Difference between revisions of "Tactics Event"

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(Genericized Fanta Tactics Rules)
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Fanta Tactics is an event where you form Squads and Teams to battle to the top! Clear the floors for BT Pts and rewards!
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'''Fanta Tactics is an event where you form Squads and Teams to battle to the top! Clear the floors for BT Pts and rewards!'''
  
 
You can form Teams after building your Squads by pressing the Form Team button at the top of the event page.
 
You can form Teams after building your Squads by pressing the Form Team button at the top of the event page.
  
 
Once pressing the Form Team button, players will be automatically be added to a team.
 
Once pressing the Form Team button, players will be automatically be added to a team.
Teams will disband after 10 battles.
+
<br>Teams will disband after 10 battles.
  
 
Your Team will consist of your 3 Squads, the First Squads of your 2 teammates, and the First Squad of one available ally.
 
Your Team will consist of your 3 Squads, the First Squads of your 2 teammates, and the First Squad of one available ally.
  
 
The power of the First Squads of your teammates that come to your aid will be the same as when the team was formed.
 
The power of the First Squads of your teammates that come to your aid will be the same as when the team was formed.
Any changes to your First Squad formations after joining the team will not be applied to other members' teams.
+
<br>Any changes to your First Squad formations after joining the team will not be applied to other members' teams.
  
 
Only allies fulfilling the following requirements can come to your aid:
 
Only allies fulfilling the following requirements can come to your aid:
Line 18: Line 18:
  
 
Fighting battles uses CP.
 
Fighting battles uses CP.
One CP is restored every 10 minutes.
+
<br>One CP is restored every 10 minutes.
CP can be restored instantly by using Time Elixirs or restore items.
+
<br>CP can be restored instantly by using Time Elixirs or restore items.
Each restore item will restore all CP.
+
<br>Each restore item will restore all CP.
  
 
* There is a limit to the number of Time Elixirs you can use.
 
* There is a limit to the number of Time Elixirs you can use.
 
** Limit resets each day at 4:00 AM, 8:00 AM, 12:00 PM, 4:00 PM, 8:00 PM, and 12:00 AM PST/PDT.
 
** Limit resets each day at 4:00 AM, 8:00 AM, 12:00 PM, 4:00 PM, 8:00 PM, and 12:00 AM PST/PDT.
  
Winning battles will earn you BT Pts and bonus items.
+
Winning battles will earn you BT Pts and reward items.
Earning enough BT Pts will bring out a Floor Boss.
+
<br>Earning enough BT Pts will bring out a Floor Boss.
Defeat the Floor Boss to rise to the next floor.
+
<br>Defeat the Floor Boss to rise to the next floor.
Trade bonus items for amazing rewards - including a new 8{{*}} unit!
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<br>Trade reward items for amazing rewards!
  
* Items obtained from exchanging bonus items will be sent to your Inbox.
+
Items obtained from exchanging reward items will be sent to your Inbox.
  
 
== Special Units ==
 
== Special Units ==
Special units are units that offer bonuses during a Fanta Tactics event.
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'''Special units are units that offer bonuses during a Fanta Tactics event.'''
  
 
Special units in your Squad receive the following bonuses:
 
Special units in your Squad receive the following bonuses:
* a higher drop rate for bonus items
+
# a higher drop rate for reward items
* increase in ATK power and HP during battles
+
# increase in ATK power and HP during battles
  
 
The higher the rarity of the special unit, the higher the stat boost.
 
The higher the rarity of the special unit, the higher the stat boost.
Ally and teammate special units will also receive a stat boost when added to your First Squad.
+
<br>Ally and teammate special units will also receive a stat boost when added to your First Squad.
 
+
* Higher drop rate for bonus items will not be applied to ally and teammate special units.
+
* Drop rate for bonus items after a victory will be determined by the single highest rarity special unit in your own squads.
+
  
 +
* Higher drop rate for reward items will not be applied to ally and teammate special units.
 +
* Drop rate for reward items after a victory will be determined by the single highest rarity special unit in your own squads.
  
 
== Squads ==
 
== Squads ==
You can assemble up to three squads. All three squads will be present in your battles.  
+
'''You can assemble up to three squads. All three squads will be present in your battles.'''
  
Each Squad consists of 6 units with no deploy cost limit.  
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Each Squad consists of 6 units with no deploy cost limit.
Your First Squad is sent to assist teammates and allies in their battles.  
+
<br>Your First Squad is sent to assist teammates and allies in their battles.
The formation of your First Squad that is sent to teammates and allies is set when you join a team.  
+
<br>The formation of your First Squad that is sent to teammates and allies is set when you join a team.
Any changes you make to your First Squad after joining a team will not be applied to your teammates or allies.  
+
<br>Any changes you make to your First Squad after joining a team will not be applied to your teammates or allies.
  
The ATK, HP, Wait Time, Type, and Skill of your Squads are determined by the units you include.  
+
The ATK, HP, Wait Time, Type, and Skill of your Squads are determined by the units you include.
  
For example, if you use units with fast speeds, the wait time after attacking becomes shorter.  
+
For example, if you use units with fast speeds, the wait time after attacking becomes shorter.
  
Squad Type(Melee, Missile, or Magic) is the type there are the most units of in the squad.  
+
Squad Type (Melee, Missile, or Magic) is the type there are the most units of in the squad.
* If there is a tie, then your leader unit's attack type determines the Squad Type.  
+
:If there is a tie, then your leader unit's attack type determines the Squad Type.
  
Using Attack Type Matchups to your advantage is vital to success in the Fanta Tactics event.  
+
Using Attack Type Matchups to your advantage is vital to success in the Fanta Tactics event.
  
Find information on Squad Skills in the Squad Skills section.  
+
Find information on Squad Skills in the [[#Squad Skills|Squad Skills]] section.
  
 
== Teams ==
 
== Teams ==
Teams consist of 3 members. Once 3 members have assembled, the battles will automatically begin.  
+
'''Teams consist of 3 members. Once 3 members have assembled, the battles will automatically begin.'''
  
Press the Form Team button on the event page to join or create a team.  
+
Press the Form Team button on the event page to join or create a team.
 +
:Whether you create a new team or join a team looking for members is determined when you press the button.
  
