Difference between revisions of "Familiar Trials"
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== Monster Familiars == | == Monster Familiars == | ||
Not many details are known about how the Monster Familiar part of the event will work. The few things known so far are: | Not many details are known about how the Monster Familiar part of the event will work. The few things known so far are: | ||
− | * Send monsters out on an errand. | + | * Send monsters out on an errand (1 monster at a time.) |
* Monster level affects the time to return (higher level = longer time.) | * Monster level affects the time to return (higher level = longer time.) | ||
* Rarity likely affects the quantity/quality of items brought back. | * Rarity likely affects the quantity/quality of items brought back. | ||
* Pouches can be given to the monster to increase the quantity of items brought back. | * Pouches can be given to the monster to increase the quantity of items brought back. | ||
* Monsters will gain exp on returning. | * Monsters will gain exp on returning. | ||
− | * Known rewards are TE, Potion, TE(P), Potion(P), Luna, Brave, Ally Points, | + | * Known rewards are TE, Potion, TE(P), Potion(P), Luna, Brave, Ally Points, Epona, Soul Stones... |
+ | * Trading is disabled while you have a monster sent out. | ||
== How it Works == | == How it Works == |
Revision as of 22:21, 3 June 2013
Start Date | 2013-06-11 ?? |
---|---|
End Date | 2013-06-?? |
Event Type | Quest Challenge Event |
Monster Familiars
Not many details are known about how the Monster Familiar part of the event will work. The few things known so far are:
- Send monsters out on an errand (1 monster at a time.)
- Monster level affects the time to return (higher level = longer time.)
- Rarity likely affects the quantity/quality of items brought back.
- Pouches can be given to the monster to increase the quantity of items brought back.
- Monsters will gain exp on returning.
- Known rewards are TE, Potion, TE(P), Potion(P), Luna, Brave, Ally Points, Epona, Soul Stones...
- Trading is disabled while you have a monster sent out.
How it Works
In the Quest Challenge there are four levels: Easy, Normal, Hard, Inferno.
Each level has five quests with a 10 minute quest cooldown that's independent of regular quests.
Clearing all the quests for a difficulty level earns you a reward.
Difficulty | Time-Limit Reward | |||||||
---|---|---|---|---|---|---|---|---|
Easy | (Clear within 24h) | |||||||
Easy EX | ||||||||
Normal | (Clear within 48h) | |||||||
Normal EX | ||||||||
Hard | (Clear within 72h) | |||||||
Hard EX | ||||||||
Inferno | (Clear within 96h) | |||||||
Inferno EX |
Easy, Normal, and Hard are doable with a team of all 4★ units and allies.
Inferno will require 6★ allies, or a perfect composition of 5★ allies to clear.
Levels
Level | Deploy | Ally | Monsters | Cooldown | Exp | Luna | Monster Types |
---|---|---|---|---|---|---|---|
EASY1 | 3 | 2 | 10 min | ||||
EASY2 | 3 | 2 | 10 min | ||||
EASY3 | 3 | 2 | 10 min | ||||
EASY4 | 3 | 2 | 10 min | ||||
EASY5 | 3 | 2 | 10 min | ||||
EASY EX | 2 | 3 | 15 min | ||||
NORMAL1 | 3 | 2 | 10 min | ||||
NORMAL2 | 3 | 2 | 10 min | ||||
NORMAL3 | 3 | 2 | 10 min | ||||
NORMAL4 | 3 | 2 | 10 min | ||||
NORMAL5 | 3 | 2 | 10 min | ||||
NORMAL EX | 2 | 3 | 15 min | ||||
HARD1 | 3 | 2 | 10 min | ||||
HARD2 | 3 | 2 | 10 min | ||||
HARD3 | 3 | 2 | 10 min | ||||
HARD4 | 3 | 2 | 10 min | ||||
HARD5 | 3 | 2 | 10 min | ||||
HARD EX | 2 | 3 | 15 min | ||||
INFERNO1 | 3 | 2 | 15 min | ||||
INFERNO2 | 3 | 2 | 15 min | ||||
INFERNO3 | 3 | 2 | 15 min | ||||
INFERNO4 | 3 | 2 | 15 min | ||||
INFERNO5 | 3 | 2 | 15 min | ||||
INFERNO EX | 2 | 3 | 15 min |