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− | <div style="float:right; clear:both; margin-left:0.5em;">__TOC__</div>
| + | http://www.fantasicawiki.com/wiki/Category:Arena |
− | | + | |
− | Certain events ([[Battle Arena]] and [[Guild Battle]]) make use of units arena skills, instead of their normal unit skills.
| + | |
− | == Acid Rain ==
| + | |
− | Inflicts a poison-like state on multiple units. Affected units take damage whenever they attack for a set number of turns.
| + | |
− | {{Arena_Skill|Acid Rain}}
| + | |
− | | + | |
− | == Angelic Aura ==
| + | |
− | Makes team immune to negative effects for a certain amount of time.
| + | |
− | {{Arena_Skill|Angelic Aura}}
| + | |
− | | + | |
− | == Backstab ==
| + | |
− | Inflicts increased damage on the farthest enemy unit.
| + | |
− | {| class="wikitable"
| + | |
− | |-
| + | |
− | ! Skill Lvl !! Procing rate !! Damage
| + | |
− | |-
| + | |
− | | 1 || 30% || 120%
| + | |
− | |-
| + | |
− | | 2 || 30% || 125%
| + | |
− | |-
| + | |
− | | 3 || 30% || 130%
| + | |
− | |-
| + | |
− | | 4 || 30% || 135%
| + | |
− | |-
| + | |
− | | 5 || 30% || 140%
| + | |
− | |-
| + | |
− | | 6 || 30% || 145%
| + | |
− | |-
| + | |
− | | 7 || 30% || 150%
| + | |
− | |-
| + | |
− | |}
| + | |
− | {{Arena_Skill|Backstab}}
| + | |
− | | + | |
− | == Bale Storm ==
| + | |
− | Deals damage to target. May also inflict Balefire on target and surrounding units.
| + | |
− | {{Arena_Skill|Bale Storm}}
| + | |
− | | + | |
− | == Balefire ==
| + | |
− | Curses enemy target. Cursed units suffer fire damage every turn and both poison and fire damage on their turns.
| + | |
− | {{Arena_Skill|Balefire}}
| + | |
− | | + | |
− | == Berserk ==
| + | |
− | {{Arena_Skill|Berserk}}
| + | |
− | | + | |
− | == Blink ==
| + | |
− | Whenever this unit receives damage from a melee unit, it has a set chance to nullify that damage and slow the attacking melee unit for a set number of turns.
| + | |
− | {{Arena_Skill|Blink}}
| + | |
− | | + | |
− | == Blood Pact ==
| + | |
− | Inflicts greater damage as the attacking unit's HP decreases (lower health means more damage). Does not activate if HP of attacking unit is full.
| + | |
− | {{Arena_Skill|Blood Pact}}
| + | |
− | | + | |
− | == Chain Lightning ==
| + | |
− | Deals damage to all enemy units on field, while stunning them for a length of time.
| + | |
− | {{Arena_Skill|Chain Lightning}}
| + | |
− | | + | |
− | == Critical Shot ==
| + | |
− | Inflicts massive damage and ignores defensive skills.
| + | |
− | {| class="wikitable"
| + | |
− | |-
| + | |
− | ! Skill Lvl !! Procing rate !! Damage
| + | |
− | |-
| + | |
− | | 1 || 20% || 120%
| + | |
− | |-
| + | |
− | | 2 || 20% || 140%
| + | |
− | |-
| + | |
− | | 3 || 20% || 160%
| + | |
− | |-
| + | |
− | | 4 || 20% || 180%
| + | |
− | |-
| + | |
− | | 5 || 20% || 200%
| + | |
− | |-
| + | |
− | | 6 || 20% || 220%
| + | |
− | |-
| + | |
− | | 7 || 20% || 250%
| + | |
− | |-
| + | |
− | |}
| + | |
− | {{Arena_Skill|Critical Shot}}
| + | |
− | | + | |
− | == Dark Nexus ==
| + | |
− | Deals damage to target and surrounding units. Also reduces a percentage of the enemy team's remaining HP.
| + | |
− | {{Arena_Skill|Dark Nexus}}
| + | |
− | | + | |
− | == Defense Order ==
| + | |
− | All friendly units take less damage for a set number of turns.
| + | |
− | {| class="wikitable"
| + | |
− | |-
| + | |
− | ! Skill Lvl !! Procing rate !! Damage received !! Duration
| + | |
− | |-
| + | |
− | | 1 || 25% || 95% || 10 turns
| + | |
− | |-
| + | |
− | | 2 || 25% || 90% || 10 turns
| + | |
− | |-
| + | |
− | | 3 || 25% || 85% || 10 turns
| + | |
− | |-
| + | |
− | | 4 || 25% || 80% || 10 turns
| + | |
− | |-
| + | |
− | | 5 || 25% || 75% || 10 turns
| + | |
− | |-
| + | |
− | | 6 || 25% || 70% || 10 turns
| + | |
− | |-
| + | |
− | | 7 || 25% || 65% || 10 turns
| + | |
− | |-
| + | |
− | |}
| + | |
− | {{Arena_Skill|Defense Order}}
| + | |
− | | + | |
− | == Double Attack ==
| + | |
− | Allows your unit to hit twice. However, this also reduces the damage dealt by each hit.
