Difference between revisions of "Popularity Event"

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Popularity Event is type of event in which must traverse event-exclusive Training areas to rescue event characters from their pesky enemies. You will gain reward Pts which are measured in two ways - individual Pts which are tallied separately for each character; and total Pts which represent all the Pts you've earned.
 
Popularity Event is type of event in which must traverse event-exclusive Training areas to rescue event characters from their pesky enemies. You will gain reward Pts which are measured in two ways - individual Pts which are tallied separately for each character; and total Pts which represent all the Pts you've earned.
 +
 
Only the event-specific Training areas found on the event page will offer you the chance to encounter charachters.
 
Only the event-specific Training areas found on the event page will offer you the chance to encounter charachters.
 
Every ten, event-exclusive Training areas you clear, you will encounter a boss. Defeating this boss will earn you prizes.
 
Every ten, event-exclusive Training areas you clear, you will encounter a boss. Defeating this boss will earn you prizes.
 
You can also gain Pts by assisting characters who call for help.
 
You can also gain Pts by assisting characters who call for help.
 +
 
All Pts earned from any of the three characters, will also count towards your total Pts.
 
All Pts earned from any of the three characters, will also count towards your total Pts.
 
Pts are tallied separately for each characters.
 
Pts are tallied separately for each characters.
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Your Pt totals will determine your event ranking. Higher ranks will give greater prizes.
 
Your Pt totals will determine your event ranking. Higher ranks will give greater prizes.
 
Earning Pts for each princess will enable you to earn rewards from that character. Furthermore, you can also earn rewards when your total Pts reach certain milestones.
 
Earning Pts for each princess will enable you to earn rewards from that character. Furthermore, you can also earn rewards when your total Pts reach certain milestones.
 +
 
After successfully defending a character, you may have a chance to earn additional Pts.
 
After successfully defending a character, you may have a chance to earn additional Pts.
 
A character may ask you for a favor. Responding with the correct item, unit, or monster will earn you bonus Pts.
 
A character may ask you for a favor. Responding with the correct item, unit, or monster will earn you bonus Pts.
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For each enemy unit that manages to touch the character, their Pt gauge will go down.
 
For each enemy unit that manages to touch the character, their Pt gauge will go down.
 
The amount of the decrease will vary depending on the rarity of the unit that touches the character. The higher the rarity, the greater the decrease.
 
The amount of the decrease will vary depending on the rarity of the unit that touches the character. The higher the rarity, the greater the decrease.
 +
 
If a characters Pts reach 0, then you will fail the quest.
 
If a characters Pts reach 0, then you will fail the quest.
 
The amount of Pts you gain for successfully defending a character will be determined by that characters Pt gauge at the end of the quest.
 
The amount of Pts you gain for successfully defending a character will be determined by that characters Pt gauge at the end of the quest.
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You may also gain an additional bonus after a successful defense. The amount of the bonus is determined at random.
 
You may also gain an additional bonus after a successful defense. The amount of the bonus is determined at random.
 
Failing to defend a character will result in a loss of Pts. The loss will vary depending on the characters overall popularity.
 
Failing to defend a character will result in a loss of Pts. The loss will vary depending on the characters overall popularity.
 +
 
You can also use an Event Item during a quest to restore a portion of the characters Pt gauge.
 
You can also use an Event Item during a quest to restore a portion of the characters Pt gauge.
 
You can use as many Event Item's during a single quest as you like, but can only give a maximum of 10 for each gifting.
 
You can use as many Event Item's during a single quest as you like, but can only give a maximum of 10 for each gifting.
 
Restoring more than the maximum number of Pts will result in the loss of those excess Pts. Please be advised.
 
Restoring more than the maximum number of Pts will result in the loss of those excess Pts. Please be advised.
 
Event Items can be acquired by completing quests or as a bonus item bundled with some purchases.
 
Event Items can be acquired by completing quests or as a bonus item bundled with some purchases.
 +
 
The Pt Gauge will be half-full at the start of each quest.
 
The Pt Gauge will be half-full at the start of each quest.
 
Pt Gauges may vary in size depending on characters popularity and the difficulty of the current quest.
 
Pt Gauges may vary in size depending on characters popularity and the difficulty of the current quest.
 +
 
Occasionally, enemy units may use attack skills when they touch a character.
 
Occasionally, enemy units may use attack skills when they touch a character.
 
The effect varies depending on the skill. None of them are desirable.
 
