Boost

・Double Attack Mini:2x Short:Double Atk

・Triple Attack Mini:3x Short:Triple Atk

・Quad Attack Mini:4x Short:Quad Atk

・Penta Attack Mini:5x Short:Penta Atk

・Critical Shot Mini:CRT Short:Crit Shot

・Drain Attack Mini:DrA Short:Drain Atk

・Speed Order Mini:SPD Short:Speed Order

・Defense Order Mini:DEF Short:DEF Order

・Incinerate Mini:INC Short:Incinerate

・Backstab Mini:BS Short:Backstab

・Nerve Strike Mini:NRV Short:Nerve Strike

・Stone Breath Mini:StB Short:Stone Breath

・Snipe Mini:SNI Short:Snipe

・Acid Rain Mini:ACI Short:Acid Rain

・Chain Lightning Mini:ChL Short:C. Lightning

・Fire Storm Mini:FS Short:Fire Storm

・Blood Pact Mini:BP Short:Blood Pact

Stone Shot Mini:SS Short:Stone Shot

・Angelic Aura Mini:AnA Short:Angel Aura

・Gravity Pulse Mini:GP Short:GRA Pulse

・Balefire Mini:Bale Short:Balefire

・Frenzy Mini : FRZ Short: Frenzy

・Valor Song Mini : VS Short : Valor Song

・Dark Nexus Mini:DNex Short:Dark Nexus

・Berserk Mini:BSK Short:Berserk

・Hex Mini:HEX Short:Hex

・Shadow Shackles Mini:SSkl Short:Shadow Shackles

・Reviviscence Mini:REV Short:Reviviscence

・Piercing Flash Mini:PFL Short:Piercing Flash

・Sleetstorm Mini: Sstm Short: Sleetstorm

・Bale Storm Mini: BStm Short: Bale Storm

・Soothing Wind Mini: SW Short: Soothing Wind


Defensive Skills

・Iron Wall Mini:IW Short:Iron Wall

・Blink Mini:BNK Short:Blink

・Riposte Mini:RIP Short:Riposte

・Pariah Mini:PAR Short:Pariah

・Mirror Shield Mini : MS Short : Mirror


Clash Counter

When the Clash Counter reaches 0, both teams will get a 2X attack boost.

During battle, the Clash Counter will count down each time a turn is taken. The Counter starts at 20, and when it reaches 0 both teams receive a 2X attack boost. The count is immediately reset to 20 and if it reaches 0 again during the same battle, a 3X attack boost will be applied, followed by a 4X boost, and so on. The boost will increase by 1 each time until it hits a 10X attack boost. If the battle winner has not been determined by the time the Clash Counter hits 0 after a 10X boost, the team with most units deployed will be the victor. If the same number of units are deployed by both teams, then the victory is yours.

Calling for Help
You may receive requests for assistance from allies and other players.

You can answer these requests by sending a Destiny Dagger or your leader unit to help. Answering requests will earn you BT Pts and Tarot Cards. Send Destiny Dagger to get more. The first time you assist each ally, each day, you will receive more Tarot Cards than usual. The ally assist count will reset each day at 2:00 am PST/PDT. Unanswered sent or received requests will not be reset.

  • Destiny Dagger sent do not count towards the assists sent number.
  • You may only receive extra Tarot Cards each day the first time you answer an ally request for up to 30 allies.

You can request help by pressing the Request Assist! button on the Assists page of the event. If your request is answered, help will arrive at the start of the next battle. Up to 5 assists can be received per battle. An assist will give damage to all units on the enemy team. A Destiny Dagger assist will deal even more damage.

Pressing the Request Assist! button will cause you to incur a cooldown. Time Elixirs can be used to reset the cooldown instantly.

The damage displayed during the assist attacks at the beginning of a battle may differ from actual damage done. Actual may be greater but will not be less.

BT Points

Win battles and aid others to gain BT Pts.

BT Pts can also be gained after a defeat, but you will gain more from a victory. You can also gain a large number of BT Pts when you send a Destiny Dagger to another player.

Event Items
Use special items to get the edge.

・Event Tonic Event Tonics can be used to MAX your CP. After a defeat, they can also be used to restart the battle with full HP. The enemy team's HP will not be restored in this case.

  • MAX CP is 6.
  • CP will not go over 6 even if a Fire Tonic is used. Please be forewarned.

・Event Weapon Event Weapons can be sent to assist other players. Assisting others with a Event Weapon will get you more BT Pts than a normal assist. Event Weapons that have been sent from other players are automatically used in boss fights. Event Weapons will do more damage to the enemy team than normal assists.

・Tarot Cards Tarot Cards can be exchanged for items and even special units available nowhere else. Tarot Cards are found by opening treasure chests and by assisting other players. You will get more Tarot Cards from assisting allies than other players. Assisting with Event Weapons is a great way to get a lot of Tarot Cards. Also, the first time you a send a normal assist to each ally each day, you will receive more Tarot Cards than subsequent times. You can begin trading in your Tarot Cards by pressing the Tarot Cards Rewards button on the event page.

