Difference between revisions of "Arena units"

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On Arena-like events ([[Battle Arena]] and [[Guild Battle]]), arena skill replace normal unit skill and only it can be triggered.
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#REDIRECT [[Category:Arena]]
 
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== Acid Rain ==
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Inflicts a poison-like state on multiple units. Affected units take damage whenever they attack for a set number of turns.
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{{Arena_Skill|Acid Rain}}
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== Angelic Aura ==
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Makes team immune to negative effects for a certain amount of time.
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{{Arena_Skill|Angelic Aura}}
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== Backstab ==
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Inflicts increased damage on the farthest enemy unit.
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{| class="wikitable"
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|-
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! Skill Lvl !! Procing rate !! Damage
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|-
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| 1 || 30% || 120%
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|-
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| 2 || 30% || 125%
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|-
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| 3 || 30% || 130%
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|-
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| 4 || 30% || 135%
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|-
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| 5 || 30% || 140%
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|-
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| 6 || 30% || 145%
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|-
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| 7 || 30% || 150%
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|-
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|}
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{{Arena_Skill|Backstab}}
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== Balefire ==
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{{Arena_Skill|Balefire}}
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== Blink ==
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Whenever this unit receives damage from a melee unit, it has a set chance to nullify that damage and slow the attacking melee unit for a set number of turns.
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{{Arena_Skill|Blink}}
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== Blood Pact ==
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Inflicts greater damage as the attacking unit's HP decreases (lower health means more damage). Does not activate if HP of attacking unit is full.
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{{Arena_Skill|Blood Pact}}
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== Chain Lightning ==
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Deals damage to all enemy units on field, while stunning them for a length of time.
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{{Arena_Skill|Chain Lightning}}
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== Critical Shot ==
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Inflicts massive damage and ignores defensive skills.
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{| class="wikitable"
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|-
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! Skill Lvl !! Procing rate !! Damage
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|-
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| 1 || 20% || 120%
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|-
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| 2 || 20% || 140%
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|-
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| 3 || 20% || 160%
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|-
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| 4 || 20% || 180%
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|-
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| 5 || 20% || 200%
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|-
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| 6 || 20% || 220%
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|-
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| 7 || 20% || 250%
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|-
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|}
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{{Arena_Skill|Critical Shot}}
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== Dark Nexus ==
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??
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{{Arena_Skill|Dark Nexus}}
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== Defense Order ==
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All friendly units take less damage for a set number of turns.
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{| class="wikitable"
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|-
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! Skill Lvl !! Procing rate !! Damage received !! Duration
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|-
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| 1 || 25% || 95% || 10 turns
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|-
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| 2 || 25% || 90% || 10 turns
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|-
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| 3 || 25% || 85% || 10 turns
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|-
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| 4 || 25% || 80% || 10 turns
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|-
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| 5 || 25% || 75% || 10 turns
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|-
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| 6 || 25% || 70% || 10 turns
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|-
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| 7 || 25% || 65% || 10 turns
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|-
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|}
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{{Arena_Skill|Defense Order}}
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== Double Attack ==
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Allows your unit to hit twice. However, this also reduces the damage dealt by each hit.
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{| class="wikitable"
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|-
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! Skill Lvl !! Procing rate !! Damage per Hit !! Total damage
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|-
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| 1 || 25% || 60% || 120%
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|-
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| 2 || 25% || 65% || 130%
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|-
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| 3 || 25% || 70% || 140%
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|-
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| 4 || 25% || 75% || 150%
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|-
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| 5 || 25% || 80% || 160%
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|-
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| 6 || 25% || 85% || 170%
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|-
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| 7 || 25% || 90% || 180%
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|-
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|}
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{{Arena_Skill|Double Attack}}
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== Drain Attack ==
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Attack inflicts 1/2 damage, but unit is healed for that same amount.
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{| class="wikitable"
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|-
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! Skill Lvl !! Procing rate !! Damage
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|-
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| 1 || 20% || 50%
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|-
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| 2 || 25% || 50%
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|-
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| 3 || 28% || 50%
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|-
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| 4 || 30% || 50%
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|-
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| 5 || 35% || 50%
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|-
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| 6 || 40% || 50%
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|-
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| 7 || 45% || 50%
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|-
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|}
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{{Arena_Skill|Drain Attack}}
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== Fire Storm ==
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Area Attack with Incinerate's burning effect (?)
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{{Arena_Skill|Fire Storm}}
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== Gravity Pulse ==
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Decreases an enemy unit's remaining HP. The higher the enemy's remaining HP, the larger the decrease
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{{Arena_Skill|Gravity Pulse}}
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== Incinerate ==
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Sets target aflame. The burning target takes damage every turn. <br>
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(different from poison, which gives damage only when poisoned units taking move)
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{| class="wikitable"
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|-
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! Skill Lvl !! Procing rate !! Damage !! Duration
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|-
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| 1 || 25% || 3% || 7 turns
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|-
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| 2 || 25% || 4% || 7 turns
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|-
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| 3 || 25% || 5% || 7 turns
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|-
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| 4 || 25% || 6% || 7 turns
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|-
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| 5 || 25% || 7% || 7 turns
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|-
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| 6 || 25% || 9% || 7 turns
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|-
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| 7 || 25% || 10% || 7 turns
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|-
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|}
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{{Arena_Skill|Incinerate}}
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== Iron Wall ==
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When attacked, will completely negate all damage caused by the attack.  Any procing effect will still occur.
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{| class="wikitable"
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|-
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! Skill Lvl !! Procing rate
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|-
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| 1 || 5%
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|-
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| 2 || 10%
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|-
