There are a number of special squares that you will come across in your journey.
Special squares are divided roughly into 2 groups.
There are squares that will force you to stop when you reach them (Stop Squares) and squares that you can only land on if roll the exact number needed (Normal Squares.)
Start / Goal Squares
Type: Stop Square
Return to this square after circling the board to complete 1 lap.
If you have movement points remaining when you arrive on this square, they WILL carry over into the next lap.
Treasure Chests
Type: Normal Square
Treasure chests contain various rewards IF you can manage to open it. Opening a chest requires a die roll that matches or exceeds the given, target number.
Rolling to pop a chest does NOT require Dice Pts.
Monster Squares
Type: Normal Square
Defeat the monster to earn BT Pts.
Boss Squares
Type: Stop Square
Landing on this square triggers a boss battle.
Defeating the boss will earn you BT Pts and other fabulous rewards.
You will receive a reduced amount of BT Pts if you lose.
Any remaining movement points you have when stopping on a boss square will carry over if you defeat the boss. However, failing to defeat the boss will cause you to lose those movement points.
Ally Squares
Type: Normal Square
Ally Squares will grant you certain benefits like Ally Cards and Dice Pts.
The Ally Card you receive will depend on how many laps that ally has completed.
You cannot gain more than the maximum amount of Dice Pts.
Warp Squares
Type: Normal Square
Stop on a warp square to be transported to a second warp square. Warping is one-way only.
Landing on a warp exit panel will not cause you to warp back to the warp entrance panel.
Boss Battles
Boss battles occur when you land on a boss square.
In a boss battle, you attack by rolling the dice.
Attacking does not consume any Dice Pts.
The higher your roll, the higher you attack level will be. Higher attack levels lead to more damage.
The damage you deal to a boss will also be affected by the boss's type (land, sea, air.)
When using a dice item, getting multiples of a die roll may lead to a Deck Attack.
The more multiples you have, the greater your chance of triggering a Deck Attack.
Deck Attacks use your support deck.
You can equip your Support Deck with up to 6 units, though there is a cost cap of 100.
Bosses will attack every set number of turns.
If your hit points fall to 0, you will lose the battle.
Lower a boss's hit points to 0 to win the boss battle.
Boss battles continue until a victor is determined.
When you lose, you will have the option to continue with your hit points fully restored. Continue requires a potion.
Defeating bosses will reward you with BT Pts and other fab prizes.
You will only earn a small number of BT Pts if you lose.
All rewards you earn for defeating a boss will be sent to your Inbox.
You will also have the chance to earn bonus BT Pts in battle.
Here is a list of those bonuses:
- Damage Bonus
- Awarded for inflicting more damage than the boss's remaining health
- Deck Attack Bonus
- Awarded for performing a Deck Attack during a boss battle
- Dice Bonus
- The size of the bonus is tied to your average die roll in battle
- Special Unit Bonus
- Awarded when you have one of the special event units equipped as your leader
Special units will also deal increased damage to bosses.
The size of the increase depends on the rarity of the unit - the rarer the unit, the bigger the increase.
Special units included in your Support Deck will also receive the attack bonus.
The special units for the Roll the Dice event are listed below:
TBD
- Arena skills will not activate during boss battles.
- Player skills will not affect units during the Roll the Dice event.
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