Difference between revisions of "Tactics Event"

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Fanta Tactics is an event where you form Squads and Teams to battle to the top! Clear the floors for BT Pts and rewards!
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<div style="float:right; clear:both; margin-left:0.5em;">__TOC__</div>
  
You can form Teams after building your Squads by pressing the Form Team button at the top of the event page.
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== Event Info ==
 +
'''Fanta Tactics Events are events where you form Squads and Teams to battle to the top!
 +
<br>Clear the floors for BT Pts and rewards!'''
  
Once pressing the Form Team button, players will be automatically be added to a team.
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You can form Teams after building your Squads by pressing the Form Team button at the top of the event page.
Teams will disband after 10 battles.
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Players will be put in teams automatically in the order they press the Form Team button.  
 +
<br>Teams will disband after 10 battles.  
  
Your Team will consist of your 3 Squads, the First Squads of your 2 teammates, and the First Squad of one available ally.
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Teams consist of your three Squads, the First Squads of your 2 teammates, and the First Squad of one available ally.
 +
The First Squads of your teammates that come to your aid will be determined upon joining the team.
 +
<br>Any changes to your First Squad formations after joining the team will not be applied to other members' teams.  
  
The power of the First Squads of your teammates that come to your aid will be the same as when the team was formed.
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Only allies fulfilling the following requirements can come to your aid:
Any changes to your First Squad formations after joining the team will not be applied to other members' teams.
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*Event participant
 +
*First Squad is assembled
 +
*Last login is within the past hour
 +
*NOT a member of your current team  
  
Only allies fulfilling the following requirements can come to your aid:
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Fighting battles uses CP.
* Event participant
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<br>One CP is restored every 10 minutes.
* First Squad is assembled
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<br>CP can be restored instantly by using Time Elixirs or Tonic items.
* Last login is within the past hour
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<br>Each Tonic item will restore all CP.
* NOT a member of your current team
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Fighting battles uses CP.
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* There is a limit to the number of Time Elixirs you can use.  
One CP is restored every 10 minutes.
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** Limit resets each day at certain intervals.
CP can be restored instantly by using Time Elixirs or restore items.
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Each restore item will restore all CP.
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* There is a limit to the number of Time Elixirs you can use.
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Winning battles will earn you BT PTs and Reward Items.
** Limit resets each day at 4:00 AM, 8:00 AM, 12:00 PM, 4:00 PM, 8:00 PM, and 12:00 AM PST/PDT.
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<br>Earning enough BT PTs will bring out a Floor Boss.
 +
<br>Defeat the Floor Boss to rise to the next floor.  
 +
<br>Trade Reward Items for amazing rewards.
  
Winning battles will earn you BT Pts and bonus items.
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* Items obtained from exchanging Reward Items will be sent to your Inbox.  
Earning enough BT Pts will bring out a Floor Boss.
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Defeat the Floor Boss to rise to the next floor.
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Trade bonus items for amazing rewards - including a new 8{{*}} unit!
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* Items obtained from exchanging bonus items will be sent to your Inbox.
+
  
 
== Special Units ==
 
== Special Units ==
Special units are units that offer bonuses during a Fanta Tactics event.
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'''Special units are units that offer bonuses during a Fanta Tactics event.'''
  
 
Special units in your Squad receive the following bonuses:
 
Special units in your Squad receive the following bonuses:
* a higher drop rate for bonus items
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# a higher drop rate for reward items
* increase in ATK power and HP during battles
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# increase in ATK power and HP during battles
  
 
The higher the rarity of the special unit, the higher the stat boost.
 
The higher the rarity of the special unit, the higher the stat boost.
Ally and teammate special units will also receive a stat boost when added to your First Squad.
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<br>Ally and teammate special units will also receive a stat boost when added to your First Squad.
 +
 
 +
* Higher drop rate for reward items will not be applied to ally and teammate special units.
 +
* Drop rate for reward items after a victory will be determined by the single highest rarity special unit in your own squads.
  
* Higher drop rate for bonus items will not be applied to ally and teammate special units.
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==Squads==
* Drop rate for bonus items after a victory will be determined by the single highest rarity special unit in your own squads.
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== Squads ==
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'''You can assemble up to three squads. All three squads will be present in your battles.'''
You can assemble up to three squads. All three squads will be present in your battles.  
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Each Squad consists of 6 units with no deploy cost limit.  
 
Each Squad consists of 6 units with no deploy cost limit.  
Your First Squad is sent to assist teammates and allies in their battles.  
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<br>Squad One is sent to assist teammates and allies in their battles.  
The formation of your First Squad that is sent to teammates and allies is set when you join a team.  
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<br>The formation of Squad One that is sent to teammates and allies is set when you join a team.  
Any changes you make to your First Squad after joining a team will not be applied to your teammates or allies.  
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<br>Any changes you make to your first squad after joining a team will not be applied to your teammates or allies.  
  
 
The ATK, HP, Wait Time, Type, and Skill of your Squads are determined by the units you include.  
 
The ATK, HP, Wait Time, Type, and Skill of your Squads are determined by the units you include.  
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Find information on Squad Skills in the Squad Skills section.  
 
Find information on Squad Skills in the Squad Skills section.  
  
== Teams ==
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==Teams==
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Teams consist of 3 members. Once 3 members have assembled, the battles will automatically begin.  
 
Teams consist of 3 members. Once 3 members have assembled, the battles will automatically begin.  
  
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Team formation takes up to 60 seconds.  
 
Team formation takes up to 60 seconds.  
Battle begins automatically if 3 players are found.  
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<br>Battle begins automatically if 3 players are found.  
If after 30 seconds 3 players are not found, the player at the top of the team list can press the Form Team button and 2 options will appear - FORM and WAIT.  
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<br>If after 30 seconds 3 players are not found, the player at the top of the team list can press the Form Team button and 2 options will appear - FORM and WAIT.  
 
If FORM is chosen, NPCs are added to any open slots and battle will begin.  
 
If FORM is chosen, NPCs are added to any open slots and battle will begin.  
 
If WAIT is chosen, an additional 30 seconds is given to wait for players to join. After the 30 seconds pass, NPCs are added to any open slots and battle will begin.  
 
If WAIT is chosen, an additional 30 seconds is given to wait for players to join. After the 30 seconds pass, NPCs are added to any open slots and battle will begin.  
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ATK power of NPC squads is determined by your squads and teammate's squads.  
 
ATK power of NPC squads is determined by your squads and teammate's squads.  
  
