Difference between revisions of "Training Event"

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m (List of Training Events: Added Doomsday Tower; put into table)
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= List of Training Events =
 
= List of Training Events =
* [[It Came From Halloween!]] (10/31/2012 - 11/7/2012)
+
{| class="wikitable sortable"
* [[Soul Hunters]] (12/6/2012 - 12/14/2012)
+
|-
* [[Soul Hunters Vengeance]] (1/25/2013 - 2/4/2013)
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! Event Name !! Start Date !! End Date
* [[Emerald Shadow Shakedown]] (3/11/2013 - 3/19/2013)
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|-
* [[Mandragora March!]] (4/26/2013 - 5/7/2013)
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| [[It Came From Halloween!]] || 10/31/2012 || 11/7/2012
 +
|-
 +
| [[Soul Hunters]] || 12/6/2012 || 12/14/2012
 +
|-
 +
| [[Soul Hunters Vengeance]] || 1/25/2013 || 2/4/2013
 +
|-
 +
| [[Emerald Shadow Shakedown]] || 3/11/2013 || 3/19/2013
 +
|-
 +
| [[Mandragora March!]] || 4/26/2013 || 5/7/2013
 +
|-
 +
| [[The Doomsday Tower]] || 6/28/2013 || 7/10/2013
 +
|-
 +
|}

Revision as of 17:59, 3 July 2013

Contents

Bosses

During training missions you have a chance to randomly encounter an event boss.

Deploy Limits

When fighting a boss you can by default only deploy one unit. There are special event items that you can spend to deploy an additional unit of your own.

In order to deploy allies, you need to fail a boss fight and "Request Assistance". The Request Assistance button has a one-hour cooldown and costs 10 training points to use. All your allies will receive a notification and may spend 10 training points to assist you. Once they've assisted you, you may deploy up to three of them the next time you fight the boss. You may only deploy each ally once per assistance request.

Boss Scaling

Defeating a boss will increase its level by one so it gets harder each time you encounter it. Letting the boss timer expire without defeating it (not running away, but letting it expire) will decrease its level by 3. If a boss is starting to become to difficult, it's a good strategy to let the timer expire to make it easier.

Boss Randomness

The odds of encountering a boss is the same for all players. When you encounter a boss, one is picked at random for you to fight. Lower rarity bosses have a much higher chance of being chosen so by the end of the event you may have the 4★ bosses at level 50 and the 6★ bosses may only be level 3 or 4.

Event Units

Having an event unit as your leader when training won't increase the chances of encountering a boss, but instead increases the chances of that boss being of higher rarity. With a 6★ event unit you'll have approximately the same odds of getting a 6★ boss as a 4★ boss.

Event Items

Training events have a "spike" type event item. Instead of sending assistance to an ally you can send a spike to deal direct damage to their boss while awarding you BT and event tokens. Because this is the main way to obtain BT and tokens for event rewards, you are relying on your allies to fail their boss attempts and request assistance to enable you to use your spikes.

List of Training Events

Event Name Start Date End Date
It Came From Halloween! 10/31/2012 11/7/2012
Soul Hunters 12/6/2012 12/14/2012
Soul Hunters Vengeance 1/25/2013 2/4/2013
Emerald Shadow Shakedown 3/11/2013 3/19/2013
Mandragora March! 4/26/2013 5/7/2013
The Doomsday Tower 6/28/2013 7/10/2013
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