* Whether you create a new team or join a team looking for members is determined when you press the button.  
+
Team formation takes up to 60 seconds.
 +
<br>Battle begins automatically if 3 players are found.
 +
<br>If after 30 seconds 3 players are not found, the player at the top of the team list can press the Form Team button and 2 options will appear: FORM and WAIT.
 +
:If FORM is chosen, NPCs are added to any open slots and battle will begin.
 +
:If WAIT is chosen, an additional 30 seconds is given to wait for players to join. After the 30 seconds pass, NPCs are added to any open slots and battle will begin.
  
Team formation takes up to 60 seconds.
+
Teams are automatically disbanded after 10 battles.
Battle begins automatically if 3 players are found.  
+
* Failed battles are included in the battle count.
If after 30 seconds 3 players are not found, the player at the top of the team list can press the Form Team button and 2 options will appear - FORM and WAIT.  
+
* Continuing a battle does not count as an extra battle.
If FORM is chosen, NPCs are added to any open slots and battle will begin.
+
If WAIT is chosen, an additional 30 seconds is given to wait for players to join. After the 30 seconds pass, NPCs are added to any open slots and battle will begin.  
+
  
Teams are automatically disbanded after 10 battles.
+
The Form Team button will only be available once you form your First Squad.
* Failed battles are included in the battle count.
+
NPCs are picked randomly. Names are NPC-A through NPC-Z and NPC-AA through NPC-AN.
* Continuing a battle does not count as an extra battle.
+
ATK power of NPC squads is determined by your squads and teammate's squads.
 
+
The Form Team button will only be available once you form your First Squad.  
+
NPCs are picked randomly. Names are NPC-A through NPC-Z and NPC-AA through NPC-AN.  
+
ATK power of NPC squads is determined by your squads and teammate's squads.  
+
  
 
== Battles ==
 
== Battles ==
In the Fanta Tactics: Heavens Reach event, you battle with your three Squads, the First Squads of your 2 teammates, and the First Squad of an ally if available.  
+
'''In Fanta Tactics events, you battle with your three Squads, the First Squads of your 2 teammates, and the First Squad of an ally if available.'''
  
Fighting battles uses CP.  
+
Fighting battles uses CP.
One CP is restored every 10 minutes.  
+
<br>One CP is restored every 10 minutes.
  
CP can be restored instantly by using Time Elixirs or restore items.  
+
CP can be restored instantly by using Time Elixirs or restore items.
?Each Time Elixir restores 1 CP.  
+
:Each Time Elixir restores 1 CP.
?Each restore item restores all CP.  
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:Each restore item restores all CP.
 +
:* There is a limit to the number of Time Elixirs you can use.
 +
:** Limit resets each day at 4:00 AM, 8:00 AM, 12:00 PM, 4:00 PM, 8:00 PM, and 12:00 AM PST/PDT.
 +
:* The MAX CP is 6. Using an item to restore CP will not bring your CP over 6.
  
* There is a limit to the number of Time Elixirs you can use.  
+
There are 2 types of battles: Normal Battles and Boss Battles.
** Limit resets each day at 4:00 AM, 8:00 AM, 12:00 PM, 4:00 PM, 8:00 PM, and 12:00 AM PST/PDT.
+
<br>In both, victory is yours when all enemy monsters are defeated.
* The MAX CP is 6. Using an item to restore CP will not bring your CP over 6.  
+
<br>A victory earns you BT Pts, an Overkill Bonus, reward items, and EXP for the units you used.
  
There are 2 types of battles: Normal Battles and Boss Battles.
+
Failed battles also give (much smaller) bonuses if at least one enemy monster was defeated.
In both, victory is yours when all enemy monsters are defeated.
+
A victory earns you BT Pts, an Overkill Bonus, bonus items, and EXP for the units you used.  
+
  
Failed battles also give (much smaller) bonuses if at least one enemy monster was defeated.  
+
Battles can be continued by using Potions or restore items which heal all the HP of your squads.
  
Battles can be continued by using Potions or restore items which heal all the HP of your squads.
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* There is a limit to the number of Potions you can use.
 
+
** Limit resets each day at 4:00 AM, 8:00 AM, 12:00 PM, 4:00 PM, 8:00 PM, and 12:00 AM PST/PDT.
* There is a limit to the number of Potions you can use.  
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** Limit resets each day at 4:00 AM, 8:00 AM, 12:00 PM, 4:00 PM, 8:00 PM, and 12:00 AM PST/PDT.  
+
  
 
Boss battles can be challenged again using CP, even if you choose not to continue with Potions or restore items.
 
Boss battles can be challenged again using CP, even if you choose not to continue with Potions or restore items.
Defeated monsters will NOT reappear and Boss HP will NOT be restored.  
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<br>Defeated monsters will NOT reappear and Boss HP will NOT be restored.
  
Master Squad Skills, Attack Type Matchups, and Combos to rise to the top!  
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Master [[#Squad Skills|Squad Skills]], [[#Attack Type Matchups|Attack Type Matchups]], and [[#Combo Attacks|Combos]] to rise to the top!
Find more information in the specific sections.  
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<br>Find more information in the specific sections.
  
 
== Combat in Battles ==
 
== Combat in Battles ==
The combat flow in battles is shown in the picture below.
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'''The combat flow in battles is shown in the picture below:'''
 +
 
 
[[File:FantaTacticsModes.jpg]]
 
[[File:FantaTacticsModes.jpg]]
  
Targeting is not necessary to attack monsters.  
+
Targeting is not necessary to attack monsters.
  
**AUTO MODE**
+
=== Auto Mode ===
Auto Mode can be switched on and off during battles.  
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Auto Mode can be switched on and off during battles.
In a Auto Mode, attacking monsters is automatically done.  
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<br>In Auto Mode, attacking monsters is automatically done.
You can still target specific monsters manually.  
+
<br>You can still target specific monsters manually.
  
* Combo attacks may be set off if your squads have no wait time, but not always.  
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* Combo attacks may be set off if your squads have no wait time.
* If a Squad Skill is available, it will be used immediately.  
+
* If a Squad Skill is available, it will be used immediately.
* Auto Mode may not always be the most strategic choice.  
+
Auto Mode may not always be the most strategic choice.
  
 
== Attack Type Matchups ==
 
== Attack Type Matchups ==
During battles in the Fanta Tactics, there are good and bad attack type matches.  
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'''During battles in a Fanta Tactics event, there are good and bad attack type matches.'''
  