== Battles ==
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In the Fanta Tactics: Heavens Reach event, you battle with your three Squads, the First Squads of your 2 teammates, and the First Squad of an ally if available.
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==Battles==
  
 
Fighting battles uses CP.  
 
Fighting battles uses CP.  
 +
 +
 
One CP is restored every 10 minutes.  
 
One CP is restored every 10 minutes.  
  
CP can be restored instantly by using Time Elixirs or restore items.  
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CP can be restored instantly by using Time Elixirs or Ethereal Plasma.  
?Each Time Elixir restores 1 CP.  
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・Each Time Elixir restores 1 CP.  
?Each restore item restores all CP.  
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・Each Tonic item restores all CP.  
  
 
* There is a limit to the number of Time Elixirs you can use.  
 
* There is a limit to the number of Time Elixirs you can use.  
** Limit resets each day at 4:00 AM, 8:00 AM, 12:00 PM, 4:00 PM, 8:00 PM, and 12:00 AM PST/PDT.  
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** Limit resets each day at certain intervals.
 
* The MAX CP is 6. Using an item to restore CP will not bring your CP over 6.  
 
* The MAX CP is 6. Using an item to restore CP will not bring your CP over 6.  
  
 
There are 2 types of battles: Normal Battles and Boss Battles.  
 
There are 2 types of battles: Normal Battles and Boss Battles.  
 
In both, victory is yours when all enemy monsters are defeated.  
 
In both, victory is yours when all enemy monsters are defeated.  
A victory earns you BT Pts, an Overkill Bonus, bonus items, and EXP for the units you used.  
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A victory earns you BT Pts, an Overkill Bonus, Imperial Shields, and EXP for the units you used.  
  
 
Failed battles also give (much smaller) bonuses if at least one enemy monster was defeated.  
 
Failed battles also give (much smaller) bonuses if at least one enemy monster was defeated.  
  
Battles can be continued by using Potions or restore items which heal all the HP of your squads.  
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Battles can be continued by using Potions or Tonic items which heal all the HP of your squads.  
  
 
* There is a limit to the number of Potions you can use.  
 
* There is a limit to the number of Potions you can use.  
** Limit resets each day at 4:00 AM, 8:00 AM, 12:00 PM, 4:00 PM, 8:00 PM, and 12:00 AM PST/PDT.  
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** Limit resets each day at certain intervals.  
  
Boss battles can be challenged again using CP, even if you choose not to continue with Potions or restore items.
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Boss battles can be challenged again using CP, even if you choose not to continue with Potions or tonic items.
 
Defeated monsters will NOT reappear and Boss HP will NOT be restored.  
 
Defeated monsters will NOT reappear and Boss HP will NOT be restored.  
  
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Find more information in the specific sections.  
 
Find more information in the specific sections.  
  
== Combat in Battles ==
 
The combat flow in battles is shown in the picture below.
 
[[File:FantaTacticsModes.jpg]]
 
  
 +
==Combat in Battles==
 +
 +
[[File:Tactics Rule 1.jpg|border|right|200px]]
 
Targeting is not necessary to attack monsters.  
 
Targeting is not necessary to attack monsters.  
  
**AUTO MODE**
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====AUTO MODE====
 
Auto Mode can be switched on and off during battles.  
 
Auto Mode can be switched on and off during battles.  
 
In a Auto Mode, attacking monsters is automatically done.  
 
In a Auto Mode, attacking monsters is automatically done.  
 
You can still target specific monsters manually.  
 
You can still target specific monsters manually.  
  
* Combo attacks may be set off if your squads have no wait time, but not always.  
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* Combo attacks may sometimes be set off if your squads have no wait time.  
 
* If a Squad Skill is available, it will be used immediately.  
 
* If a Squad Skill is available, it will be used immediately.  
* Auto Mode may not always be the most strategic choice.  
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* Auto Mode may not always be the most strategic choice.
  
== Attack Type Matchups ==
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==Attack Type Matchups==
During battles in the Fanta Tactics, there are good and bad attack type matches.
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?Good Matchups  
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[[File:Tactics Rule 2.jpg|border|right|250px]]
In a good matchup, your unit will do 1.5X its normal damage against the enemy unit.  
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=== Good Matchups ===
Ex.) Magic units(staff icon) do 1.5 x damage to Melee units(sword icon).  
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In a good matchup, your unit will do 1.5x its normal damage against the enemy unit.
 +
'''Example:''' Magic units (staff icon) do 1.5x damage to Melee units (sword icon).
  
?Bad Matchups  
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=== Bad Matchups ===
In a bad matchup, your unit will do 0.5X its normal damage against the enemy unit.  
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In a bad matchup, your unit will do 0.5x its normal damage against the enemy unit.
Ex.) Magic units(staff icon) do 0.5 x damage to Missile units(bow icon).  
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'''Example:''' Magic units (staff icon) do 0.5x damage to Missile units (bow icon).
  
* Against a unit of the same type, your unit will deal normal damage.  
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* Against a unit of the same type, your unit will deal normal damage.
* Enemy unit damage is also affected by attack type matchups.  
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* Enemy unit damage is also affected by attack type matchups.
  
 
== Combo Attacks ==
 
== Combo Attacks ==
In Fanta Tactics, special Combo Attacks can be used.
 
  
You can use Combo Attacks by tapping ready(no wait time) units in a row.  
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[[File:Tactics Rule 3.jpg|border|right|250px]]
Combos reach a MAX of 6 attacks.
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In Fanta Tactics, special Combo Attacks can be used.
The higher the combo, the greater the damage to enemies.
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Combo attacks will continue to hit the same enemy even if its HP is reduced to zero.  
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* Active Squad Skills cannot be used in Combo Attacks.  
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You can use Combo Attacks by tapping ready (no wait time) units in a row.  
* Passive Squad Skills may sometimes be used in Combo Attacks.  
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<br>Combos reach a MAX of 6 attacks.
* Multiple attack skills used in combos are counted as one attack.  
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<br>The higher the combo, the greater the damage to enemies.
 +
<br>Combo attacks will continue to hit the same enemy even if its HP is reduced to zero.
  
[[File:FantaTacticsCombo.jpg]]
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* Active Squad Skills cannot be used in Combo Attacks.
 +
* Passive Squad Skills may sometimes be used in Combo Attacks.
 +
* Multiple attack skills used in combos are counted as one attack.
  
 
== Squad Skills ==
 
== Squad Skills ==
Squad Skills can be activated during battles in the Fanta Tactics: Heavens Reach event.  
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Squad Skills can be activated during battles in a Fanta Tactics event.
  