The effect varies depending on the skill. None of them are desirable.
 
There are a total of five enemy unit skills:
 
There are a total of five enemy unit skills:
Poison
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 +
# Poison
 
Causes the Pt Gauge to decrease steadily for a set amount of time.
 
Causes the Pt Gauge to decrease steadily for a set amount of time.
Knockback
+
# Knockback
 
Prevents the use of Event Items for a set amount of time.
 
Prevents the use of Event Items for a set amount of time.
Slow
+
#Slow
 
Reduces the attack speed of friendly units for a set amount of time.
 
Reduces the attack speed of friendly units for a set amount of time.
Area Attack
+
#Area Attack
 
Causes an additional 200 Pts to be lost in addition to normal attack damage.
 
Causes an additional 200 Pts to be lost in addition to normal attack damage.
Attack Up
+
#Attack Up
 
Increases the amount of damage dealt by enemy units for a set amount of time.
 
Increases the amount of damage dealt by enemy units for a set amount of time.
  

Revision as of 23:51, 25 April 2014

Popularity Event is type of event in which must traverse event-exclusive Training areas to rescue event characters from their pesky enemies. You will gain reward Pts which are measured in two ways - individual Pts which are tallied separately for each character; and total Pts which represent all the Pts you've earned.

Only the event-specific Training areas found on the event page will offer you the chance to encounter charachters. Every ten, event-exclusive Training areas you clear, you will encounter a boss. Defeating this boss will earn you prizes. You can also gain Pts by assisting characters who call for help.

All Pts earned from any of the three characters, will also count towards your total Pts. Pts are tallied separately for each characters. Total Pts represent the amount of Pts earned from all characters. Your Pt totals will determine your event ranking. Higher ranks will give greater prizes. Earning Pts for each princess will enable you to earn rewards from that character. Furthermore, you can also earn rewards when your total Pts reach certain milestones.

After successfully defending a character, you may have a chance to earn additional Pts. A character may ask you for a favor. Responding with the correct item, unit, or monster will earn you bonus Pts. Any items, units, or monsters given to a character will be lost once the gifting is complete. If you respond to a characters request with the incorrect gift, you will gain NO Pts. Please be advised. Finally, characters will also ask you for favors after you have successfully defended them a certain number of times. As described above, favors will consist of listening to a characters request, identifying what kind of gift they want, and then responding in an appropriate manner. Success will award you with bonus Pts.

Defense

Deploy both your units, and the leader units of your allies, to protect the characters! You can deploy up to two of your own units, plus three of your allies's leader units, to protect a character. For each enemy unit that manages to touch the character, their Pt gauge will go down. The amount of the decrease will vary depending on the rarity of the unit that touches the character. The higher the rarity, the greater the decrease.

If a characters Pts reach 0, then you will fail the quest. The amount of Pts you gain for successfully defending a character will be determined by that characters Pt gauge at the end of the quest. If you manage to clear a quest without any enemy units touching the character, you will achieve a Perfect Defense. Perfect Defense will award more Pts than usual. You may also gain an additional bonus after a successful defense. The amount of the bonus is determined at random. Failing to defend a character will result in a loss of Pts. The loss will vary depending on the characters overall popularity.

You can also use an Event Item during a quest to restore a portion of the characters Pt gauge. You can use as many Event Item's during a single quest as you like, but can only give a maximum of 10 for each gifting. Restoring more than the maximum number of Pts will result in the loss of those excess Pts. Please be advised. Event Items can be acquired by completing quests or as a bonus item bundled with some purchases.

The Pt Gauge will be half-full at the start of each quest. Pt Gauges may vary in size depending on characters popularity and the difficulty of the current quest.

Occasionally, enemy units may use attack skills when they touch a character. The effect varies depending on the skill. None of them are desirable. There are a total of five enemy unit skills:

  1. Poison

Causes the Pt Gauge to decrease steadily for a set amount of time.

  1. Knockback

Prevents the use of Event Items for a set amount of time.

  1. Slow

Reduces the attack speed of friendly units for a set amount of time.

  1. Area Attack

Causes an additional 200 Pts to be lost in addition to normal attack damage.

  1. Attack Up

Increases the amount of damage dealt by enemy units for a set amount of time.


Previous Panel Events

Event Name Banner Start Date End Date
Royal_Trouble Royal Trouble release banner.png 02/07/2014 02/14/2014
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