?Good Matchups  
+
=== Good Matchups ===
In a good matchup, your unit will do 1.5X its normal damage against the enemy unit.  
+
In a good matchup, your unit will do 1.5x its normal damage against the enemy unit.
Ex.) Magic units(staff icon) do 1.5 x damage to Melee units(sword icon).  
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'''Example:''' Magic units (staff icon) do 1.5x damage to Melee units (sword icon).
  
?Bad Matchups  
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=== Bad Matchups ===
In a bad matchup, your unit will do 0.5X its normal damage against the enemy unit.  
+
In a bad matchup, your unit will do 0.5x its normal damage against the enemy unit.
Ex.) Magic units(staff icon) do 0.5 x damage to Missile units(bow icon).  
+
'''Example:''' Magic units (staff icon) do 0.5x damage to Missile units (bow icon).
  
* Against a unit of the same type, your unit will deal normal damage.  
+
* Against a unit of the same type, your unit will deal normal damage.
* Enemy unit damage is also affected by attack type matchups.  
+
* Enemy unit damage is also affected by attack type matchups.
  
 
== Combo Attacks ==
 
== Combo Attacks ==
In Fanta Tactics, special Combo Attacks can be used.  
+
'''In Fanta Tactics, special Combo Attacks can be used.'''
  
You can use Combo Attacks by tapping ready(no wait time) units in a row.  
+
You can use Combo Attacks by tapping ready (no wait time) units in a row.  
Combos reach a MAX of 6 attacks.  
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<br>Combos reach a MAX of 6 attacks.
The higher the combo, the greater the damage to enemies.  
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<br>The higher the combo, the greater the damage to enemies.
Combo attacks will continue to hit the same enemy even if its HP is reduced to zero.  
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<br>Combo attacks will continue to hit the same enemy even if its HP is reduced to zero.
  
* Active Squad Skills cannot be used in Combo Attacks.  
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* Active Squad Skills cannot be used in Combo Attacks.
* Passive Squad Skills may sometimes be used in Combo Attacks.  
+
* Passive Squad Skills may sometimes be used in Combo Attacks.
* Multiple attack skills used in combos are counted as one attack.  
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* Multiple attack skills used in combos are counted as one attack.
  
 
[[File:FantaTacticsCombo.jpg]]
 
[[File:FantaTacticsCombo.jpg]]
  
 
== Squad Skills ==
 
== Squad Skills ==
Squad Skills can be activated during battles in the Fanta Tactics: Heavens Reach event.  
+
'''Squad Skills can be activated during battles in a Fanta Tactics event.'''
  
You can choose one skill per Squad.  
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You can choose one skill per Squad.
Depending on the units you use, it may be possible for you to choose from several skills.  
+
<br>Depending on the units you use, it may be possible for you to choose from several skills.
To pick what skill you want to use, tap the Edit Squad button, then choose the unit whose skill you want to use and then tap Edit.  
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<br>To pick what skill you want to use, tap the Edit Squad button, then choose the unit whose skill you want to use and then tap Edit.
The units in your Squad will determine the Squad Skills, requirements, and effect sizes(S, M, L, XL).  
+
<br>The units in your Squad will determine the Squad Skills, requirements, and effect sizes (S, M, L, XL).
  
There are two types of Squad Skills: Active and Passive  
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There are two types of Squad Skills: Active and Passive
  
ACTIVE SKILLS
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=== Active Skills ===
Use these skills when you choose.  
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You choose when you use these skills.
You must meet the necessary requirements before using these skills.  
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<br>You must meet the necessary requirements before using these skills.
  
PASSIVE SKILLS
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=== Passive Skills ===
These skills trigger automatically.  
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These skills trigger automatically.
You must meet the necessary requirements before using these skills.  
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<br>You must meet the necessary requirements before using these skills.
  
* Skills may have the same name(Poison, Knockback, Blink, etc.), but different types and requirements.  
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* Skills may have the same name (Poison, Knockback, Blink, etc.), but different types and requirements.
  
**SQUAD SKILL HINT**
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=== Squad Skill Hint ===
Try combining units with the same speeds, types, or rarities!  
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Try combining units with the same speeds, types, or rarities!
Use higher rarity units for more effect!  
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<br>Use higher rarity units for more effect!
  
Here are some of the different skill types:
+
=== Skill Types ===
 +
==== Area Attack ====
 +
Damages all enemies.
  
?Area Attack
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==== Poison ====
Damages all enemies.  
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Poisons one enemy. Enemy will receive poison damage for a set number of enemy moves.
  
?Poison
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==== Acid Storm ====
Poisons one enemy. Enemy will receive poison damage for a set number of enemy moves.  
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Poisons all enemies. Enemies will receive poison damage for a set number of enemy moves.
  
?Acid Storm
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==== Slow ====
Poisons all enemies. Enemies will receive poison damage for a set number of enemy moves.  
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Slows all enemies until next move.
  
?Slow
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==== Knockback ====
Slows all enemies until next move.  
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Slows one enemy until next move.
  
?Knockback
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==== Attack Boost ====
Slows one enemy until next move.  
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Boost team's ATK until next move.
  
?Attack Boost
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==== Last Stand ====
Boost team's ATK until next move.  
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Boosts your ATK for a set number of moves.
  
?Last Stand
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==== Joined by Fate ====
Boosts your ATK for a set number of moves.  
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Increases your ATK.
  
?Joined by Fate
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==== Double Attack ====
Increases your ATK.  
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Hit one enemy 2 times.
  
?Double Attack  
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==== Triple Attack ====
Hit one enemy 2 times.  
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Hit one enemy 3 times.
  
?Triple Attack  
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==== Quad Attack ====
Hit one enemy 3 times.  
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Hit one enemy 4 times.
  
?Quad Attack  
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==== Penta Attack ====
Hit one enemy 4 times.  
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Hit one enemy 5 times.
  
?Penta Attack
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==== Critical Shot ====
Hit one enemy 5 times.  
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Ignores attack type of single enemy for one hit.
  
?Critical Shot  
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==== Scatter Shot ====
Ignores attack type of single enemy for one hit.  
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Ignores attack type of all enemies, hits random enemy for a number of hits.
  
?Scatter Shot
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==== Drain Attack ====
Ignores attack type of all enemies, hits random enemy for a number of hits.  
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Heals HP depending on damage dealt.
  