You can choose one skill per Squad.  
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You can choose one skill per Squad.
Depending on the units you use, it may be possible for you to choose from several skills.  
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<br>Depending on the units you use, it may be possible for you to choose from several skills.
To pick what skill you want to use, tap the Edit Squad button, then choose the unit whose skill you want to use and then tap Edit.  
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<br>To pick what skill you want to use, tap the Edit Squad button, then choose the unit whose skill you want to use and then tap Edit.
The units in your Squad will determine the Squad Skills, requirements, and effect sizes(S, M, L, XL).  
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<br>The units in your Squad will determine the Squad Skills, requirements, and effect sizes (S, M, L, XL).
  
There are two types of Squad Skills: Active and Passive  
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There are two types of Squad Skills: Active and Passive
  
ACTIVE SKILLS
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=== Active Skills ===
Use these skills when you choose.  
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You choose when you use these skills.
You must meet the necessary requirements before using these skills.  
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<br>You must meet the necessary requirements before using these skills.
  
PASSIVE SKILLS
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=== Passive Skills ===
These skills trigger automatically.  
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These skills trigger automatically.
You must meet the necessary requirements before using these skills.  
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<br>You must meet the necessary requirements before using these skills.
  
* Skills may have the same name(Poison, Knockback, Blink, etc.), but different types and requirements.  
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* Skills may have the same name (Poison, Knockback, Blink, etc.), but different types and requirements.
  
**SQUAD SKILL HINT**
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=== Squad Skill Hint ===
Try combining units with the same speeds, types, or rarities!  
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Try combining units with the same speeds, types, or rarities!
Use higher rarity units for more effect!  
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<br>Use higher rarity units for more effect!
  
Here are some of the different skill types:
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=== Skill Types ===
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{| class="wikitable mw-collapsible mw-collapsed"
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|-
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! see Skill Types
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|-
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||
  
?Area Attack  
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==== Area Attack ====
Damages all enemies.  
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Damages all enemies.
  
?Poison  
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==== Poison ====
Poisons one enemy. Enemy will receive poison damage for a set number of enemy moves.  
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Poisons one enemy. Enemy will receive poison damage for a set number of enemy moves.
  
?Acid Storm  
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==== Acid Storm ====
Poisons all enemies. Enemies will receive poison damage for a set number of enemy moves.  
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Poisons all enemies. Enemies will receive poison damage for a set number of enemy moves.
  
?Slow  
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==== Slow ====
Slows all enemies until next move.  
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Slows all enemies until next move.
  
?Knockback  
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==== Knockback ====
Slows one enemy until next move.  
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Slows one enemy until next move.
  
?Attack Boost  
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==== Attack Boost ====
Boost team's ATK until next move.  
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Boost team's ATK until next move.
  
?Last Stand  
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==== Last Stand ====
Boosts your ATK for a set number of moves.  
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Boosts your ATK for a set number of moves.
  
?Joined by Fate  
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==== Joined by Fate ====
Increases your ATK.  
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Increases your ATK.
  
?Double Attack  
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==== Double Attack ====
Hit one enemy 2 times.  
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Hit one enemy 2 times.
  
?Triple Attack  
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==== Triple Attack ====
Hit one enemy 3 times.  
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Hit one enemy 3 times.
  
?Quad Attack  
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==== Quad Attack ====
Hit one enemy 4 times.  
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Hit one enemy 4 times.
  
?Penta Attack  
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==== Penta Attack ====
Hit one enemy 5 times.  
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Hit one enemy 5 times.
  
?Critical Shot  
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==== Critical Shot ====
Ignores attack type of single enemy for one hit.  
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Ignores attack type of single enemy for one hit.
  
?Scatter Shot  
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==== Scatter Shot ====
Ignores attack type of all enemies, hits random enemy for a number of hits.  
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Ignores attack type of all enemies, hits random enemy for a number of hits.
  
?Drain Attack  
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==== Drain Attack ====
Heals HP depending on damage dealt.  
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Heals HP depending on damage dealt.
  
?Sprint  
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==== Sprint ====
Reduces your Wait time for a number of moves.  
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Reduces your Wait time for a number of moves.
  
?Speed Order  
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==== Speed Order ====
Reduces team's Wait time for a number of moves.  
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Reduces team's Wait time for a number of moves.
  
?Indomitable  
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==== Indomitable ====
Reduces damage you receive for a number of moves.  
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Reduces damage you receive for a number of moves.
  
?Defense Order  
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==== Defense Order ====
Reduces damage your team receives for a number of moves.  
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Reduces damage your team receives for a number of moves.
  
?Incinerate  
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==== Incinerate ====
Ignites a single enemy. Enemy will receive fire damage for a set number of friendly moves.  
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Ignites a single enemy. Enemy will receive fire damage for a set number of friendly moves.
  
?Fire Storm  
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==== Fire Storm ====
Ignites all enemies. Enemies will receive fire damage for a set number of friendly moves.  
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Ignites all enemies. Enemies will receive fire damage for a set number of friendly moves.
  
?Armor Break  
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==== Armor Break ====
Reduces DEF of single enemy for a number of attacks.  
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Reduces DEF of single enemy for a number of attacks.
  
?Meltdown  
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==== Meltdown ====
Reduces DEF of all enemies for a number of attacks.  
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Reduces DEF of all enemies for a number of attacks.
  
?Nerve Strike  
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==== Nerve Strike ====
Reduces ATK of one enemy for a number of enemy moves.  
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Reduces ATK of one enemy for a number of enemy moves.
  
?Chain Lightning  
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==== Chain Lightning ====
Reduces ATK of all enemies for a number of enemy moves.  
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Reduces ATK of all enemies for a number of enemy moves.
  
?Stone Breath  
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==== Stone Breath ====
Freezes Wait Meter of all enemies for a time.  
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Freezes Wait Meter of all enemies for a time.
  
?Stone Shot  
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==== Stone Shot ====
Freezes Wait Meter of one enemy for a time.  
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Freezes Wait Meter of one enemy for a time.
  
?Snipe  
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==== Snipe ====
Gives a slight chance for a critical hit. No effect on bosses.  
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Gives a slight chance for a critical hit. No effect on bosses.
  
?Blood Pact  
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==== Blood Pact ====
Boosts your ATK.  
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Boosts your ATK.
  
?Angelic Aura  
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==== Angelic Aura ====
Protects allies from one attack.  
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Protects allies from one attack.
  
?Iron Wall  
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==== Iron Wall ====
Protects you from one attack.  
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Protects you from one attack.
  