  • You will only receive more Tarot Cards the first time you assist an ally, for up to 30 allies.
  • The deadline to trade for your Tarot Cards Rewards is December 8, 2016 at 2:00 am PST/PDT.
  • Sheriff Star Rewards will be sent to your Inbox.
Tarot Cards
Tarot Cards can be exchanged for items and even special units available nowhere else.

The requirements for trading in your Tarot Cards are as follows:

・Tarot Card Requirement This is the amount of Tarot Cards needed to trade in for an item. You will not be able to make the exchange without meeting the necessary Tarot Card requirement.

・Exchange Limit Some items and units have a limit to the number of times they can be traded for. When the number of exchanges left hits 0, you will no longer be able to trade for that item.

・Availability There is a deadline to trade in your Tarot Cards. Once the deadline has passed, you will no longer be able to trade in your Tarot Cards.

  • The above requirements must be met to make any Tarot Card exchanges.
  • The deadline to trade for your Tarot Card Rewards is December 8, 2016 at 12:00 am PST/PDT.


・Daily Items Some items will only be available to trade for one day. They are marked with a Today! icon. Daily items will be refreshed at 4:00 am PST/PDT each day. Daily items from the previous day will no longer be available past 4:00 am PST/PDT.

  • Tarot Card Rewards will be sent to your Inbox.
  • 10★ Tarot Card Rewards cannot be traded.
  • 11★s and 10★ reward units are not available for exchange in the Sanctum.
Group Rankings

This event has one ranking group.

You can view your rank and the rank of the top ten players via the Ranking page.

Rankings will be consistent throughout the event.

As it may take some time for Rankings to update, there may be some discrepancy between what is shown on the Ranking page and the actual, final player rankings.

  • Changes to player rankings may take up to 30 minutes to update.

New Units

The following units introduced in Extreme Packs Season 81 gave bonus BT points for victories in Fate's Embrace, more Tarot Cards, as well as an increase in ATK power and HP during battles, when deployed as Battle Units:

Unit Type C S R Ground icon.png Air icon.png Sea icon.png Skill Source
Extreme Packs Season 81
Neige 11.gif Neige 11 icon.png
Neige_11
11 Melee 30 C 130 0 0 0 Slow,
Tailwind
Extreme Packs Season 81
Untradeable
Martie.gif Martie icon.png
Martie
10 Melee 30 C 130 0 0 0 Knockback,
Hex
Extreme Packs Season 81
Ticket 10 Sigma icon.png 10★ Sigma Ticket Exchange
Untradeable
Arare.gif Arare icon.png
Arare
9 Magic 30 C 150 0 0 0 Area Attack,
Angelic Aura
Extreme Packs Season 81
Videlle.gif Videlle icon.png
Videlle
7 Magic 25 C 150 108,919 117,305 107,354 Poison,
Chain Lightning
Extreme Packs Season 81
Melinda.gif Melinda icon.png
Melinda
6 Missile 20 D 175 80,190 86,110 46,620 Slow,
Defense Order
Standard Card Packs
Added during Fate's Embrace

Reward Units

Unit Type C S R Ground icon.png Air icon.png Sea icon.png Skill Source
Rank Rewards
Sophea.gif Sophea icon.png
Sophea
11 Magic 30 C 170 0 0 0 Slow,
Atrophy
Fate's Embrace
Final Rank Reward
1st - 80th
Solara.gif Solara icon.png
Solara
10 Magic 30 C 150 273,244 310,640 268,954 Area Attack,
Soothing Wind
Fate's Embrace
Final Rank Reward
1st - 400th
Valenka.gif Valenka icon.png
Valenka
9 Melee 30 C 130 251,868 216,680 175,978 Knockback,
Blood Pact
Fate's Embrace
Final Rank Reward
1st - 1,600th
Lunesca.gif Lunesca icon.png
Lunesca
8 Magic 25 C 150 0 0 0 Poison,
Acid Rain
Fate's Embrace
Final Rank Reward
1st - 5,000th
Rosange.gif Rosange icon.png
Rosange
7 Missile 25 C 200 101,169 121,071 84,372 Knockback,
Snipe
Fate's Embrace
Final Rank Reward
1st - 8,000th
Lamenta.gif Lamenta icon.png
Lamenta
6 Melee 20 C 130 0 0 0 Knockback,
Nerve Strike
Fate's Embrace
Final Rank Reward
1st - 8,000th
Tarot Card Rewards
Pheanera.gif Pheanera icon.png
Pheanera
10 Missile 30 B 150 283,771 302,324 267,375 Knockback,
Valor Song
Fate's Embrace
Tarot Card2 icon.png 45,000 Tarot Cards Reward
Untradeable
Stellara.gif Stellara icon.png
Stellara
8 Missile 25 C 150 152,298 158,299 41,190 Slow,
Quad Attack
Fate's Embrace
Tarot Card2 icon.png 25,000 Tarot Cards Reward

Rewards

Tarot Card Rewards

Tarot Cards can be spent to purchase a variety of rewards. Tarot Cards can be exchanged until December 8th, 2016.