?Drain Attack
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==== Sprint ====
Heals HP depending on damage dealt.  
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Reduces your Wait time for a number of moves.
  
?Sprint
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==== Speed Order ====
Reduces your Wait time for a number of moves.  
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Reduces team's Wait time for a number of moves.
  
?Speed Order
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==== Indomitable ====
Reduces team's Wait time for a number of moves.  
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Reduces damage you receive for a number of moves.
  
?Indomitable
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==== Defense Order ====
Reduces damage you receive for a number of moves.  
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Reduces damage your team receives for a number of moves.
  
?Defense Order
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==== Incinerate ====
Reduces damage your team receives for a number of moves.  
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Ignites a single enemy. Enemy will receive fire damage for a set number of friendly moves.
  
?Incinerate
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==== Fire Storm ====
Ignites a single enemy. Enemy will receive fire damage for a set number of friendly moves.  
+
Ignites all enemies. Enemies will receive fire damage for a set number of friendly moves.
  
?Fire Storm
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==== Armor Break ====
Ignites all enemies. Enemies will receive fire damage for a set number of friendly moves.  
+
Reduces DEF of single enemy for a number of attacks.
  
?Armor Break
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==== Meltdown ====
Reduces DEF of single enemy for a number of attacks.  
+
Reduces DEF of all enemies for a number of attacks.
  
?Meltdown
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==== Nerve Strike ====
Reduces DEF of all enemies for a number of attacks.  
+
Reduces ATK of one enemy for a number of enemy moves.
  
?Nerve Strike
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==== Chain Lightning ====
Reduces ATK of one enemy for a number of enemy moves.  
+
Reduces ATK of all enemies for a number of enemy moves.
  
?Chain Lightning
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==== Stone Breath ====
Reduces ATK of all enemies for a number of enemy moves.  
+
Freezes Wait Meter of all enemies for a time.
  
?Stone Breath
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==== Stone Shot ====
Freezes Wait Meter of all enemies for a time.  
+
Freezes Wait Meter of one enemy for a time.
  
?Stone Shot
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==== Snipe ====
Freezes Wait Meter of one enemy for a time.  
+
Gives a slight chance for a critical hit. No effect on bosses.
  
?Snipe
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==== Blood Pact ====
Gives a slight chance for a critical hit. No effect on bosses.  
+
Boosts your ATK.
  
?Blood Pact
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==== Angelic Aura ====
Boosts your ATK.  
+
Protects allies from one attack.
  
?Angelic Aura
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==== Iron Wall ====
Protects allies from one attack.  
+
Protects you from one attack.
  
?Iron Wall
+
==== Riposte ====
Protects you from one attack.  
+
Reflects damage when attacked.
  
?Riposte
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==== Blink ====
Reflects damage when attacked.  
+
Protects you from one attack and slows enemy.
  
?Blink
+
==== Hex ====
Protects you from one attack and slows enemy.  
+
Hits one enemy- damage depends on its remaining HP.
  
?Hex
+
==== Taunt ====
Hits one enemy - damage depends on its remaining HP.  
+
Forces enemy to lock on and reduces its damage.
  
?Taunt
+
==== Life Boost ====
Forces enemy to lock on and reduces its damage.  
+
Increases your HP.
  
?Life Boost
+
==== Maiden Charm ====
Increases your HP.  
+
Heals your HP.
  
?Maiden Charm  
+
==== Goddess Charm ====
Heals your HP.  
+
Heals ally HP.
  
?Goddess Charm
+
==== Life Boost ====
Heals ally HP.  
+
Increases your HP.
  
?Life Boost
+
* Skill effects are subject to change without prior warning.
Increases your HP.  
+
  
* Skill effects are subject to change without prior warning.
+
== Bonus Monsters ==
 +
'''Keep an eye out for Bonus Monsters!'''
  
== BONUS Monsters ==
+
Sometimes, a monster with a colored BONUS logo will appear in battle.
Keep an eye out for BONUS Monsters!
+
<br>These enemies offer special bonuses.
  
Sometimes, a monster with a colored BONUS logo will appear in battle.
+
{{font color|red|Red:}} Additional BT Pts!
These enemies offer special BONUSES.
+
<br>{{font color|yellow|Yellow:}} Additional reward items!
 +
<br>{{font color|blue|Blue:}} Additional EXP!
  
Red: Bonus BT Pts!
+
The more Bonus Monsters you destroy, the more bonuses you get.
Yellow: Bonus Shields!
+
<br>If they show up, take them down!
Blue: Bonus EXP!  
+
  
The more BONUS Monsters you destroy, the more bonuses you get.
+
Also, some of these Bonus Monsters have the ability to attack all of your units at once.
If they show up, take them down!
+
<br>Their Wait Meter circle will change before they attack, destroy these enemies first!
 
+
Also, some of these BONUS Monsters have the ability to attack ALL of your units at once.  
+
Their Wait Meter circle will change before they attack, destroy these enemies first!  
+
  
 
== Floors ==
 
== Floors ==
Fanta Tactics consists of 50 Floors.  
+
'''Fanta Tactics consists of 50 Floors.'''
  
There is a Floor Boss on every floor.  
+
There is a Floor Boss on every floor.
Floor Bosses will appear after you reach the amount of BT Pts necessary.  
+
<br>Floor Bosses will appear after you reach the amount of BT Pts necessary.
These bosses must be destroyed for you to move on to the next floor.  
+
<br>These bosses must be destroyed for you to move on to the next floor.
While a Floor Boss battle is active, you cannot fight normal battles.  
+
<br>While a Floor Boss battle is active, you cannot fight normal battles.
  
* You can re-challenge bosses even after the Boss Battle has ended.  
+
* You can re-challenge bosses even after the Boss Battle has ended.
* For your second battle, any and all monsters destroyed in the first time through will NOT reappear and Boss HP will NOT be restored.  
+
* For your second battle, any and all monsters destroyed in the first time through will NOT reappear and Boss HP will NOT be restored.
  
After the 50th Floor, looping EX Floors will become available.  
+
After the 50th Floor, looping EX Floors will become available.
Same as normal floors, Floor Bosses will appear once BT Pt requirements are met.  
+
<br>Same as normal floors, Floor Bosses will appear once BT Pt requirements are met.
  