?Riposte  
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==== Riposte ====
Reflects damage when attacked.  
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Reflects damage when attacked.
  
?Blink  
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==== Blink ====
Protects you from one attack and slows enemy.  
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Protects you from one attack and slows enemy.
  
?Hex  
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==== Hex ====
Hits one enemy - damage depends on its remaining HP.  
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Hits one enemy- damage depends on its remaining HP.
  
?Taunt  
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==== Taunt ====
Forces enemy to lock on and reduces its damage.  
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Forces enemy to lock on and reduces its damage.
  
?Life Boost  
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==== Life Boost ====
Increases your HP.  
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Increases your HP.
  
?Maiden Charm  
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==== Maiden Charm ====
Heals your HP.  
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Heals your HP.
  
?Goddess Charm  
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==== Goddess Charm ====
Heals ally HP.  
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Heals ally HP.
  
?Life Boost  
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==== Life Boost ====
Increases your HP.  
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Increases your HP.
  
* Skill effects are subject to change without prior warning.  
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* Skill effects are subject to change without prior warning.
 +
|}
  
== BONUS Monsters ==
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== Bonus Monsters ==
Keep an eye out for BONUS Monsters!  
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'''Keep an eye out for Bonus Monsters!'''
  
Sometimes, a monster with a colored BONUS logo will appear in battle.  
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Sometimes, a monster with a colored BONUS logo will appear in battle.
These enemies offer special BONUSES.  
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<br>These enemies offer special bonuses.  
  
Red: Bonus BT Pts!  
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{{font color|red|Red:}} Additional BT Pts!
Yellow: Bonus Shields!  
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<br>{{font color|yellow|Yellow:}} Additional reward items!
Blue: Bonus EXP!  
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<br>{{font color|blue|Blue:}} Additional EXP!
  
The more BONUS Monsters you destroy, the more bonuses you get.  
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The more Bonus Monsters you destroy, the more bonuses you get.
If they show up, take them down!  
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<br>If they show up, take them down!
  
Also, some of these BONUS Monsters have the ability to attack ALL of your units at once.  
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Also, some of these Bonus Monsters have the ability to attack all of your units at once.
Their Wait Meter circle will change before they attack, destroy these enemies first!  
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<br>Their Wait Meter circle will change before they attack, destroy these enemies first!
  
 
== Floors ==
 
== Floors ==
Fanta Tactics consists of 50 Floors.  
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'''Fanta Tactics consists of 50 Floors.'''
  
There is a Floor Boss on every floor.  
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There is a Floor Boss on every floor.
Floor Bosses will appear after you reach the amount of BT Pts necessary.  
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<br>Floor Bosses will appear after you reach the amount of BT Pts necessary.
These bosses must be destroyed for you to move on to the next floor.  
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<br>These bosses must be destroyed for you to move on to the next floor.
While a Floor Boss battle is active, you cannot fight normal battles.  
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<br>While a Floor Boss battle is active, you cannot fight normal battles.
  
* You can re-challenge bosses even after the Boss Battle has ended.  
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* You can re-challenge bosses even after the Boss Battle has ended.
* For your second battle, any and all monsters destroyed in the first time through will NOT reappear and Boss HP will NOT be restored.  
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* For your second battle, any and all monsters destroyed in the first time through will NOT reappear and Boss HP will NOT be restored.
  
After the 50th Floor, looping EX Floors will become available.  
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After the 50th Floor, looping EX Floors will become available.
Same as normal floors, Floor Bosses will appear once BT Pt requirements are met.  
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<br>Same as normal floors, Floor Bosses will appear once BT Pt requirements are met.
  
== BT Points ==
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== BT Pts ==
Gain BT Pts by fighting battles.
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'''Gain BT Pts by fighting battles.'''
  
 
Victories earn you loads of BT Pts.
 
Victories earn you loads of BT Pts.
Failed battles will also net you some BT Pts (much less) if you have destroyed at least one enemy.
+
<br>Failed battles will also net you some BT Pts (much less) if you have destroyed at least one enemy.
  
 
You can increase the number of BT Pts you get by using damage items!
 
You can increase the number of BT Pts you get by using damage items!
  
 
== Overkill ==
 
== Overkill ==
Get an Overkill bonus by dealing more damage than the monster's remaining HP!
+
'''Get an Overkill bonus by dealing more damage than the monster's remaining HP!'''
  
 
Overkill bonuses depend on the amount of Overkill damage you do.
 
Overkill bonuses depend on the amount of Overkill damage you do.
The more damage, the greater the bonus!
+
<br>The more damage, the greater the bonus!
Combos are especially effective for doing extra damage!
+
<br>Combos are especially effective for doing extra damage!
  
* Initial damage done by damage items is not included in Overkill bonuses.
+
Initial damage done by damage items is not included in Overkill bonuses.
  
 
== Event Items ==
 
== Event Items ==
Use special items to get the edge!  
+
'''Use special items to get the edge!'''
  
== Restore Items ==
+
=== Restore Items ===
 
Restore items can be used to MAX your CP.
 
Restore items can be used to MAX your CP.
After a defeat, it can also be used to continue the battle with your Squads and HP restored.
+
<br>After a defeat, it can also be used to continue the battle with your Squads and HP restored.
The enemy's HP will not be restored.
+
<br>The enemy's HP will not be restored.
 
* The MAX CP is 6.
 
* The MAX CP is 6.
 
* Using a restore item to restore CP will not bring your CP over 6.
 
* Using a restore item to restore CP will not bring your CP over 6.
  
== Damage Items ==
+
=== Damage Items ===
 
Using damage items increases the amount of BT PTs you get for 5 battles.
 
Using damage items increases the amount of BT PTs you get for 5 battles.
Damage items also deal damage to all enemy monsters at the beginning of the battle for 5 battles.
+
<br>Damage items also deal damage to all enemy monsters at the beginning of the battle for 5 battles.
 
* Failed battles are included in the battle count.
 
* Failed battles are included in the battle count.
 
* Continuing does not count as an extra battle.
 
* Continuing does not count as an extra battle.
 
* Initial damage done by damage items is not included in Overkill bonuses.
 
* Initial damage done by damage items is not included in Overkill bonuses.
  
== Bonus Items ==
+
=== Reward Items ===
Bonus items can be exchanged for items and even reward units.
+
Reward items can be exchanged for items and even reward units.
You can get bonus items by defeating enemies in battle.
+
<br>You can get reward items by defeating enemies in battle.
Failed battles will also net you some bonus items (much less) if you have destroyed at least one enemy.
+
<br>Failed battles will also net you some reward items (much less) if you have destroyed at least one enemy.
Bonus items can be traded by tapping the Exchange button on the event page.
+
<br>Reward items can be traded by tapping the Exchange button on the event page.
  