Tarot Card2 icon.png Tarot Cards

Stars Reward Max Exchanges
250 Omen Tonic icon.png Omen Tonic x 5 1
(Daily)
500 Omen Tonic icon.png Omen Tonic x 10 1
(Daily)
750 Omen Tonic icon.png Omen Tonic x 15 1
(Daily)
6,000 Destiny Dagger icon.png Destiny Dagger x 2 1
(Daily)
9,000 Destiny Dagger icon.png Destiny Dagger x 3 1
(Daily)
15,000 Destiny Dagger icon.png Destiny Dagger x 5 1
(Daily)
45,000 Pheanera icon.png 10★ Pheanera 5
25,000 Stellara icon.png 8★ Stellara 5
10,000 Aer icon.png Aer x 1 1
20,000 Aeru icon.png Aeru x 1 1
40,000 Aery icon.png Aery x 1 1
70,000 Aerora icon.png Aerora x 1 1

Tarot Card2 icon.png Tarot Cards

Stars Reward Max Exchanges
2,250 Earth Stone icon.png Earth Stone x 15 1
3,750 Earth Stone icon.png Earth Stone x 25 1
5,250 Earth Stone icon.png Earth Stone x 35 1
2,250 Breeze Stone icon.png Earth Stone x 15 1
3,750 Breeze Stone icon.png Earth Stone x 25 1
5,250 Breeze Stone icon.png Earth Stone x 35 1
2,250 Wave Stone icon.png Earth Stone x 15 1
3,750 Wave Stone icon.png Earth Stone x 25 1
5,250 Wave Stone icon.png Earth Stone x 35 1
2,250 Life Stone icon.png Earth Stone x 15 1
3,750 Life Stone icon.png Earth Stone x 25 1
5,250 Life Stone icon.png Earth Stone x 35 1

Group Rank Rewards

Based on rank as of December 5, 2016 at 2:00am PST

Players that ranked through 8,000th were also rewarded with 3 x Blank icon.png TBD.

Rank Sophea icon.png
11★
Solara icon.png
10★
Valenka icon.png
9★
Lunesca icon.png
8★
Rosange icon.png
7★
Lamenta icon.png
6★
Title icon.png
Aurora Essence icon.png
Ichor icon.png
Ticket 10 Sigma icon.png
Earth Stone icon.pngBreeze Stone icon.png
Wave Stone icon.pngLife Stone icon.png
1st Sophea x 5 Solara Valenka Lunesca Rosange Lamenta Fool's Paradise
Stacking the Deck
Spreading the Blues
Not in the Cards
Aurora Essence x 22 10★ Sigma Ticket x 3 Stone Set x 50
2nd - 3rd Sophea x 4 Solara Valenka Lunesca Rosange Lamenta Stacking the Deck
Spreading the Blues
Not in the Cards
Aurora Essence x 19 10★ Sigma Ticket x 3 Stone Set x 47
4th - 6th Sophea x 3 Solara Valenka Lunesca Rosange Lamenta Stacking the Deck
Spreading the Blues
Not in the Cards
Aurora Essence x 17 10★ Sigma Ticket x 2 Stone Set x 45
7th - 12th Sophea x 2 Solara Valenka Lunesca Rosange Lamenta Stacking the Deck
Spreading the Blues
Not in the Cards
Aurora Essence x 15 10★ Sigma Ticket x 2 Stone Set x 40
13th - 20th Sophea x 1 Solara Valenka Lunesca Rosange Lamenta Spreading the Blues
Not in the Cards
Aurora Essence x 12 10★ Sigma Ticket x 1 Stone Set x 35
21st - 30th Sophea x 1 Solara Valenka Lunesca Rosange Lamenta Spreading the Blues
Not in the Cards
Aurora Essence x 10 10★ Sigma Ticket x 1 Stone Set x 30
31st - 50th Sophea x 1 Solara Valenka Lunesca Rosange Lamenta Spreading the Blues
Not in the Cards
Aurora Essence x 8 10★ Sigma Ticket x 1 Stone Set x 25
51st - 80th Sophea x 1 Solara Valenka Lunesca Rosange Lamenta Not in the Cards Aurora Essence x 6 10★ Sigma Ticket x 1 Stone Set x 20
81st - 120th Solara Valenka Lunesca Rosange Lamenta Not in the Cards Aurora Essence x 4 10★ Sigma Ticket x 1 Stone Set x 15
121st - 200th Solara Valenka Lunesca Rosange Lamenta Not in the Cards Aurora Essence x 2 10★ Sigma Ticket x 1 Stone Set x 10
201st - 400th Solara Valenka Lunesca Rosange Lamenta Not in the Cards Aurora Essence x 1 Stone Set x 5
401st - 800th Valenka Lunesca Rosange Lamenta Ichor x 10
801st - 1,600th Valenka Lunesca Rosange Lamenta Ichor x 7
1,601st - 3,000th Lunesca Rosange Lamenta Ichor x 4
3,001st - 5,000th Lunesca Rosange Lamenta Ichor x 2
5,001st - 8,000th Rosange Lamenta Ichor x 1
No rewards past 8,000th

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