== BT Points ==
+
== BT Pts ==
Gain BT Pts by fighting battles.
+
'''Gain BT Pts by fighting battles.'''
  
 
Victories earn you loads of BT Pts.
 
Victories earn you loads of BT Pts.
Failed battles will also net you some BT Pts (much less) if you have destroyed at least one enemy.
+
<br>Failed battles will also net you some BT Pts (much less) if you have destroyed at least one enemy.
  
 
You can increase the number of BT Pts you get by using damage items!
 
You can increase the number of BT Pts you get by using damage items!
  
 
== Overkill ==
 
== Overkill ==
Get an Overkill bonus by dealing more damage than the monster's remaining HP!
+
'''Get an Overkill bonus by dealing more damage than the monster's remaining HP!'''
  
 
Overkill bonuses depend on the amount of Overkill damage you do.
 
Overkill bonuses depend on the amount of Overkill damage you do.
The more damage, the greater the bonus!
+
<br>The more damage, the greater the bonus!
Combos are especially effective for doing extra damage!
+
<br>Combos are especially effective for doing extra damage!
  
* Initial damage done by damage items is not included in Overkill bonuses.
+
Initial damage done by damage items is not included in Overkill bonuses.
  
 
== Event Items ==
 
== Event Items ==
Use special items to get the edge!  
+
'''Use special items to get the edge!'''
  
== Restore Items ==
+
=== Restore Items ===
 
Restore items can be used to MAX your CP.
 
Restore items can be used to MAX your CP.
After a defeat, it can also be used to continue the battle with your Squads and HP restored.
+
<br>After a defeat, it can also be used to continue the battle with your Squads and HP restored.
The enemy's HP will not be restored.
+
<br>The enemy's HP will not be restored.
 
* The MAX CP is 6.
 
* The MAX CP is 6.
 
* Using a restore item to restore CP will not bring your CP over 6.
 
* Using a restore item to restore CP will not bring your CP over 6.
  
== Damage Items ==
+
=== Damage Items ===
 
Using damage items increases the amount of BT PTs you get for 5 battles.
 
Using damage items increases the amount of BT PTs you get for 5 battles.
Damage items also deal damage to all enemy monsters at the beginning of the battle for 5 battles.
+
<br>Damage items also deal damage to all enemy monsters at the beginning of the battle for 5 battles.
 
* Failed battles are included in the battle count.
 
* Failed battles are included in the battle count.
 
* Continuing does not count as an extra battle.
 
* Continuing does not count as an extra battle.
 
* Initial damage done by damage items is not included in Overkill bonuses.
 
* Initial damage done by damage items is not included in Overkill bonuses.
  
== Bonus Items ==
+
=== Reward Items ===
Bonus items can be exchanged for items and even reward units.
+
Reward items can be exchanged for items and even reward units.
You can get bonus items by defeating enemies in battle.
+
<br>You can get reward items by defeating enemies in battle.
Failed battles will also net you some bonus items (much less) if you have destroyed at least one enemy.
+
<br>Failed battles will also net you some reward items (much less) if you have destroyed at least one enemy.
Bonus items can be traded by tapping the Exchange button on the event page.
+
<br>Reward items can be traded by tapping the Exchange button on the event page.
  
* Bonus item rewards will be sent to your Inbox.
+
Reward item rewards will be sent to your Inbox.
  
== Bonus Item Exchange ==
+
== Reward Item Exchange ==
Collect bonus items and exchange them for items and even special units.
+
'''Collect reward items and exchange them for items and even special units.'''
  
 
=== Exchange Cost ===
 
=== Exchange Cost ===
This is the number of bonus items needed to trade in for an item.  
+
This is the number of reward items needed to trade in for an item.
You will not be able to make the exchange without the necessary Shields.  
+
<br>You will not be able to make the exchange without the necessary Shields.
  
 
=== Exchange Left ===
 
=== Exchange Left ===
Some items and units have a limit to the number of times they can be traded for.  
+
Some items and units have a limit to the number of times they can be traded for.
When the number of exchanges left hits 0, you will no longer be able to trade for that item.  
+
<br>When the number of exchanges left hits 0, you will no longer be able to trade for that item.
  
 
=== Floor Requirement ===
 
=== Floor Requirement ===
 
Some rewards require that you reach a certain floor before you can trade for them.  
 
Some rewards require that you reach a certain floor before you can trade for them.  
You will not be able to make the exchange without meeting the necessary Floor requirement.  
+
<br>You will not be able to make the exchange without meeting the necessary Floor requirement.
  
 
=== Availability ===
 
=== Availability ===
There is a deadline to trade in your bonus items.  
+
There is a deadline to trade in your reward items.  
Once the deadline has passed, you will no longer be able to trade in your Shields.
+
<br>Once the deadline has passed, you will no longer be able to trade in your Shields.
 
+
* The above requirements must be met to make bonus item exchanges.  
+
  
 
=== Daily Item ===
 
=== Daily Item ===
Some items will only be available to trade for one day. They are marked with a Today! icon.  
+
Some items will only be available to trade for one day. They are marked with a Today! icon.
Daily items will be refreshed at 4:00 AM PST/PDT each day.  
+
<br>Daily items will be refreshed at 4:00 AM PST/PDT each day.
Daily items from the previous day will no longer be available past 4:00 AM PST/PDT.  
+
<br>Daily items from the previous day will no longer be available past 4:00 AM PST/PDT.
  
* Bonus item rewards will be sent to your Inbox.
+
* The above requirements must be met to make reward item exchanges.
 +
 
 +
Reward item rewards will be sent to your Inbox.
  
 
== Floor Rewards ==
 
== Floor Rewards ==
TEAM UP! Beat the clock and get BETTER REWARDS!  
+
'''TEAM UP! Beat the clock and get BETTER REWARDS!'''
  
 
In Fanta Tactics the 50 Floors are divided into 5 Brackets, 1 Bracket = 10 Floors.
 
In Fanta Tactics the 50 Floors are divided into 5 Brackets, 1 Bracket = 10 Floors.
Every 10th Floor is a target floor.
+
<br>Every 10th Floor is a target floor.
Clear the target floor within the time limit and you may get a higher level reward.
+
<br>Clear the target floor within the time limit and you may get a higher level reward.
The more people who clear the designated bracket, the better the rewards.
+
<br>The more people who clear the designated bracket, the better the rewards.
If you do not clear a bracket within the given time limit, you will only receive the lowest possible reward for that bracket.
+
<br>If you do not clear a bracket within the given time limit, you will only receive the lowest possible reward for that bracket.
  