* Bonus item rewards will be sent to your Inbox.
+
Reward item rewards will be sent to your Inbox.
  
== Bonus Item Exchange ==
+
== Reward Item Exchange ==
Collect bonus items and exchange them for items and even special units.
+
'''Collect reward items and exchange them for items and even special units.'''
 +
 
 +
=== Daily Item ===
 +
Some items will only be available to trade for one day. They are marked with a Today! icon.
 +
<br>Daily items will be refreshed at 4:00 AM PST/PDT each day.
 +
<br>Daily items from the previous day will no longer be available past 4:00 AM PST/PDT.
  
 
=== Exchange Cost ===
 
=== Exchange Cost ===
This is the number of bonus items needed to trade in for an item.  
+
This is the number of reward items needed to trade in for an item.
You will not be able to make the exchange without the necessary Shields.  
+
<br>You will not be able to make the exchange without the necessary Shields.
  
 
=== Exchange Left ===
 
=== Exchange Left ===
Some items and units have a limit to the number of times they can be traded for.  
+
Some items and units have a limit to the number of times they can be traded for.
When the number of exchanges left hits 0, you will no longer be able to trade for that item.  
+
<br>When the number of exchanges left hits 0, you will no longer be able to trade for that item.
  
 
=== Floor Requirement ===
 
=== Floor Requirement ===
 
Some rewards require that you reach a certain floor before you can trade for them.  
 
Some rewards require that you reach a certain floor before you can trade for them.  
You will not be able to make the exchange without meeting the necessary Floor requirement.  
+
<br>You will not be able to make the exchange without meeting the necessary Floor requirement.
  
 
=== Availability ===
 
=== Availability ===
There is a deadline to trade in your bonus items.  
+
There is a deadline to trade in your reward items.  
Once the deadline has passed, you will no longer be able to trade in your Shields.  
+
<br>Once the deadline has passed, you will no longer be able to trade in your Shields.
  
* The above requirements must be met to make bonus item exchanges.  
+
* The above requirements must be met to make reward item exchanges.
  
=== Daily Item ===
+
Reward item rewards will be sent to your Inbox.
Some items will only be available to trade for one day. They are marked with a Today! icon.
+
Daily items will be refreshed at 4:00 AM PST/PDT each day.
+
Daily items from the previous day will no longer be available past 4:00 AM PST/PDT.
+
 
+
* Bonus item rewards will be sent to your Inbox.
+
  
 
== Floor Rewards ==
 
== Floor Rewards ==
TEAM UP! Beat the clock and get BETTER REWARDS!  
+
'''TEAM UP! Beat the clock and get BETTER REWARDS!'''
  
 
In Fanta Tactics the 50 Floors are divided into 5 Brackets, 1 Bracket = 10 Floors.
 
In Fanta Tactics the 50 Floors are divided into 5 Brackets, 1 Bracket = 10 Floors.
Every 10th Floor is a target floor.
+
<br>Every 10th Floor is a target floor.
Clear the target floor within the time limit and you may get a higher level reward.
+
<br>Clear the target floor within the time limit and you may get a higher level reward.
The more people who clear the designated bracket, the better the rewards.
+
<br>The more people who clear the designated bracket, the better the rewards.
If you do not clear a bracket within the given time limit, you will only receive the lowest possible reward for that bracket.
+
<br>If you do not clear a bracket within the given time limit, you will only receive the lowest possible reward for that bracket.
  
 
* It may take up to 3 hours after the time limit has ended for rewards to be sent.
 
* It may take up to 3 hours after the time limit has ended for rewards to be sent.
Line 419: Line 431:
 
* If you clear the designated bracket after the time limit for it has ended, you will still get the lowest level reward.
 
* If you clear the designated bracket after the time limit for it has ended, you will still get the lowest level reward.
  
== Floor Bracket Rankings ==
 
High Score Rewards are given to players who rank highest in each bracket.
 
 
Get ranked by the highest number of BT Pts you earn in ONE battle for each bracket within the designated time limit.
 
The higher your score, the higher your rank.
 
 
You can check your rank per bracket by tapping a certain bracket from the Check Progress section.
 
Rankings will stop updating once the time limit has ended.
 
You can only check your rank for one designated floor bracket at a time.
 
Top rankers will take home the goods!
 
  
* As it may take some time for Rankings to update, there may be some discrepancy between what is shown on the Ranking page and the actual, final player rankings.
+
= Previous Tactics Events =
* Changes to player rankings may take up to 30 minutes to update.
+
<tabber>
 +
2018 Events =
 +
{| class="wikitable sortable" style="text-align:center;"
 +
|-
 +
! Event !! Start Date !! End Date !! Rank !! Item<br>Exchange
 +
|-
 +
| {{LinkBanner|Liars & Lullabies}} || 05/22/2018 || 05/28/2018 || {{LinkIcon|Queen_Nightmare}} || {{LinkIcon|Fyb}}
 +
|-
 +
| {{LinkBanner|Winter's End}} || 03/06/2018 || 03/12/2018 || {{LinkIcon|Fikinia}} || {{LinkIcon|Ops}}
 +
|}
  
== Final Rankings ==
+
|-|
High Score Rewards are given to players who rank highest in each bracket.
+
2017 Events =
 +
{| class="wikitable sortable" style="text-align:center;"
 +
|-
 +
! Event !! Start Date !! End Date !! Rank !! Item<br>Exchange
 +
|-
 +
| {{LinkBanner|Tenets of Service}} || 04/17/2017 || 04/20/2016 || {{LinkIcon|Cutlerya}} || {{LinkIcon|Elsies}}
 +
|-
 +
| {{LinkBanner|Scent of Spring}} || 03/03/2017 || 03/09/2016 || {{LinkIcon|Basille}} || {{LinkIcon|Dianthia}}
 +
|-
 +
| {{LinkBanner|Wyverns on High}} || 01/16/2017 || 01/19/2016 || {{LinkIcon|Jette}} || {{LinkIcon|Tanis}}
 +
|-
 +
|}
  