| + | |
− | {| class="wikitable"
| + | |
− | |-
| + | |
− | ! Skill Lvl !! Procing rate !! Damage per Hit !! Total damage
| + | |
− | |-
| + | |
− | | 1 || 25% || 60% || 120%
| + | |
− | |-
| + | |
− | | 2 || 25% || 65% || 130%
| + | |
− | |-
| + | |
− | | 3 || 25% || 70% || 140%
| + | |
− | |-
| + | |
− | | 4 || 25% || 75% || 150%
| + | |
− | |-
| + | |
− | | 5 || 25% || 80% || 160%
| + | |
− | |-
| + | |
− | | 6 || 25% || 85% || 170%
| + | |
− | |-
| + | |
− | | 7 || 25% || 90% || 180%
| + | |
− | |-
| + | |
− | |}
| + | |
− | {{Arena_Skill|Double Attack}}
| + | |
− | | + | |
− | == Drain Attack ==
| + | |
− | Attack inflicts 1/2 damage, but unit is healed for that same amount.
| + | |
− | {| class="wikitable"
| + | |
− | |-
| + | |
− | ! Skill Lvl !! Procing rate !! Damage
| + | |
− | |-
| + | |
− | | 1 || 20% || 50%
| + | |
− | |-
| + | |
− | | 2 || 25% || 50%
| + | |
− | |-
| + | |
− | | 3 || 28% || 50%
| + | |
− | |-
| + | |
− | | 4 || 30% || 50%
| + | |
− | |-
| + | |
− | | 5 || 35% || 50%
| + | |
− | |-
| + | |
− | | 6 || 40% || 50%
| + | |
− | |-
| + | |
− | | 7 || 45% || 50%
| + | |
− | |-
| + | |
− | |}
| + | |
− | {{Arena_Skill|Drain Attack}}
| + | |
− | | + | |
− | == Fire Storm ==
| + | |
− | Deals damage to target and surrounding units. May ignite damaged units. Ignited units take damage EVERY turn.
| + | |
− | {{Arena_Skill|Fire Storm}}
| + | |
− | | + | |
− | == Frenzy ==
| + | |
− | Units under this effect will attack seven times on their turn.
| + | |
− | {{Arena_Skill|Frenzy}}
| + | |
− | | + | |
− | == Gravity Pulse ==
| + | |
− | Reduces target HP by a percentage.
| + | |
− | {{Arena_Skill|Gravity Pulse}}
| + | |
− | | + | |
− | == Hex ==
| + | |
− | {{Arena_Skill|Hex}}
| + | |
− | | + | |
− | == Incinerate ==
| + | |
− | Sets target aflame. The burning target takes damage every turn. <br>
| + | |
− | (different from poison, which gives damage only when poisoned units taking move)
| + | |
− | {| class="wikitable"
| + | |
− | |-
| + | |
− | ! Skill Lvl !! Procing rate !! Damage !! Duration
| + | |
− | |-
| + | |
− | | 1 || 25% || 3% || 7 turns
| + | |
− | |-
| + | |
− | | 2 || 25% || 4% || 7 turns
| + | |
− | |-
| + | |
− | | 3 || 25% || 5% || 7 turns
| + | |
− | |-
| + | |
− | | 4 || 25% || 6% || 7 turns
| + | |
− | |-
| + | |
− | | 5 || 25% || 7% || 7 turns
| + | |
− | |-
| + | |
− | | 6 || 25% || 9% || 7 turns
| + | |
− | |-
| + | |
− | | 7 || 25% || 10% || 7 turns
| + | |
− | |-
| + | |
− | |}
| + | |
− | {{Arena_Skill|Incinerate}}
| + | |
− | | + | |
− | == Iron Wall ==
| + | |
− | When attacked, will completely negate all damage caused by the attack. Any procing effect will still occur.
| + | |
− | {| class="wikitable"
| + | |
− | |-
| + | |
− | ! Skill Lvl !! Procing rate
| + | |
− | |-
| + | |
− | | 1 || 5%
| + | |
− | |-
| + | |
− | | 2 || 10%
| + | |
− | |-
| + | |
− | | 3 || 15%
| + | |
− | |-
| + | |
− | | 4 || 16%
| + | |
− | |-
| + | |
− | | 5 || 18%
| + | |
− | |-
| + | |
− | | 6 || 20%
| + | |
− | |-
| + | |
− | | 7 || 25%
| + | |
− | |}
| + | |
− | {{Arena_Skill|Iron Wall}}
| + | |
− | | + | |
− | == Mirror Shield ==
| + | |
− | Units under this effect will reduce damage taken and reflect a portion of damage back at the enemy team.