 
* It may take up to 3 hours after the time limit has ended for rewards to be sent.
 
* It may take up to 3 hours after the time limit has ended for rewards to be sent.
Line 419: Line 416:
 
* If you clear the designated bracket after the time limit for it has ended, you will still get the lowest level reward.
 
* If you clear the designated bracket after the time limit for it has ended, you will still get the lowest level reward.
  
== Floor Bracket Rankings ==
+
== High Score Rewards ==
High Score Rewards are given to players who rank highest in each bracket.
+
'''High Score Rewards are given to players who rank highest in each bracket.'''
  
 
Get ranked by the highest number of BT Pts you earn in ONE battle for each bracket within the designated time limit.
 
Get ranked by the highest number of BT Pts you earn in ONE battle for each bracket within the designated time limit.
The higher your score, the higher your rank.
+
<br>The higher your score, the higher your rank.
  
 
You can check your rank per bracket by tapping a certain bracket from the Check Progress section.
 
You can check your rank per bracket by tapping a certain bracket from the Check Progress section.
Rankings will stop updating once the time limit has ended.
+
<br>Rankings will stop updating once the time limit has ended.
You can only check your rank for one designated floor bracket at a time.
+
<br>You can only check your rank for one designated floor bracket at a time.
Top rankers will take home the goods!
+
<br>Top rankers will take home the goods!
  
 
* As it may take some time for Rankings to update, there may be some discrepancy between what is shown on the Ranking page and the actual, final player rankings.
 
* As it may take some time for Rankings to update, there may be some discrepancy between what is shown on the Ranking page and the actual, final player rankings.
Line 434: Line 431:
  
 
== Final Rankings ==
 
== Final Rankings ==
High Score Rewards are given to players who rank highest in each bracket.
+
'''Achieving a spot in the upper ranks gives you access to rare cards and titles that cannot be acquired anywhere else.'''
  
Get ranked by the highest number of BT Pts you earn in ONE battle for each bracket within the designated time limit.
+
Final Rankings will be determined at the end of the Fanta Tactics event by the number of BT Pts you have earned in total.
The higher your score, the higher your rank.
+
<br>The hight your total BT Pt count, the higher your ranks.
 +
<br>You can check your rank from the ranking section of the event page.
  
You can check your rank per bracket by tapping a certain bracket from the Check Progress section.
+
* As it may take some time for rankings to update, there may be some discrepancy between what is shown on the Ranking Page and the actual, final player rankings.
Rankings will stop updating once the time limit has ended.
+
You can only check your rank for one designated floor bracket at a time.
+
Top rankers will take home the goods!
+
 
+
* As it may take some time for Rankings to update, there may be some discrepancy between what is shown on the Ranking page and the actual, final player rankings.
+
 
* Changes to player rankings may take up to 30 minutes to update.
 
* Changes to player rankings may take up to 30 minutes to update.
 +
* In the event of a tie, Fanta reserves the right to determine the winner via alternate means of their choosing.
 +
* Go to the BT Pts Ranking Page after the event has finished to confirm your final ranking and press Receive to have any eligible rank rewards sent to your Inbox once rankings have been finalized.
 +
* Event-exclusive Titles can be found on your Profile page under Edit Titles -> Achievements.

Revision as of 18:06, 16 April 2015

Fanta Tactics is an event where you form Squads and Teams to battle to the top! Clear the floors for BT Pts and rewards!

You can form Teams after building your Squads by pressing the Form Team button at the top of the event page.

Once pressing the Form Team button, players will be automatically be added to a team.
Teams will disband after 10 battles.

Your Team will consist of your 3 Squads, the First Squads of your 2 teammates, and the First Squad of one available ally.

The power of the First Squads of your teammates that come to your aid will be the same as when the team was formed.
Any changes to your First Squad formations after joining the team will not be applied to other members' teams.

Only allies fulfilling the following requirements can come to your aid:

  • Event participant
  • First Squad is assembled
  • Last login is within the past hour
  • NOT a member of your current team

Fighting battles uses CP.
One CP is restored every 10 minutes.
CP can be restored instantly by using Time Elixirs or restore items.
Each restore item will restore all CP.

  • There is a limit to the number of Time Elixirs you can use.
    • Limit resets each day at 4:00 AM, 8:00 AM, 12:00 PM, 4:00 PM, 8:00 PM, and 12:00 AM PST/PDT.

Winning battles will earn you BT Pts and reward items.
Earning enough BT Pts will bring out a Floor Boss.
Defeat the Floor Boss to rise to the next floor.
Trade reward items for amazing rewards!

Items obtained from exchanging reward items will be sent to your Inbox.

Contents

Special Units

Special units are units that offer bonuses during a Fanta Tactics event.

Special units in your Squad receive the following bonuses:

  1. a higher drop rate for reward items
  2. increase in ATK power and HP during battles

The higher the rarity of the special unit, the higher the stat boost.
Ally and teammate special units will also receive a stat boost when added to your First Squad.

  • Higher drop rate for reward items will not be applied to ally and teammate special units.
  • Drop rate for reward items after a victory will be determined by the single highest rarity special unit in your own squads.

Squads

You can assemble up to three squads. All three squads will be present in your battles.

Each Squad consists of 6 units with no deploy cost limit.
Your First Squad is sent to assist teammates and allies in their battles.
The formation of your First Squad that is sent to teammates and allies is set when you join a team.
Any changes you make to your First Squad after joining a team will not be applied to your teammates or allies.

The ATK, HP, Wait Time, Type, and Skill of your Squads are determined by the units you include.

For example, if you use units with fast speeds, the wait time after attacking becomes shorter.

Squad Type (Melee, Missile, or Magic) is the type there are the most units of in the squad.

If there is a tie, then your leader unit's attack type determines the Squad Type.

Using Attack Type Matchups to your advantage is vital to success in the Fanta Tactics event.

Find information on Squad Skills in the Squad Skills section.

Teams

Teams consist of 3 members. Once 3 members have assembled, the battles will automatically begin.

Press the Form Team button on the event page to join or create a team.

Whether you create a new team or join a team looking for members is determined when you press the button.