Get ranked by the highest number of BT Pts you earn in ONE battle for each bracket within the designated time limit.
+
|-|
The higher your score, the higher your rank.
+
2016 Events =
 +
{| class="wikitable sortable" style="text-align:center;"
 +
|-
 +
! Event !! Start Date !! End Date !! Rank !! Item<br>Exchange
 +
|-
 +
| {{LinkBanner|City of Perdition}} || 10/18/2016 || 10/21/2016 || {{LinkIcon|Eristo}} || {{LinkIcon|Astalan}}
 +
|-
 +
| {{LinkBanner|Witches' Brew}} || 07/12/2016 || 07/15/2016 || {{LinkIcon|Litha}} || {{LinkIcon|Sistina}}
 +
|-
 +
| {{LinkBanner|Vengeance's Dark Wings}} || 05/20/2016 || 05/23/2016 || {{LinkIcon|Schwert}} || {{LinkIcon|Akis}}
 +
|-
 +
| {{LinkBanner|Touched by Temptation}} || 03/22/2016 || 03/25/2016 || {{LinkIcon|Auriel}} || {{LinkIcon|Theodosia}}
 +
|-
 +
| {{LinkBanner|To Catch a King}} || 01/25/2016 || 01/28/2016 || {{LinkIcon|Gokasinensen}} || {{LinkIcon|Dashinben}}
 +
|-
 +
|}
  
You can check your rank per bracket by tapping a certain bracket from the Check Progress section.
+
|-|
Rankings will stop updating once the time limit has ended.
+
2015 Events =
You can only check your rank for one designated floor bracket at a time.
+
{| class="wikitable sortable" style="text-align:center;"
Top rankers will take home the goods!
+
|-
 +
! Event !! Start Date !! End Date !! Rank !! Item<br>Exchange
 +
|-
 +
| {{LinkBanner|Fall From Grace}} || 09/07/2015 || 09/10/2015 || {{LinkIcon|Angelina}} || {{LinkIcon|Mireen}}
 +
|-
 +
| {{LinkBanner|In the Cards}} || 06/25/2015 || 06/28/2015 || {{LinkIcon|The_World}} || {{LinkIcon|Judgement}}
 +
|-
 +
| {{LinkBanner|Heavens Reach}} || 04/16/2015 || 04/20/2015 || {{LinkIcon|Margarethe}} || {{LinkIcon|Lenis}}
 +
|-
 +
| {{LinkBanner|On Ghostly Sails}} || 03/26/2015 || 03/30/2015 || {{LinkIcon|Menulis}} || {{LinkIcon|Vivere}}
 +
|-
 +
|}
 +
</tabber>
  
* As it may take some time for Rankings to update, there may be some discrepancy between what is shown on the Ranking page and the actual, final player rankings.
+
[[Category:Events]]
* Changes to player rankings may take up to 30 minutes to update.
+

Latest revision as of 09:21, 16 October 2018

Contents

[edit] Event Info

Fanta Tactics Events are events where you form Squads and Teams to battle to the top!
Clear the floors for BT Pts and rewards!

You can form Teams after building your Squads by pressing the Form Team button at the top of the event page. Players will be put in teams automatically in the order they press the Form Team button.
Teams will disband after 10 battles.

Teams consist of your three Squads, the First Squads of your 2 teammates, and the First Squad of one available ally. The First Squads of your teammates that come to your aid will be determined upon joining the team.
Any changes to your First Squad formations after joining the team will not be applied to other members' teams.

Only allies fulfilling the following requirements can come to your aid:

  • Event participant
  • First Squad is assembled
  • Last login is within the past hour
  • NOT a member of your current team

Fighting battles uses CP.
One CP is restored every 10 minutes.
CP can be restored instantly by using Time Elixirs or Tonic items.
Each Tonic item will restore all CP.

  • There is a limit to the number of Time Elixirs you can use.
    • Limit resets each day at certain intervals.

Winning battles will earn you BT PTs and Reward Items.
Earning enough BT PTs will bring out a Floor Boss.
Defeat the Floor Boss to rise to the next floor.
Trade Reward Items for amazing rewards.

  • Items obtained from exchanging Reward Items will be sent to your Inbox.

[edit] Special Units

Special units are units that offer bonuses during a Fanta Tactics event.

Special units in your Squad receive the following bonuses:

  1. a higher drop rate for reward items
  2. increase in ATK power and HP during battles

The higher the rarity of the special unit, the higher the stat boost.
Ally and teammate special units will also receive a stat boost when added to your First Squad.

  • Higher drop rate for reward items will not be applied to ally and teammate special units.
  • Drop rate for reward items after a victory will be determined by the single highest rarity special unit in your own squads.

[edit] Squads

You can assemble up to three squads. All three squads will be present in your battles.

Each Squad consists of 6 units with no deploy cost limit.
Squad One is sent to assist teammates and allies in their battles.
The formation of Squad One that is sent to teammates and allies is set when you join a team.
Any changes you make to your first squad after joining a team will not be applied to your teammates or allies.

The ATK, HP, Wait Time, Type, and Skill of your Squads are determined by the units you include.

For example, if you use units with fast speeds, the wait time after attacking becomes shorter.

Squad Type(Melee, Missile, or Magic) is the type there are the most units of in the squad.

  • If there is a tie, then your leader unit's attack type determines the Squad Type.

Using Attack Type Matchups to your advantage is vital to success in the Fanta Tactics event.

Find information on Squad Skills in the Squad Skills section.

[edit] Teams

Teams consist of 3 members. Once 3 members have assembled, the battles will automatically begin.

Press the Form Team button on the event page to join or create a team.

  • Whether you create a new team or join a team looking for members is determined when you press the button.

Team formation takes up to 60 seconds.
Battle begins automatically if 3 players are found.
If after 30 seconds 3 players are not found, the player at the top of the team list can press the Form Team button and 2 options will appear - FORM and WAIT. If FORM is chosen, NPCs are added to any open slots and battle will begin. If WAIT is chosen, an additional 30 seconds is given to wait for players to join. After the 30 seconds pass, NPCs are added to any open slots and battle will begin.

Teams are automatically disbanded after 10 battles.

  • Failed battles are included in the battle count.
  • Continuing a battle does not count as an extra battle.

The Form Team button will only be available once you form your First Squad. NPCs are picked randomly. Names are NPC-A through NPC-Z and NPC-AA through NPC-AN. ATK power of NPC squads is determined by your squads and teammate's squads.


[edit] Battles

Fighting battles uses CP.


One CP is restored every 10 minutes.

CP can be restored instantly by using Time Elixirs or Ethereal Plasma. ・Each Time Elixir restores 1 CP. ・Each Tonic item restores all CP.