| + | |
− | {{Arena_Skill|Mirror Shield}}
| + | |
− | | + | |
− | == Nerve Strike ==
| + | |
− | Inflicts normal damage and prevents a unit from using most skills for a set of number of turns. <br>
| + | |
− | (Iron Wall can still nullify the first strike's damage, but cannot proc again until the effect fades)
| + | |
− | {| class="wikitable"
| + | |
− | |-
| + | |
− | ! Skill Lvl !! Procing rate !! Duration
| + | |
− | |-
| + | |
− | | 1 || 20% || 9 turns
| + | |
− | |-
| + | |
− | | 2 || 20% || 9 turns
| + | |
− | |-
| + | |
− | | 3 || 20% || 9 turns
| + | |
− | |-
| + | |
− | | 4 || 20% || 9 turns
| + | |
− | |-
| + | |
− | | 5 || 20% || 9 turns
| + | |
− | |-
| + | |
− | | 6 || 20% || 9 turns
| + | |
− | |-
| + | |
− | | 7 || 20% || 9 turns
| + | |
− | |-
| + | |
− | |}
| + | |
− | {{Arena_Skill|Nerve Strike}}
| + | |
− | | + | |
− | == Pariah ==
| + | |
− | This skill intercepts negative status effects.
| + | |
− | {{Arena_Skill|Pariah}}
| + | |
− | | + | |
− | == Penta Attack ==
| + | |
− | Allows your unit to hit five times. However, this also reduces the damage dealt by each hit.
| + | |
− | {| class="wikitable"
| + | |
− | |-
| + | |
− | ! Skill Lvl !! Procing rate !! Damage per Hit !! Total damage
| + | |
− | |-
| + | |
− | | 1 || 25% || 24% || 120%
| + | |
− | |-
| + | |
− | | 2 || 25% || 28% || 140%
| + | |
− | |-
| + | |
− | | 3 || 25% || 30% || 150%
| + | |
− | |-
| + | |
− | | 4 || 25% || 33% || 165%
| + | |
− | |-
| + | |
− | | 5 || 25% || 35% || 175%
| + | |
− | |-
| + | |
− | | 6 || 25% || 38% || 190%
| + | |
− | |-
| + | |
− | | 7 || 25% || 40% || 200%
| + | |
− | |-
| + | |
− | |}
| + | |
− | {{Arena_Skill|Penta Attack}}
| + | |
− | | + | |
− | == Piercing Flash ==
| + | |
− | Increases one unit's ATK. The unit under this effect will attack the enemy unit with the highest HP.
| + | |
− | {{Arena_Skill|Piercing Flash}}
| + | |
− | | + | |
− | == Quad Attack ==
| + | |
− | Allows your unit to hit four times. However, this also reduces the damage dealt by each hit.
| + | |
− | {| class="wikitable"
| + | |
− | |-
| + | |
− | ! Skill Lvl !! Procing rate !! Damage per Hit !! Total damage
| + | |
− | |-
| + | |
− | | 1 || 25% || 30% || 120%
| + | |
− | |-
| + | |
− | | 2 || 25% || 34% || 136%
| + | |
− | |-
| + | |
− | | 3 || 25% || 37% || 148%
| + | |
− | |-
| + | |
− | | 4 || 25% || 40% || 160%
| + | |
− | |-
| + | |
− | | 5 || 25% || 43% || 172%
| + | |
− | |-
| + | |
− | | 6 || 25% || 47% || 188%
| + | |
− | |-
| + | |
− | | 7 || 25% || 49% || 196%
| + | |
− | |-
| + | |
− | |}
| + | |
− | {{Arena_Skill|Quad Attack}}
| + | |
− | | + | |
− | == Reviviscence ==
| + | |
− | Restores the HP of the most recently felled friendly unit. Revived unit will reenter battle.
| + | |
− | Guild Wars: In guild wars, this skill heals a % of health of a unit, it does not revive a felled unit.
| + | |
− | {{Arena_Skill|Reviviscence}}
| + | |
− | | + | |
− | == Riposte ==
| + | |
− | This unit has a set chance to inflict damage to any melee attacker that attacks it.
| + | |
− | *Applies to normal, melee attacks, double attacks, triple attacks, quadra attacks, and penta attacks. Each separate attack has a chance to proc this ability.
