The Chemistry of Life

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The Chemistry of Life
The Chemistry of Life release banner.png
Start Date 2016-08-29
End Date 2016-09-01
Event Type Raising Event
Event Cards Extreme Packs Season 69
Unlimited Challenger Packs 29
One Shot Packs 78
Preceded By Fiends in a Frenzy
Crescent Moon Oath
Followed By Monster Familiars 6
Duel on the Dance Floor
The Chemistry of Life announcement.jpg
The Chemistry of Life release.jpg
The Chemistry of Life release2.jpg

Event Info

Help your Golem be the best she can be! You, alongside your monsters and allies, must help your Golem grow to her final form while protecting her from enemies!

Training during the event will take place in special, event-exclusive stages.

Throughout each stage, you'll encounter a variety of bosses at random. Defeat them to earn BT Pts.

Earn BT Pts to qualify for top rank spots! Higher rankings mean better prizes!

Training Bosses may also reward you with Philosopher Jelly(S), a special item used to nurture your growing Golem.

Finally, you can also earn Victory Rewards depending on the number of bosses you defeat. Good luck!

Also look out for Force of Nature and Stars 9 to get more BT Pts!

Event Schedule

The Chemistry of Life will take place during the times listed below:

Start: August 29, 2016 post-maintenance

End: September 1, 2016 at 2:00 am PST/PDT

  • The above times may be subject to change without prior notice.
  • Go to the BT Pt Rankings page after the event has finished to confirm your final ranking and press Receive to have your ranking rewards sent to your Inbox.
  • You must have at least 1 BT Pt to be eligible for any rank reward.
  • Golems can only be raised / evolved within the time period listed above.

Boss Units and Combat

In The Chemistry of Life, you'll assemble a team of 4 units and 4 monsters to do battle with enemies intent on harming your Golem.

While there is a cost cap for your units, there are no limitations on which monsters you can use.

In boss fights, your maximum hit points will vary depending on which monsters you have set in your team.

Specifically, the size, level, and rarity of your monsters will all affect your maximum hit points.

Press the Auto Build button and you will automatically form two teams using your highest-level monsters and units.

There will also be times when your Ally's Golem will appear mid-battle to help out.

This Golem's strength will depend largely on the strength of your monster team.

Fighting boss units will cause you to incur a cooldown.

You can use a Time Elixir at any time to instantly reset this cooldown.

Tap a boss unit to view how much cooldown is remaining on that unit.

Boss units you encounter in Training will gradually advance on your Golem.

If they reach your Golem, the boss unit will disappear and you will lose BT Pts.

You can tap boss units to check how much time it will take for them to reach your Golem.

Defeat the boss to earn BT Pts and Philosopher Jelly(S). BT Pts will affect your ranking and Philosopher Jelly(S) is used to help nourish your Golem.

The first person who initiates a fight with a given boss (i.e. the person who found the boss) will also receive a Discovery Bonus when the boss is defeated.

The person who inflicts the most damage during the boss fight will receive an MVP Bonus after the boss has been defeated.

  • Arena / Player skills will not activate during Boss Unit battles.
  • You cannot battle a boss unit that has already reached your Golem.
    • Be careful when using Time Elixirs to re-engage bosses during cooldown. You may find that the boss has already been defeated by another player. **

Bonus Units

Bonus units will offer certain bonuses when used in the A Hard Day's Knight event!

Including a bonus unit in your team will also increase your chances of meeting rare bosses. This bonus will be determined by the single, highest-rarity bonus unit on your team.

All bonus units deployed in boss battles will have increased ATK.

Rare bosses offer more attractive rewards than your standard bosses.

The higher the rarity of the bonus unit, the larger the increase in your chances of meeting a rare boss.

NOTE: The amount of bonus ATK conferred by bonus units is directly tied to their level. It is recommended that players enhance their units to receive maximum benefits.

  • Additions may be made to this list without prior notice.
  • 9★s and 10★s cannot be traded.
  • Bonus units cannot be traded during the event.
  • Bonuses only active during the A Hard Day's Knight event.