  • There is a limit to the number of Time Elixirs you can use.
    • Limit resets each day at certain intervals.
  • The MAX CP is 6. Using an item to restore CP will not bring your CP over 6.

There are 2 types of battles: Normal Battles and Boss Battles. In both, victory is yours when all enemy monsters are defeated. A victory earns you BT Pts, an Overkill Bonus, Imperial Shields, and EXP for the units you used.

Failed battles also give (much smaller) bonuses if at least one enemy monster was defeated.

Battles can be continued by using Potions or Tonic items which heal all the HP of your squads.

  • There is a limit to the number of Potions you can use.
    • Limit resets each day at certain intervals.

Boss battles can be challenged again using CP, even if you choose not to continue with Potions or tonic items. Defeated monsters will NOT reappear and Boss HP will NOT be restored.

Master Squad Skills, Attack Type Matchups, and Combos to rise to the top! Find more information in the specific sections.


[edit] Combat in Battles

Tactics Rule 1.jpg

Targeting is not necessary to attack monsters.

[edit] AUTO MODE

Auto Mode can be switched on and off during battles. In a Auto Mode, attacking monsters is automatically done. You can still target specific monsters manually.

  • Combo attacks may sometimes be set off if your squads have no wait time.
  • If a Squad Skill is available, it will be used immediately.
  • Auto Mode may not always be the most strategic choice.

[edit] Attack Type Matchups

Tactics Rule 2.jpg

[edit] Good Matchups

In a good matchup, your unit will do 1.5x its normal damage against the enemy unit. Example: Magic units (staff icon) do 1.5x damage to Melee units (sword icon).

[edit] Bad Matchups

In a bad matchup, your unit will do 0.5x its normal damage against the enemy unit. Example: Magic units (staff icon) do 0.5x damage to Missile units (bow icon).

  • Against a unit of the same type, your unit will deal normal damage.
  • Enemy unit damage is also affected by attack type matchups.

[edit] Combo Attacks

Tactics Rule 3.jpg

In Fanta Tactics, special Combo Attacks can be used.

You can use Combo Attacks by tapping ready (no wait time) units in a row.
Combos reach a MAX of 6 attacks.
The higher the combo, the greater the damage to enemies.
Combo attacks will continue to hit the same enemy even if its HP is reduced to zero.

  • Active Squad Skills cannot be used in Combo Attacks.
  • Passive Squad Skills may sometimes be used in Combo Attacks.
  • Multiple attack skills used in combos are counted as one attack.

[edit] Squad Skills

Squad Skills can be activated during battles in a Fanta Tactics event.

You can choose one skill per Squad.
Depending on the units you use, it may be possible for you to choose from several skills.
To pick what skill you want to use, tap the Edit Squad button, then choose the unit whose skill you want to use and then tap Edit.
The units in your Squad will determine the Squad Skills, requirements, and effect sizes (S, M, L, XL).

There are two types of Squad Skills: Active and Passive

[edit] Active Skills

You choose when you use these skills.
You must meet the necessary requirements before using these skills.

[edit] Passive Skills

These skills trigger automatically.
You must meet the necessary requirements before using these skills.

  • Skills may have the same name (Poison, Knockback, Blink, etc.), but different types and requirements.

[edit] Squad Skill Hint

Try combining units with the same speeds, types, or rarities!
Use higher rarity units for more effect!

[edit] Skill Types

see Skill Types

[edit] Area Attack

Damages all enemies.

[edit] Poison

Poisons one enemy. Enemy will receive poison damage for a set number of enemy moves.

[edit] Acid Storm

Poisons all enemies. Enemies will receive poison damage for a set number of enemy moves.

[edit] Slow

Slows all enemies until next move.

[edit] Knockback

Slows one enemy until next move.

[edit] Attack Boost

Boost team's ATK until next move.

[edit] Last Stand

Boosts your ATK for a set number of moves.

[edit] Joined by Fate

Increases your ATK.

[edit] Double Attack

Hit one enemy 2 times.

[edit] Triple Attack

Hit one enemy 3 times.

[edit] Quad Attack

Hit one enemy 4 times.

[edit] Penta Attack

Hit one enemy 5 times.

[edit] Critical Shot

Ignores attack type of single enemy for one hit.

[edit] Scatter Shot

Ignores attack type of all enemies, hits random enemy for a number of hits.

[edit] Drain Attack

Heals HP depending on damage dealt.

[edit] Sprint

Reduces your Wait time for a number of moves.

[edit] Speed Order

Reduces team's Wait time for a number of moves.

[edit] Indomitable

Reduces damage you receive for a number of moves.

[edit] Defense Order

Reduces damage your team receives for a number of moves.

[edit] Incinerate

Ignites a single enemy. Enemy will receive fire damage for a set number of friendly moves.

[edit] Fire Storm

Ignites all enemies. Enemies will receive fire damage for a set number of friendly moves.

[edit] Armor Break

Reduces DEF of single enemy for a number of attacks.

[edit] Meltdown

Reduces DEF of all enemies for a number of attacks.

[edit] Nerve Strike

Reduces ATK of one enemy for a number of enemy moves.

[edit] Chain Lightning

Reduces ATK of all enemies for a number of enemy moves.

[edit] Stone Breath

Freezes Wait Meter of all enemies for a time.

[edit] Stone Shot

Freezes Wait Meter of one enemy for a time.

[edit] Snipe

Gives a slight chance for a critical hit. No effect on bosses.

[edit] Blood Pact

Boosts your ATK.

[edit] Angelic Aura

Protects allies from one attack.

[edit] Iron Wall

Protects you from one attack.

[edit] Riposte

Reflects damage when attacked.

[edit] Blink

Protects you from one attack and slows enemy.

[edit] Hex

Hits one enemy- damage depends on its remaining HP.

[edit] Taunt

Forces enemy to lock on and reduces its damage.

[edit] Life Boost

Increases your HP.

[edit] Maiden Charm

Heals your HP.

[edit] Goddess Charm

Heals ally HP.

[edit] Life Boost

Increases your HP.

  • Skill effects are subject to change without prior warning.

[edit] Bonus Monsters

Keep an eye out for Bonus Monsters!

Sometimes, a monster with a colored BONUS logo will appear in battle.
These enemies offer special bonuses.

Red: Additional BT Pts!
Yellow: Additional reward items!
Blue: Additional EXP!

The more Bonus Monsters you destroy, the more bonuses you get.
If they show up, take them down!

Also, some of these Bonus Monsters have the ability to attack all of your units at once.
Their Wait Meter circle will change before they attack, destroy these enemies first!

[edit] Floors

Fanta Tactics consists of 50 Floors.