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| 3 || 15%
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|-
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| 4 || 16%
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|-
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| 5 || 18%
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|-
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| 6 || 20%
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|-
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| 7 || 25%
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|}
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{{Arena_Skill|Iron Wall}}
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== Nerve Strike ==
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Inflicts normal damage and prevents a unit from using most skills for a set of number of turns. <br>
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(Iron Wall can still nullify the first strike's damage, but cannot proc again until the effect fades)
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{| class="wikitable"
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|-
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! Skill Lvl !! Procing rate !! Duration
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|-
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| 1 || 20% || 9 turns
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|-
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| 2 || 20% || 9 turns
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|-
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| 3 || 20% || 9 turns
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|-
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| 4 || 20% || 9 turns
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|-
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| 5 || 20% || 9 turns
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|-
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| 6 || 20% || 9 turns
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|-
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| 7 || 20% || 9 turns
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|-
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|}
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{{Arena_Skill|Nerve Strike}}
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== Pariah ==
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This skill intercepts negative status effects.
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{{Arena_Skill|Pariah}}
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== Penta Attack ==
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Allows your unit to hit five times. However, this also reduces the damage dealt by each hit.
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{| class="wikitable"
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|-
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! Skill Lvl !! Procing rate !! Damage per Hit !! Total damage
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|-
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| 1 || 25% || 24% || 120%
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|-
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| 2 || 25% || 28% || 140%
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|-
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| 3 || 25% || 30% || 150%
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|-
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| 4 || 25% || 33% || 165%
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|-
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| 5 || 25% || 35% || 175%
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|-
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| 6 || 25% || 38% || 190%
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|-
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| 7 || 25% || 40% || 200%
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|-
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|}
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{{Arena_Skill|Penta Attack}}
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== Quad Attack ==
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Allows your unit to hit four times. However, this also reduces the damage dealt by each hit.
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{| class="wikitable"
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|-
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! Skill Lvl !! Procing rate !! Damage per Hit !! Total damage
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|-
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| 1 || 25% || 30% || 120%
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|-
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| 2 || 25% || 34% || 136%
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|-
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| 3 || 25% || 37% || 148%
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|-
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| 4 || 25% || 40% || 160%
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|-
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| 5 || 25% || 43% || 172%
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|-
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| 6 || 25% || 47% || 188%
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|-
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| 7 || 25% || 49% || 196%
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|-
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|}
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{{Arena_Skill|Quad Attack}}
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== Riposte ==
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This unit has a set chance to inflict damage to any melee attacker that attacks it.
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*Applies to normal, melee attacks, double attacks, triple attacks, quadra attacks, and penta attacks. Each separate attack has a chance to proc this ability.
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{{Arena_Skill|Riposte}}
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== Snipe ==
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Inflicts increased damage on unit with lowest maximum HP.
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{| class="wikitable"
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|-
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! Skill Lvl !! Procing rate !! Damage
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|-
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| 1 || 25% || 125%
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|-
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| 2 || 25% || 135%
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|-
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| 3 || 25% || 145%
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|-
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| 4 || 25% || 155%
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|-
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| 5 || 25% || 165%
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|-
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| 6 || 25% || 170%
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|-
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| 7 || 25% || 175%
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|-
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|}
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{{Arena_Skill|Snipe}}
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== Speed Order ==
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Increases the speed of your entire team by a fixed amount.
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The amount indicates millisecond. e.g. 600 = 0.60 attack delay.
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{| class="wikitable"
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|-
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! Skill Lvl !! Procing rate !! Amount
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|-
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| 1 || 20% || 100
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|-
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| 2 || 20% || 200
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|-
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| 3 || 20% || 300
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|-
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| 4 || 20% || 400
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|-
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| 5 || 20% || 500
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|-
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| 6 || 20% || 600
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|-
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| 7 || 20% || 700
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|}
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{{Arena_Skill|Speed Order}}
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== Stone Breath ==
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Inflicts ZERO damage, but petrifies a row of enemy units so they are unable to attack or use defensive skills.
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{| class="wikitable"
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|-
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! Skill Lvl !! Procing rate !! Duration
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|-
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| 1 || 10% || 1 turn
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|-
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| 2 || 12% || 1 turn
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|-
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| 3 || 15% || 1 turn
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|-
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| 4 || 18% || 1 turn
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|-
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| 5 || 23% || 1 turn
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|-
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| 6 || 26% || 1 turn
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|-
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| 7 || 30% || 1 turn
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|}
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{{Arena_Skill|Stone Breath}}
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== Stone Shot ==
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Petrifies one enemy totally for a set number of turns.
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{{Arena_Skill|Stone Shot}}
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== Triple Attack ==
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Allows your unit to hit thrice. However, this also reduces the damage dealt by each hit.
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{| class="wikitable"
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|-
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! Skill Lvl !! Procing rate !! Damage per Hit !! Total damage
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|-
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| 1 || 25% || 40% || 120%
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|-
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| 2 || 25% || 44% || 132%
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|-
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| 3 || 25% || 48% || 144%
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|-
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| 4 || 25% || 52% || 156%
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|-
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| 5 || 25% || 56% || 168%
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|-
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| 6 || 25% || 60% || 180%
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|-
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| 7 || 25% || 64% || 192%
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|-
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|}
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{{Arena_Skill|Triple Attack}}
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Latest revision as of 17:49, 7 October 2016

  1. REDIRECT
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