Group Battles

If you fail to defeat a boss unit the first time you engage them, you can invite your allies to participate in a Group Battle.

You can hit the Request Help! button by tapping Group Battle on any boss that you've failed to defeat.

Your request will be sent to a random selection of allies.

You can only tap the Request Help! button once for each boss.

If you have bosses present on the Check Battles screen, you may see a red ! mark appear on the Edit / Fight button.

Here you can check if you have any requests for help from your allies. Any boss monsters your allies have discovered will appear in purple.

Tap Join Fight to participate in the Group Battle.

Once a boss has been defeated in this fashion, you can tap the Receive Reward button to receive the spoils of your fight.

You can only have up to a total of 10 boss units active on your Check Battles screen at a single time.

If you have already reached 10 active boss units, you will no longer receive requests for help from your allies, nor will you encounter any other bosses in training.

This includes bosses who have been defeated, but still have rewards left unclaimed.

    • Be careful when using Time Elixirs to re-engage bosses during cooldown. You may find that the boss has already been defeated by another player. **
  • You will not lose any BT Pts for enemies reaching your allies' Knights.

Philosopher Jelly L icon.png Philosopher Jellies

Philosopher Jelly(S) and Philosopher Jelly(L) are special event-exclusive items that you can use to nurture your Golem into a more powerful unit!


You can sometimes get Philosopher Jelly(S) by defeating training bosses.

You nurture Golems primarily by giving them gifts like Philosopher Jelly(S), Luna, items, or unit cards.

While you can substitute Philosopher Jelly(L) for these items, please keep in mind that you will NEED Philosopher Jelly(L) to give your Golem the final push it needs to change forms.

Philosopher Jelly(L) comes bundled with some card pack purchases.


  • Philosopher Jelly(S) and Philosopher Jelly(L) will not be used in any future events and may even be reset after the event has concluded.

Guiding Golems

Tap your Golem to gain access to the EVO area of the event.


Here you will give your Golem Luna, items, and cards to nurture them into a more advanced form. Tap on the Luna, Item, Card icons to convert those items to EVO Pts.

As you gain EVO Pts, a bar will fill up above the Golem indicating your current EVO progress.


Once the EVO Progress gauge has been filled, you will need to give your Golem a number of Philosopher Jelly(L) to EVO her to her next form.

If you do not have enough Philosopher Jelly(L), you will not be able to EVO your Golem. Philosopher Jelly(S) CANNOT be used at this stage of development.


Once you have evolved a Golem in this fashion, you can press the Receive Golem button to stop the EVO process and receive your Golem.

After fully evolving a Golem, you will be granted a new one to raise again from scratch.


  • Any excess EVO Pts gained when EVOing the Golem will be discarded.
  • Once you have received a Golem, your Golem will arrive in her default, starting state. You will need to evolve your Golem again for her to change.
  • 6★ Mina, Legendary Storyteller will grant fewer EVO Pts than other 6★s when given to Golems.
  • The number of EVO Pts and Philosopher Jelly(L) needed to EVO your Golem will increase incrementally starting with your second Golem.
  • You can tap the Receive Golem button after the event has finished, but you won't be able to give items or EVO her any more than her current state.

New Units

New units introduced in Extreme Packs Season 69 gave bonuses:

Unit Type C S R Ground icon.png Air icon.png Sea icon.png Skill Source
Extreme Packs Season 69
Norah.gif Norah icon.png
Norah
10 Missile 30 C 175 280,744 297,429 260,375 Slow,

Berserk
Extreme Packs Season 69
Ticket 10 Xi icon.png 10★ Xi Ticket Exchange
Untradeable
Hiselda.gif Hiselda icon.png
Hiselda
9 Melee 30 C 130 0 0 0 Area Attack,

Fire Storm
Extreme Packs Season 69
OP Unit Exchange 3
Orson.gif Orson icon.png
Orson
8 Melee 25 D 130 0 0 0 Slow,