| + | |
− | {{Arena_Skill|Riposte}}
| + | |
− | | + | |
− | == Shadow Shackles ==
| + | |
− | Deals damage to target. Also slows and paralyzes surrounding units.
| + | |
− | {{Arena_Skill|Shadow Shackles}}
| + | |
− | | + | |
− | == Sleetstorm ==
| + | |
− | Deals damage to target and surrounding units. May slow damaged units. Slowed units may lose their turns.
| + | |
− | {{Arena_Skill|Sleetstorm}}
| + | |
− | | + | |
− | == Snipe ==
| + | |
− | Inflicts increased damage on unit with lowest maximum HP.
| + | |
− | {| class="wikitable"
| + | |
− | |-
| + | |
− | ! Skill Lvl !! Procing rate !! Damage
| + | |
− | |-
| + | |
− | | 1 || 25% || 125%
| + | |
− | |-
| + | |
− | | 2 || 25% || 135%
| + | |
− | |-
| + | |
− | | 3 || 25% || 145%
| + | |
− | |-
| + | |
− | | 4 || 25% || 155%
| + | |
− | |-
| + | |
− | | 5 || 25% || 165%
| + | |
− | |-
| + | |
− | | 6 || 25% || 170%
| + | |
− | |-
| + | |
− | | 7 || 25% || 175%
| + | |
− | |-
| + | |
− | |}
| + | |
− | {{Arena_Skill|Snipe}}
| + | |
− | | + | |
− | == Speed Order ==
| + | |
− | Increases the speed of your entire team by a fixed amount.
| + | |
− | The amount indicates millisecond. e.g. 600 = 0.60 attack delay.
| + | |
− | {| class="wikitable"
| + | |
− | |-
| + | |
− | ! Skill Lvl !! Procing rate !! Amount
| + | |
− | |-
| + | |
− | | 1 || 20% || 100
| + | |
− | |-
| + | |
− | | 2 || 20% || 200
| + | |
− | |-
| + | |
− | | 3 || 20% || 300
| + | |
− | |-
| + | |
− | | 4 || 20% || 400
| + | |
− | |-
| + | |
− | | 5 || 20% || 500
| + | |
− | |-
| + | |
− | | 6 || 20% || 600
| + | |
− | |-
| + | |
− | | 7 || 20% || 700
| + | |
− | |}
| + | |
− | {{Arena_Skill|Speed Order}}
| + | |
− | | + | |
− | == Stone Breath ==
| + | |
− | Inflicts ZERO damage, but petrifies a row of enemy units so they are unable to attack or use defensive skills.
| + | |
− | {| class="wikitable"
| + | |
− | |-
| + | |
− | ! Skill Lvl !! Procing rate !! Duration
| + | |
− | |-
| + | |
− | | 1 || 10% || 1 turn
| + | |
− | |-
| + | |
− | | 2 || 12% || 1 turn
| + | |
− | |-
| + | |
− | | 3 || 15% || 1 turn
| + | |
− | |-
| + | |
− | | 4 || 18% || 1 turn
| + | |
− | |-
| + | |
− | | 5 || 23% || 1 turn
| + | |
− | |-
| + | |
− | | 6 || 26% || 1 turn
| + | |
− | |-
| + | |
− | | 7 || 30% || 1 turn
| + | |
− | |}
| + | |
− | {{Arena_Skill|Stone Breath}}
| + | |
− | | + | |
− | == Stone Shot ==
| + | |
− | Petrifies one enemy totally for a set number of turns.
| + | |
− | {{Arena_Skill|Stone Shot}}
| + | |
− | | + | |
− | == Triple Attack ==
| + | |
− | Allows your unit to hit thrice. However, this also reduces the damage dealt by each hit.
| + | |
− | {| class="wikitable"
| + | |
− | |-
| + | |
− | ! Skill Lvl !! Procing rate !! Damage per Hit !! Total damage
| + | |
− | |-
| + | |
− | | 1 || 25% || 40% || 120%
| + | |
− | |-
| + | |
− | | 2 || 25% || 44% || 132%
| + | |
− | |-
| + | |
− | | 3 || 25% || 48% || 144%
| + | |
− | |-
| + | |
− | | 4 || 25% || 52% || 156%
| + | |
− | |-
| + | |
− | | 5 || 25% || 56% || 168%
| + | |
− | |-
| + | |
− | | 6 || 25% || 60% || 180%
| + | |
− | |-
| + | |
− | | 7 || 25% || 64% || 192%
| + | |
− | |-
| + | |
− | |}
| + | |
− | {{Arena_Skill|Triple Attack}}
| + | |
− | | + | |
− | == Valor Song ==
| + | |
− | Grants damage reduction and ATK up to your entire team.
| + | |
− | {{Arena_Skill|Valor Song}}
| + | |