Team formation takes up to 60 seconds.
Battle begins automatically if 3 players are found.
If after 30 seconds 3 players are not found, the player at the top of the team list can press the Form Team button and 2 options will appear: FORM and WAIT.

If FORM is chosen, NPCs are added to any open slots and battle will begin.
If WAIT is chosen, an additional 30 seconds is given to wait for players to join. After the 30 seconds pass, NPCs are added to any open slots and battle will begin.

Teams are automatically disbanded after 10 battles.

  • Failed battles are included in the battle count.
  • Continuing a battle does not count as an extra battle.

The Form Team button will only be available once you form your First Squad. NPCs are picked randomly. Names are NPC-A through NPC-Z and NPC-AA through NPC-AN. ATK power of NPC squads is determined by your squads and teammate's squads.

Battles

In Fanta Tactics events, you battle with your three Squads, the First Squads of your 2 teammates, and the First Squad of an ally if available.

Fighting battles uses CP.
One CP is restored every 10 minutes.

CP can be restored instantly by using Time Elixirs or restore items.

Each Time Elixir restores 1 CP.
Each restore item restores all CP.
  • There is a limit to the number of Time Elixirs you can use.
    • Limit resets each day at 4:00 AM, 8:00 AM, 12:00 PM, 4:00 PM, 8:00 PM, and 12:00 AM PST/PDT.
  • The MAX CP is 6. Using an item to restore CP will not bring your CP over 6.

There are 2 types of battles: Normal Battles and Boss Battles.
In both, victory is yours when all enemy monsters are defeated.
A victory earns you BT Pts, an Overkill Bonus, reward items, and EXP for the units you used.

Failed battles also give (much smaller) bonuses if at least one enemy monster was defeated.

Battles can be continued by using Potions or restore items which heal all the HP of your squads.

  • There is a limit to the number of Potions you can use.
    • Limit resets each day at 4:00 AM, 8:00 AM, 12:00 PM, 4:00 PM, 8:00 PM, and 12:00 AM PST/PDT.

Boss battles can be challenged again using CP, even if you choose not to continue with Potions or restore items.
Defeated monsters will NOT reappear and Boss HP will NOT be restored.

Master Squad Skills, Attack Type Matchups, and Combos to rise to the top!
Find more information in the specific sections.

Combat in Battles

The combat flow in battles is shown in the picture below:

File:FantaTacticsModes.jpg

Targeting is not necessary to attack monsters.

Auto Mode

Auto Mode can be switched on and off during battles.
In Auto Mode, attacking monsters is automatically done.
You can still target specific monsters manually.

  • Combo attacks may be set off if your squads have no wait time.
  • If a Squad Skill is available, it will be used immediately.
Auto Mode may not always be the most strategic choice.

Attack Type Matchups

During battles in a Fanta Tactics event, there are good and bad attack type matches.

Good Matchups

In a good matchup, your unit will do 1.5x its normal damage against the enemy unit. Example: Magic units (staff icon) do 1.5x damage to Melee units (sword icon).

Bad Matchups

In a bad matchup, your unit will do 0.5x its normal damage against the enemy unit. Example: Magic units (staff icon) do 0.5x damage to Missile units (bow icon).

  • Against a unit of the same type, your unit will deal normal damage.
  • Enemy unit damage is also affected by attack type matchups.

Combo Attacks

In Fanta Tactics, special Combo Attacks can be used.

You can use Combo Attacks by tapping ready (no wait time) units in a row.
Combos reach a MAX of 6 attacks.
The higher the combo, the greater the damage to enemies.
Combo attacks will continue to hit the same enemy even if its HP is reduced to zero.

  • Active Squad Skills cannot be used in Combo Attacks.
  • Passive Squad Skills may sometimes be used in Combo Attacks.
  • Multiple attack skills used in combos are counted as one attack.

File:FantaTacticsCombo.jpg

Squad Skills

Squad Skills can be activated during battles in a Fanta Tactics event.

You can choose one skill per Squad.
Depending on the units you use, it may be possible for you to choose from several skills.
To pick what skill you want to use, tap the Edit Squad button, then choose the unit whose skill you want to use and then tap Edit.
The units in your Squad will determine the Squad Skills, requirements, and effect sizes (S, M, L, XL).

There are two types of Squad Skills: Active and Passive

Active Skills

You choose when you use these skills.
You must meet the necessary requirements before using these skills.

Passive Skills

These skills trigger automatically.
You must meet the necessary requirements before using these skills.

  • Skills may have the same name (Poison, Knockback, Blink, etc.), but different types and requirements.

Squad Skill Hint

Try combining units with the same speeds, types, or rarities!
Use higher rarity units for more effect!

Skill Types

Area Attack

Damages all enemies.

Poison

Poisons one enemy. Enemy will receive poison damage for a set number of enemy moves.

Acid Storm

Poisons all enemies. Enemies will receive poison damage for a set number of enemy moves.

Slow

Slows all enemies until next move.

Knockback

Slows one enemy until next move.

Attack Boost

Boost team's ATK until next move.

Last Stand

Boosts your ATK for a set number of moves.

Joined by Fate

Increases your ATK.

Double Attack

Hit one enemy 2 times.

Triple Attack

Hit one enemy 3 times.

Quad Attack

Hit one enemy 4 times.

Penta Attack

Hit one enemy 5 times.

Critical Shot

Ignores attack type of single enemy for one hit.

Scatter Shot

Ignores attack type of all enemies, hits random enemy for a number of hits.

Drain Attack

Heals HP depending on damage dealt.

Sprint

Reduces your Wait time for a number of moves.

Speed Order

Reduces team's Wait time for a number of moves.

Indomitable

Reduces damage you receive for a number of moves.

Defense Order

Reduces damage your team receives for a number of moves.

Incinerate

Ignites a single enemy. Enemy will receive fire damage for a set number of friendly moves.

Fire Storm

Ignites all enemies. Enemies will receive fire damage for a set number of friendly moves.

Armor Break

Reduces DEF of single enemy for a number of attacks.

Meltdown

Reduces DEF of all enemies for a number of attacks.

Nerve Strike

Reduces ATK of one enemy for a number of enemy moves.

Chain Lightning

Reduces ATK of all enemies for a number of enemy moves.

Stone Breath

Freezes Wait Meter of all enemies for a time.