Nerve Strike
Extreme Packs Season 69
Thanateia.gif Thanateia icon.png
Thanateia
7 Melee 25 B 130 0 0 0 Poison,

Drain Attack
Extreme Packs Season 69
Amur.gif Amur icon.png
Amur
6 Magic 20 C 175 86,110 66,435 74,578 Knockback,

Speed Order
Standard Card Packs
Added during The Chemistry of Life

Reward Units

Unit Type C S R Ground icon.png Air icon.png Sea icon.png Skill Source
Group Rank Rewards
Crear.gif Crear icon.png
Crear
10 Magic 30 C 150 260,901 271,139 302,587 Slow,

Hex
The Chemistry of Life
Group Rank Reward
1st - 50th
100 units awarded
Jekyl.gif Jekyl icon.png
Jekyl
9 Magic 30 C 150 201,896 245,377 226,886 Slow,

Fire Storm
The Chemistry of Life
Group Rank Reward
1st - 250th
500 units awarded
Complete.gif Complete icon.png
Complete
8 Missile 25 C 150 141,205 166,839 122,013 Poison,

Chain Lightning
The Chemistry of Life
Group Rank Reward
1st - 1,000th
2,000 units awarded
Fracaso.gif Fracaso icon.png
Fracaso
7 Magic 25 C 150 107,354 86,291 119,627 Slow,

Speed Order
The Chemistry of Life
Group Rank Reward
1st - 2,500th
5,000 units awarded
Maugham.gif Maugham icon.png
Maugham
6 Magic 20 C 150 76,290 86,110 63,080 Knockback,

Incinerate
The Chemistry of Life
Group Rank Reward
1st - 3,500th
7,000 units awarded
Bete.gif Bete icon.png
Bete
5 Missile 10 C 150 31,200 35,325 24,575 Knockback,

Critical Shot
The Chemistry of Life
Goup Rank Reward
1st - 4,500th
9,000 units awarded
Evolution Rewards
Effetto.gif Effetto icon.png
Effetto
10 Missile 30 C 150 282,323 299,903 279,744 Poison,

Shadow Shackles
The Chemistry of Life
Final Evolution Reward
Untradeable
Tiseur.gif Tiseur icon.png
Tiseur
9 Melee 30 B 110 0 0 0 Knockback,

Blood Pact
The Chemistry of Life
Evolution Stage 5 Reward
Purin.gif Purin icon.png
Purin
8 Melee 25 C 110 180,030 137,816 124,991 Slow,

Nerve Strike
The Chemistry of Life
Evolution Stage 4 Reward
Perfe.gif Perfe icon.png
Perfe
7 Magic 20 C 150 87,541 96,454 114,325 Poison,

Stone Breath
The Chemistry of Life
Evolution Stage 3 Reward
Parte.gif Parte icon.png
Parte
6 Melee 15 C 150 75,310 64,185 53,190 Knockback,

Quad Attack
The Chemistry of Life
Evolution Stage 2 Reward
Sereia.gif Sereia icon.png
Sereia
5 Magic 15 C 150 24,725 30,800 32,350 Slow,

Defense Order
The Chemistry of Life
Evolution Stage 1 Reward
BT Point Rewards
Hyde.gif Hyde icon.png
Hyde
9 Melee 30 C 130 250,012 176,894 172,274 Knockback,

Penta Attack
The Chemistry of Life
10,000,000 BT Point Reward
Special Rewards
Blank sprite.png Blank icon.png
[[]]

Sprite Evolution

Unit Type C S R Ground icon.png Air icon.png Sea icon.png Skill Source Evolution
Stage
Points
to Evolve
Philosopher Jelly
to Evolve
Bete.gif Bete icon.png
Bete
5 Missile 10 C 150 31,200 35,325 24,575 Knockback,

Critical Shot
The Chemistry of Life
Goup Rank Reward
1st - 4,500th
9,000 units awarded
Starter 10,000 10
Sereia.gif Sereia icon.png
Sereia
5 Magic 15 C 150 24,725 30,800 32,350 Slow,

