Difference between revisions of "Familiar Trials"
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== Monster Familiars == | == Monster Familiars == | ||
Not many details are known about how the Monster Familiar part of the event will work. The few things known so far are: | Not many details are known about how the Monster Familiar part of the event will work. The few things known so far are: | ||
| − | * Send monsters out on an errand. | + | * Send monsters out on an errand (1 monster at a time.) |
* Monster level affects the time to return (higher level = longer time.) | * Monster level affects the time to return (higher level = longer time.) | ||
* Rarity likely affects the quantity/quality of items brought back. | * Rarity likely affects the quantity/quality of items brought back. | ||
* Pouches can be given to the monster to increase the quantity of items brought back. | * Pouches can be given to the monster to increase the quantity of items brought back. | ||
* Monsters will gain exp on returning. | * Monsters will gain exp on returning. | ||
| − | * Known rewards are TE, Potion, TE(P), Potion(P), Luna, Brave, Ally Points, | + | * Known rewards are TE, Potion, TE(P), Potion(P), Luna, Brave, Ally Points, Epona, Soul Stones... |
| + | * Trading is disabled while you have a monster sent out. | ||
== How it Works == | == How it Works == | ||
Revision as of 22:21, 3 June 2013
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| Start Date | 2013-06-11 ?? |
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| End Date | 2013-06-?? |
| Event Type | Quest Challenge Event |
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Monster Familiars
Not many details are known about how the Monster Familiar part of the event will work. The few things known so far are:
- Send monsters out on an errand (1 monster at a time.)
- Monster level affects the time to return (higher level = longer time.)
- Rarity likely affects the quantity/quality of items brought back.
- Pouches can be given to the monster to increase the quantity of items brought back.
- Monsters will gain exp on returning.
- Known rewards are TE, Potion, TE(P), Potion(P), Luna, Brave, Ally Points, Epona, Soul Stones...
- Trading is disabled while you have a monster sent out.
How it Works
In the Quest Challenge there are four levels: Easy, Normal, Hard, Inferno.
Each level has five quests with a 10 minute quest cooldown that's independent of regular quests.
Clearing all the quests for a difficulty level earns you a reward.
| Difficulty | |
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Time-Limit Reward |
|---|---|---|---|---|---|---|---|---|
| Easy | (Clear within 24h) | |||||||
| Easy EX | ||||||||
| Normal | (Clear within 48h) | |||||||
| Normal EX | ||||||||
| Hard | (Clear within 72h) | |||||||
| Hard EX | ||||||||
| Inferno | (Clear within 96h) | |||||||
| Inferno EX |
Easy, Normal, and Hard are doable with a team of all 4★ units and allies.
Inferno will require 6★ allies, or a perfect composition of 5★ allies to clear.
Levels
| Level | Deploy | Ally | Monsters | Cooldown | Exp | Luna | Monster Types |
|---|---|---|---|---|---|---|---|
| EASY1 | 3 | 2 | 10 min | ||||
| EASY2 | 3 | 2 | 10 min | ||||
| EASY3 | 3 | 2 | 10 min | ||||
| EASY4 | 3 | 2 | 10 min | ||||
| EASY5 | 3 | 2 | 10 min | ||||
| EASY EX | 2 | 3 | 15 min | ||||
| NORMAL1 | 3 | 2 | 10 min | ||||
| NORMAL2 | 3 | 2 | 10 min | ||||
| NORMAL3 | 3 | 2 | 10 min | ||||
| NORMAL4 | 3 | 2 | 10 min | ||||
| NORMAL5 | 3 | 2 | 10 min | ||||
| NORMAL EX | 2 | 3 | 15 min | ||||
| HARD1 | 3 | 2 | 10 min | ||||
| HARD2 | 3 | 2 | 10 min | ||||
| HARD3 | 3 | 2 | 10 min | ||||
| HARD4 | 3 | 2 | 10 min | ||||
| HARD5 | 3 | 2 | 10 min | ||||
| HARD EX | 2 | 3 | 15 min | ||||
| INFERNO1 | 3 | 2 | 15 min | ||||
| INFERNO2 | 3 | 2 | 15 min | ||||
| INFERNO3 | 3 | 2 | 15 min | ||||
| INFERNO4 | 3 | 2 | 15 min | ||||
| INFERNO5 | 3 | 2 | 15 min | ||||
| INFERNO EX | 2 | 3 | 15 min |