There is a Floor Boss on every floor.
Floor Bosses will appear after you reach the amount of BT Pts necessary.
These bosses must be destroyed for you to move on to the next floor.
While a Floor Boss battle is active, you cannot fight normal battles.

  • You can re-challenge bosses even after the Boss Battle has ended.
  • For your second battle, any and all monsters destroyed in the first time through will NOT reappear and Boss HP will NOT be restored.

After the 50th Floor, looping EX Floors will become available.
Same as normal floors, Floor Bosses will appear once BT Pt requirements are met.

[edit] BT Pts

Gain BT Pts by fighting battles.

Victories earn you loads of BT Pts.
Failed battles will also net you some BT Pts (much less) if you have destroyed at least one enemy.

You can increase the number of BT Pts you get by using damage items!

[edit] Overkill

Get an Overkill bonus by dealing more damage than the monster's remaining HP!

Overkill bonuses depend on the amount of Overkill damage you do.
The more damage, the greater the bonus!
Combos are especially effective for doing extra damage!

Initial damage done by damage items is not included in Overkill bonuses.

[edit] Event Items

Use special items to get the edge!

[edit] Restore Items

Restore items can be used to MAX your CP.
After a defeat, it can also be used to continue the battle with your Squads and HP restored.
The enemy's HP will not be restored.

  • The MAX CP is 6.
  • Using a restore item to restore CP will not bring your CP over 6.

[edit] Damage Items

Using damage items increases the amount of BT PTs you get for 5 battles.
Damage items also deal damage to all enemy monsters at the beginning of the battle for 5 battles.

  • Failed battles are included in the battle count.
  • Continuing does not count as an extra battle.
  • Initial damage done by damage items is not included in Overkill bonuses.

[edit] Reward Items

Reward items can be exchanged for items and even reward units.
You can get reward items by defeating enemies in battle.
Failed battles will also net you some reward items (much less) if you have destroyed at least one enemy.
Reward items can be traded by tapping the Exchange button on the event page.

Reward item rewards will be sent to your Inbox.

[edit] Reward Item Exchange

Collect reward items and exchange them for items and even special units.

[edit] Daily Item

Some items will only be available to trade for one day. They are marked with a Today! icon.
Daily items will be refreshed at 4:00 AM PST/PDT each day.
Daily items from the previous day will no longer be available past 4:00 AM PST/PDT.

[edit] Exchange Cost

This is the number of reward items needed to trade in for an item.
You will not be able to make the exchange without the necessary Shields.

[edit] Exchange Left

Some items and units have a limit to the number of times they can be traded for.
When the number of exchanges left hits 0, you will no longer be able to trade for that item.

[edit] Floor Requirement

Some rewards require that you reach a certain floor before you can trade for them.
You will not be able to make the exchange without meeting the necessary Floor requirement.

[edit] Availability

There is a deadline to trade in your reward items.
Once the deadline has passed, you will no longer be able to trade in your Shields.

  • The above requirements must be met to make reward item exchanges.

Reward item rewards will be sent to your Inbox.

[edit] Floor Rewards

TEAM UP! Beat the clock and get BETTER REWARDS!

In Fanta Tactics the 50 Floors are divided into 5 Brackets, 1 Bracket = 10 Floors.
Every 10th Floor is a target floor.
Clear the target floor within the time limit and you may get a higher level reward.
The more people who clear the designated bracket, the better the rewards.
If you do not clear a bracket within the given time limit, you will only receive the lowest possible reward for that bracket.

  • It may take up to 3 hours after the time limit has ended for rewards to be sent.
  • Bracket rewards will be sent to your Inbox when you open the event page AFTER rankings have been finalized.
  • Players who clear the designated bracket after the time limit has ended will not be included in the clear count.
  • If you clear the designated bracket after the time limit for it has ended, you will still get the lowest level reward.


[edit] Previous Tactics Events

Event Start Date End Date Rank Item
Exchange
Liars & Lullabies banner.png
Liars & Lullabies
05/22/2018 05/28/2018 Queen Nightmare icon.png
11★ Queen_Nightmare
Fyb icon.png
11★ Fyb
Winter's End banner.png
Winter's End
03/06/2018 03/12/2018 Fikinia icon.png
11★ Fikinia
Ops icon.png
11★ Ops

Event Start Date End Date Rank Item
Exchange
Tenets of Service release banner.png
Tenets of Service
04/17/2017 04/20/2016 Cutlerya icon.png
11★ Cutlerya
Elsies icon.png
11★ Elsies
Scent of Spring release banner.png
Scent of Spring
03/03/2017 03/09/2016 Basille icon.png
11★ Basille
Dianthia icon.png
11★ Dianthia
Wyverns on High release banner.png
Wyverns on High
01/16/2017 01/19/2016 Jette icon.png
11★ Jette
Tanis icon.png
11★ Tanis

Event Start Date End Date Rank Item
Exchange
City of Perdition release banner.png
City of Perdition
10/18/2016 10/21/2016 Eristo icon.png
10★ Eristo
Astalan icon.png
10★ Astalan
Witches' Brew release banner.png
Witches' Brew
07/12/2016 07/15/2016 Litha icon.png
10★ Litha
Sistina icon.png
10★ Sistina
Vengeance's Dark Wings release banner.png
Vengeance's Dark Wings
05/20/2016 05/23/2016 Schwert icon.png
10★ Schwert
Akis icon.png
9★ Akis
Touched by Temptation release banner.png
Touched by Temptation
03/22/2016 03/25/2016 Auriel icon.png
10★ Auriel
Theodosia icon.png
9★ Theodosia
To Catch a King release banner.png
To Catch a King
01/25/2016 01/28/2016 Gokasinensen icon.png
10★ Gokasinensen
Dashinben icon.png
9★ Dashinben

Event Start Date End Date Rank Item
Exchange
Fall From Grace release banner.png
Fall From Grace
09/07/2015 09/10/2015 Angelina icon.png
9★ Angelina
Mireen icon.png
8★ Mireen
In the Cards release banner.png
In the Cards
06/25/2015 06/28/2015 The World icon.png
9★ The_World
Judgement icon.png
8★ Judgement
Heavens Reach release banner.png
Heavens Reach
04/16/2015 04/20/2015 Margarethe icon.png
8★ Margarethe
Lenis icon.png
8★ Lenis
On Ghostly Sails release banner.png
On Ghostly Sails
03/26/2015 03/30/2015 Menulis icon.png
8★ Menulis
Vivere icon.png
8★ Vivere

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