Defense Order
The Chemistry of Life
Evolution Stage 1 Reward
1 50,000 TBD
Parte.gif Parte icon.png
Parte
6 Melee 15 C 150 75,310 64,185 53,190 Knockback,

Quad Attack
The Chemistry of Life
Evolution Stage 2 Reward
2 TBD TBD
Perfe.gif Perfe icon.png
Perfe
7 Magic 20 C 150 87,541 96,454 114,325 Poison,

Stone Breath
The Chemistry of Life
Evolution Stage 3 Reward
3 TBD TBD
Purin.gif Purin icon.png
Purin
8 Melee 25 C 110 180,030 137,816 124,991 Slow,

Nerve Strike
The Chemistry of Life
Evolution Stage 4 Reward
4 TBD TBD
Tiseur.gif Tiseur icon.png
Tiseur
9 Melee 30 B 110 0 0 0 Knockback,

Blood Pact
The Chemistry of Life
Evolution Stage 5 Reward
5 TBD TBD
Effetto.gif Effetto icon.png
Effetto
10 Missile 30 C 150 282,323 299,903 279,744 Poison,

Shadow Shackles
The Chemistry of Life
Final Evolution Reward
Untradeable
6 Final Final
  • Philosopher Jelly amount doubles, each time you Receive Reward and restart.
  • Points to Evolve also doubles, each time you Receive Reward and restart.

Rewards

Victory Count Rewards

Victories Reward
5 Philosopher Jelly L icon.png Philosopher Jelly(L) x 1
10 Time elixir p icon.png Time Elixir(P) x 2
20 Philosopher Jelly L icon.png Philosopher Jelly(L) x 2
30 Lucky Pouch icon.png Lucky Pouch x 1
50 Potion icon.png Potion x 2
70 Philosopher Jelly L icon.png Philosopher Jelly(L) x 5
100 Time elixir icon.png Time Elixir x 2
130 Soma icon.png Soma x 8
160 Philosopher Jelly L icon.png Philosopher Jelly(L) x 7
200 Aer icon.png Aer

Victory Count Rewards

Victories Reward
250 Ticket 7 icon.png 7★+ Ticket
300 Philosopher Jelly L icon.png Philosopher Jelly(L) X 9
350 Ichor icon.png Ichor x 5
400 Philosopher Jelly L icon.png Philosopher Jelly(L) x 12
500 Aeru icon.png Aeru x 1
600 Philosopher Jelly L icon.png Philosopher Jelly (L) x 16
700 Aurora Essence icon.png Aurora Essence x 1
800 Aery icon.png Aery x 1
1,000 Aurora Essence icon.png Aurora Essence x 3
1,200 Aerora icon.png Aerora x 1

Every 100 wins past 1,200 (first at 1,300 wins),
one random reward.

Training Stage Rewards

Stage Boss Reward
1-5 Blank icon.png Blank icon.png TBD
2-5 Blank icon.png Blank icon.png TBD
3-5 Blank icon.png Blank icon.png TBD
4-5 Blank icon.png Blank icon.png TBD
5-5 Blank icon.png Blank icon.png TBD
6-5 Blank icon.png Blank icon.png TBD
7-5 Blank icon.png Blank icon.png TBD
8-5 Blank icon.png Blank icon.png TBD
9-5 Blank icon.png Blank icon.png TBD
10-5 Blank icon.png Blank icon.png TBD
11-5 Blank icon.png Blank icon.png TBD
12-5 Blank icon.png Blank icon.png TBD
13-5 Blank icon.png Blank icon.png TBD
14-5 Blank icon.png Blank icon.png TBD
15-5 Blank icon.png Blank icon.png TBD
16-5 Blank icon.png Blank icon.png TBD
17-5 Blank icon.png Blank icon.png TBD
18-5 Blank icon.png Blank icon.png TBD
19-5 Blank icon.png Blank icon.png TBD
20-5 Blank icon.png Blank icon.png TBD

Training Stage Rewards are determined at random.