Stone Shot

Freezes Wait Meter of one enemy for a time.

Snipe

Gives a slight chance for a critical hit. No effect on bosses.

Blood Pact

Boosts your ATK.

Angelic Aura

Protects allies from one attack.

Iron Wall

Protects you from one attack.

Riposte

Reflects damage when attacked.

Blink

Protects you from one attack and slows enemy.

Hex

Hits one enemy- damage depends on its remaining HP.

Taunt

Forces enemy to lock on and reduces its damage.

Life Boost

Increases your HP.

Maiden Charm

Heals your HP.

Goddess Charm

Heals ally HP.

Life Boost

Increases your HP.

  • Skill effects are subject to change without prior warning.

Bonus Monsters

Keep an eye out for Bonus Monsters!

Sometimes, a monster with a colored BONUS logo will appear in battle.
These enemies offer special bonuses.

Red: Additional BT Pts!
Yellow: Additional reward items!
Blue: Additional EXP!

The more Bonus Monsters you destroy, the more bonuses you get.
If they show up, take them down!

Also, some of these Bonus Monsters have the ability to attack all of your units at once.
Their Wait Meter circle will change before they attack, destroy these enemies first!

Floors

Fanta Tactics consists of 50 Floors.

There is a Floor Boss on every floor.
Floor Bosses will appear after you reach the amount of BT Pts necessary.
These bosses must be destroyed for you to move on to the next floor.
While a Floor Boss battle is active, you cannot fight normal battles.

  • You can re-challenge bosses even after the Boss Battle has ended.
  • For your second battle, any and all monsters destroyed in the first time through will NOT reappear and Boss HP will NOT be restored.

After the 50th Floor, looping EX Floors will become available.
Same as normal floors, Floor Bosses will appear once BT Pt requirements are met.

BT Pts

Gain BT Pts by fighting battles.

Victories earn you loads of BT Pts.
Failed battles will also net you some BT Pts (much less) if you have destroyed at least one enemy.

You can increase the number of BT Pts you get by using damage items!

Overkill

Get an Overkill bonus by dealing more damage than the monster's remaining HP!

Overkill bonuses depend on the amount of Overkill damage you do.
The more damage, the greater the bonus!
Combos are especially effective for doing extra damage!

Initial damage done by damage items is not included in Overkill bonuses.

Event Items

Use special items to get the edge!

Restore Items

Restore items can be used to MAX your CP.
After a defeat, it can also be used to continue the battle with your Squads and HP restored.
The enemy's HP will not be restored.

  • The MAX CP is 6.
  • Using a restore item to restore CP will not bring your CP over 6.

Damage Items

Using damage items increases the amount of BT PTs you get for 5 battles.
Damage items also deal damage to all enemy monsters at the beginning of the battle for 5 battles.

  • Failed battles are included in the battle count.
  • Continuing does not count as an extra battle.
  • Initial damage done by damage items is not included in Overkill bonuses.

Reward Items

Reward items can be exchanged for items and even reward units.
You can get reward items by defeating enemies in battle.
Failed battles will also net you some reward items (much less) if you have destroyed at least one enemy.
Reward items can be traded by tapping the Exchange button on the event page.

Reward item rewards will be sent to your Inbox.

Reward Item Exchange

Collect reward items and exchange them for items and even special units.

Exchange Cost

This is the number of reward items needed to trade in for an item.
You will not be able to make the exchange without the necessary Shields.

Exchange Left

Some items and units have a limit to the number of times they can be traded for.
When the number of exchanges left hits 0, you will no longer be able to trade for that item.

Floor Requirement

Some rewards require that you reach a certain floor before you can trade for them.
You will not be able to make the exchange without meeting the necessary Floor requirement.

Availability

There is a deadline to trade in your reward items.
Once the deadline has passed, you will no longer be able to trade in your Shields.

Daily Item

Some items will only be available to trade for one day. They are marked with a Today! icon.
Daily items will be refreshed at 4:00 AM PST/PDT each day.
Daily items from the previous day will no longer be available past 4:00 AM PST/PDT.

  • The above requirements must be met to make reward item exchanges.
Reward item rewards will be sent to your Inbox.

Floor Rewards

TEAM UP! Beat the clock and get BETTER REWARDS!

In Fanta Tactics the 50 Floors are divided into 5 Brackets, 1 Bracket = 10 Floors.
Every 10th Floor is a target floor.
Clear the target floor within the time limit and you may get a higher level reward.
The more people who clear the designated bracket, the better the rewards.
If you do not clear a bracket within the given time limit, you will only receive the lowest possible reward for that bracket.

  • It may take up to 3 hours after the time limit has ended for rewards to be sent.
  • Bracket rewards will be sent to your Inbox when you open the event page AFTER rankings have been finalized.
  • Players who clear the designated bracket after the time limit has ended will not be included in the clear count.
  • If you clear the designated bracket after the time limit for it has ended, you will still get the lowest level reward.

High Score Rewards

High Score Rewards are given to players who rank highest in each bracket.

Get ranked by the highest number of BT Pts you earn in ONE battle for each bracket within the designated time limit.
The higher your score, the higher your rank.

You can check your rank per bracket by tapping a certain bracket from the Check Progress section.
Rankings will stop updating once the time limit has ended.
You can only check your rank for one designated floor bracket at a time.
Top rankers will take home the goods!

  • As it may take some time for Rankings to update, there may be some discrepancy between what is shown on the Ranking page and the actual, final player rankings.
  • Changes to player rankings may take up to 30 minutes to update.

Final Rankings

Achieving a spot in the upper ranks gives you access to rare cards and titles that cannot be acquired anywhere else.

Final Rankings will be determined at the end of the Fanta Tactics event by the number of BT Pts you have earned in total.
The hight your total BT Pt count, the higher your ranks.
You can check your rank from the ranking section of the event page.

  • As it may take some time for rankings to update, there may be some discrepancy between what is shown on the Ranking Page and the actual, final player rankings.
  • Changes to player rankings may take up to 30 minutes to update.
  • In the event of a tie, Fanta reserves the right to determine the winner via alternate means of their choosing.
  • Go to the BT Pts Ranking Page after the event has finished to confirm your final ranking and press Receive to have any eligible rank rewards sent to your Inbox once rankings have been finalized.
  • Event-exclusive Titles can be found on your Profile page under Edit Titles -> Achievements.
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