Difference between revisions of "User:Jarrbox"

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(Noted some patterns I've found with ascension values.)
m (More later)
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|| In general, the values for ascension have shown the following pattern:
 
|| In general, the values for ascension have shown the following pattern:
  
* '''Atk''': Atk Asc Value = (MLB_ATK)/20  <br>''e.g. If a unit ascends attack and has 532,000 Land Atk, it will ascend land attack in increments of 26,600 per ascension. This rule applies for both empowered and un-empowered units.''
+
* '''Atk''': The ascension increment can be modeled by '''ASC_ATK = (MLB_ATK) / N''', where N is a numerical constant related to the rarity of the unit and its Atk.
  
 
* '''Cost''': Units with costs of 35, 25, 20, 15, 10, and 5(?) will decrease the cost by 1. Units with costs of 30 and 40 will decrease the cost by 2.
 
* '''Cost''': Units with costs of 35, 25, 20, 15, 10, and 5(?) will decrease the cost by 1. Units with costs of 30 and 40 will decrease the cost by 2.
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* '''Range''': Range will always increase by 5.
 
* '''Range''': Range will always increase by 5.
  
* '''HP''': HP Asc Value = (MLB_HP)/10 <br>''e.g. If a unit ascends HP and has 1,550,000 HP, it will ascend HP in increments of 155,000 per ascension. This rule applies for both empowered and un-empowered units.''
+
* '''HP''': The ascension increment can be modeled by '''ASC_HP = (MLB_HP) / M''', where M is a numerical constant related to the rarity of the unit and its HP.
  
So as long as the MLB stats of a unit and what it ascends, the values of the ascension can be calculated.
+
=== Table of Constant Values ===
<br>''<s>I sound like a mega nerd I'm sorry</s>''
+
 
 +
The following relations have been found by sampling the ascension values of units on the wiki whose values have already been confirmed via in-game ascension.
 +
 
 +
After messing around with the numbers of at least 5 different units, the following constants were found:
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Rarity !! Value of N !! Value of M !! Notes
 +
|-
 +
| 11{{*}} || 20 || 10 || Applies to both empowered and un-empowered forms.
 +
|-
 +
| 10{{*}} || 20 || 10 || Applies to both empowered and un-empowered forms.
 +
|-
 +
| 9{{*}} || 20 || 10 ||
 +
|-
 +
| 8{{*}} || 9.26 || 9.28 || For N: Round DOWN to the nearest multiple of 25 (100, 125, 150, 175, etc.) <br>For M: Round DOWN to the nearest multiple of 500 (500, 1000, 1500, etc.)
 +
|-
 +
| 7{{*}} || ??? || ??? ||
 +
|-
 +
| 6{{*}} || ??? || ??? ||
 +
|-
 +
| 5{{*}} || ??? || ??? ||
 +
|-
 +
| 4{{*}} || ??? || ??? ||
 +
|-
 +
| 3{{*}} || ??? || ??? ||
 +
|-
 +
| 2{{*}} || ??? || ??? ||
 +
|-
 +
| 1{{*}} || ??? || ??? ||
 +
|-
 +
|}
 +
 
 +
 
 +
In conclusion, as long as the MLB stats of a unit and what it ascends are known, the values of the ascension can be calculated.
 +
 
 +
''<s>I sound like a mega nerd I'm sorry</s>''
 +
 
 +
 
 +
 
 +
'''However, these patterns have NOT been rigorously tested and the formulas were derived from a very small sample size,'''
 +
 
 +
'''<s>so don't take my word for it LOL</s> so let me know if you find any exceptions to them.'''
 
|}
 
|}

Revision as of 07:47, 30 August 2017

Ui mlb icon.png Percy mlb icon.png Chululu 10 mlb icon.png
Kuro & Shiro mlb icon.png Shorthair mlb icon.png Rysober mlb icon.png Shumar mlb icon.png

If you have screenshots of unit/monster stats but don't feel like editing the wiki, we will gladly put it in for you!


Fanta Username: Jarrbox
Fanta ID: 61213012
KIK:: jarrbox
LINE: jarrbox

Bae's Fanta Username: mkai455
Bae's Fanta ID: 1000231128
Bae's KIK: mkainoren

(I sometimes know what I'm doing half the time)

Emeralde m.gif Lilium m.gif Alfheim m.gif Alala m.gif

Notes About Wiki Stuff:

Formulas for Ascension Values
In general, the values for ascension have shown the following pattern:
  • Atk: The ascension increment can be modeled by ASC_ATK = (MLB_ATK) / N, where N is a numerical constant related to the rarity of the unit and its Atk.
  • Cost: Units with costs of 35, 25, 20, 15, 10, and 5(?) will decrease the cost by 1. Units with costs of 30 and 40 will decrease the cost by 2.
  • Range: Range will always increase by 5.
  • HP: The ascension increment can be modeled by ASC_HP = (MLB_HP) / M, where M is a numerical constant related to the rarity of the unit and its HP.

Table of Constant Values

The following relations have been found by sampling the ascension values of units on the wiki whose values have already been confirmed via in-game ascension.

After messing around with the numbers of at least 5 different units, the following constants were found:

Rarity Value of N Value of M Notes
11★ 20 10 Applies to both empowered and un-empowered forms.
10★ 20 10 Applies to both empowered and un-empowered forms.
9★ 20 10
8★ 9.26 9.28 For N: Round DOWN to the nearest multiple of 25 (100, 125, 150, 175, etc.)
For M: Round DOWN to the nearest multiple of 500 (500, 1000, 1500, etc.)
7★  ???  ???
6★  ???  ???
5★  ???  ???
4★  ???  ???
3★  ???  ???
2★  ???  ???
1★  ???  ???


In conclusion, as long as the MLB stats of a unit and what it ascends are known, the values of the ascension can be calculated.

I sound like a mega nerd I'm sorry


However, these patterns have NOT been rigorously tested and the formulas were derived from a very small sample size,

so don't take my word for it LOL so let me know if you find any exceptions to them.

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