Rank Rewards

Based on rank as of September 1, 2016 at 2:00am PST

Players that ranked through 4,500th were also rewarded with 3 x Blank icon.png TBD.

Rank Crear icon.png
10★
Jekyl icon.png
9★
Complete icon.png
8★
Fracaso icon.png
7★
Maugham icon.png
6★
Bete icon.png
6★
Title icon.png
Aurora Essence icon.png
Ichor icon.png
Soma icon.png
Ambrosia icon.png
Ticket 10 Xi icon.png
Aerora icon.png
Time elixir p icon.png
1st Crear Jekyl Complete Fracaso Maugham Bete Crazy Person Inside
Get a Life or Two
Making Friends
Hyde & Seek
Bad Alchemistry
I Promise I'm Normal
Aurora Essence x 20 Ichor x 30 10★ Xi Ticket x 3 Aerora x 4
2nd - 3rd Crear Jekyl Complete Fracaso Maugham Bete Get a Life or Two
Making Friends
Hyde & Seek
Bad Alchemistry
I Promise I'm Normal
Aurora Essence x 17 Ichor x 27 10★ Xi Ticket x 2 Aerora x 3
4th - 6th Crear Jekyl Complete Fracaso Maugham Bete Get a Life or Two
Making Friends
Hyde & Seek
Bad Alchemistry
I Promise I'm Normal
Aurora Essence x 15 Ichor x 25 10★ Xi Ticket x 2 Aerora x 2
7th - 10th Crear Jekyl Complete Fracaso Maugham Bete Making Friends
Hyde & Seek
Bad Alchemistry
I Promise I'm Normal
Aurora Essence x 12 Ichor x 20 10★ Xi Ticket x 1 Aerora x 1
11th - 20th Crear Jekyl Complete Fracaso Maugham Bete Making Friends
Hyde & Seek
Bad Alchemistry
I Promise I'm Normal
Aurora Essence x 10 Ichor x 15 10★ Xi Ticket x 1
21st - 35th Crear Jekyl Complete Fracaso Maugham Bete Making Friends
Hyde & Seek
Bad Alchemistry
I Promise I'm Normal
Aurora Essence x 7 Ichor x 10 10★ Xi Ticket x 1
36th - 50th Crear Jekyl Complete Fracaso Maugham Bete Hyde & Seek
Bad Alchemistry
I Promise I'm Normal
Aurora Essence x 5 Ichor x 9 10★ Xi Ticket x 1
51st - 70th Jekyl Complete Fracaso Maugham Bete Hyde & Seek
Bad Alchemistry
I Promise I'm Normal
Aurora Essence x 4 Ichor x 7 10★ Xi Ticket x 1
71st - 100th Jekyl Complete Fracaso Maugham Bete Hyde & Seek
Bad Alchemistry
I Promise I'm Normal
Aurora Essence x 3 Ichor x 5 Soma x 15
101st - 150th Jekyl Complete Fracaso Maugham Bete Hyde & Seek
Bad Alchemistry
I Promise I'm Normal
Aurora Essence x 1 Ichor x 3 Soma x 10
151st - 250th Jekyl Complete Fracaso Maugham Bete Hyde & Seek
Bad Alchemistry
I Promise I'm Normal
Ichor x 1 Soma x 5
251st - 500th Complete Fracaso Maugham Bete Bad Alchemistry
I Promise I'm Normal
Soma x 3
501st - 1,000th Complete Fracaso Maugham Bete Bad Alchemistry
I Promise I'm Normal
Soma x 1 Ambrosia x 10
1,001st - 1,500th Fracaso Maugham Bete I Promise I'm Normal Soma x 1 Ambrosia x 5
1,501st - 2,500th Fracaso Maugham Bete Soma x 1 Ambrosia x 3
2,501st - 3,500th Maugham Bete Soma x 1 Ambrosia x 1
3,501st - 4,500th Bete Time Elixir(P) x1
No rewards past rank 6,000th
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