Difference between revisions of "Arena units"

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On Arena-like events ([[Battle Arena]] and [[Guild Battle]]), arena skill replace normal unit skill and only it can be triggered. The more {{*}} unit the more chance to trigger skill.
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#REDIRECT [[Category:Arena]]
 
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== Backstab ==
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Inflicts increased damage on the farthest enemy unit.
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{{Arena_Skill|Backstab}}
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== Critical Shot ==
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Inflicts massive damage and ignores defense skills ( not yet confirmed if it works )
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{| class="wikitable"
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|-
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! Skill Lvl !! Procing rate !! Damage
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|-
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| 1 || 25% || 120%
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|-
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| 2 || 25% || 140%
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|-
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| 3 || 25% || 160%
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|-
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| 4 || 25% || 180%
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|-
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| 5 || 25% || 200%
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|-
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| 6 || 25% || 220%
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|-
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| 7 || 25% || 250%
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|-
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|}
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{{Arena_Skill|Critical Shot}}
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== Defense Order ==
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Temporarily increases the defense of all friendly units.
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{{Arena_Skill|Defense Order}}
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== Double Attack ==
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Allows your unit to hit twice. However, this also reduces the damage dealt by each hit.
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{| class="wikitable"
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|-
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! Skill Lvl !! Procing rate !! Damage per Hit !! Total damage
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|-
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| 1 || 25% || 60% || 120%
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|-
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| 2 || 25% || 65% || 130%
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|-
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| 3 || 25% || 70% || 140%
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|-
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| 4 || 25% || 75% || 150%
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|-
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| 5 || 25% || 80% || 160%
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|-
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| 6 || 25% || 85% || 170%
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|-
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| 7 || 25% || 90% || 180%
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|-
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|}
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{{Arena_Skill|Double Attack}}
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== Drain Attack ==
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Attack inflicts 1/2 damage, but unit is healed for that same amount.
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{| class="wikitable"
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|-
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! Skill Lvl !! Procing rate !! Damage
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|-
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| 1 || 20% || 50%
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|-
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| 2 || 25% || 50%
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|-
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| 3 || 28% || 50%
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|-
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| 4 || 30% || 50%
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|-
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| 5 || 35% || 50%
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|-
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| 6 || 40% || 50%
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|-
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| 7 || 45% || 50%
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|-
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|}
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{{Arena_Skill|Drain Attack}}
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== Incinerate ==
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Sets target aflame. Burning targets take damage every turn until extinguished.
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{{Arena_Skill|Incinerate}}
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== Iron Wall ==
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When attacked, will completely negate all damage caused by the attack.  Any procing effect will still occur.
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{| class="wikitable"
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|-
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! Skill Lvl !! Procing rate
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|-
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| 1 || 5%
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|-
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| 2 || 10%
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|-
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| 3 || 15%
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|-
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| 4 || 16%
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|-
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| 5 || 18%
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|-
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| 6 || 20%
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|-
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| 7 || 25%
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|}
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{{Arena_Skill|Iron Wall}}
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== Nerve Strike ==
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Prevents a unit from using most skills for a set of number of turns
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{{Arena_Skill|Nerve Strike}}
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== Penta Attack ==
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Allows your unit to hit five times. However, this also reduces the damage dealt by each hit.
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{| class="wikitable"
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|-
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! Skill Lvl !! Procing rate !! Damage per Hit !! Total damage
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|-
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| 1 || 25% || 24% || 120%
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|-
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| 2 || 25% || 28% || 140%
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|-
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| 3 || 25% || 30% || 150%
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|-
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| 4 || 25% || 33% || 165%
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|-
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| 5 || 25% || 35% || 175%
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|-
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| 6 || 25% || 38% || 190%
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|-
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| 7 || 25% || 40% || 200%
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|-
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|}
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{{Arena_Skill|Penta Attack}}
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== Quadra Attack ==
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Allows your unit to hit four times. However, this also reduces the damage dealt by each hit.
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{| class="wikitable"
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|-
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! Skill Lvl !! Procing rate !! Damage per Hit !! Total damage
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|-
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| 1 || 25% || 30% || 120%
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|-
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| 2 || 25% || 34% || 136%
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|-
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| 3 || 25% || 37% || 148%
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|-
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| 4 || 25% || 40% || 160%
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|-
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| 5 || 25% || 43% || 172%
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|-
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| 6 || 25% || 47% || 188%
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|-
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| 7 || 25% || 49% || 196%
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|-
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|}
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{{Arena_Skill|Quadra Attack}}
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== Snipe ==
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Attacks the enemy unit which has the fewest HP left.
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<br>(Translated from Japanese version of Fantasica. The function details are not confirmed yet)
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{{Arena_Skill|Snipe}}
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== Speed Order ==
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Increases the speed of your entire team by a fixed amount.
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{| class="wikitable"
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|-
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! Skill Lvl !! Procing rate !! Amount
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|-
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| 1 || 20% || 100
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|-
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| 2 || 20% || 200
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|-
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| 3 || 20% || 300
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|-
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| 4 || 20% || 400
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|-
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| 5 || 20% || 500
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|-
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| 6 || 20% || 600
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|-
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| 7 || 20% || 700
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|}
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The main difference between Slow and Speed Order is the effect amount.<br>
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Following is the data of Slow, which shows Speed Order works better than Slow.<br>
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However, how this amount is calculated in real action order is unknown.
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{| class="wikitable"
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|-
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! Skill Lvl !! Procing rate !! Amount
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|-
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| 1 || 20% || 100
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|-
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| 2 || 20% || 150
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|-
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| 3 || 20% || 200
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|-
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| 4 || 20% || 250
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|-
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| 5 || 20% || 300
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|-
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| 6 || 20% || 350
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|-
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| 7 || 20% || 400
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|}
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{{Arena_Skill|Speed Order}}
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== Stone Breath ==
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The enemy units within the affected area will be forbidden to attack for a certain period of time.
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<br>(Translated from Japanese version of Fantasica. The function details are not confirmed yet)
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{{Arena_Skill|Stone Breath}}
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== Triple Attack ==
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Allows your unit to hit thrice. However, this also reduces the damage dealt by each hit.
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{| class="wikitable"
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|-
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! Skill Lvl !! Procing rate !! Damage per Hit !! Total damage
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|-
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| 1 || 25% || 40% || 120%
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|-
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| 2 || 25% || 44% || 132%
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|-
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| 3 || 25% || 48% || 144%
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|-
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| 4 || 25% || 52% || 156%
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|-
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| 5 || 25% || 56% || 168%
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|-
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| 6 || 25% || 60% || 180%
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|-
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| 7 || 25% || 64% || 192%
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|-
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|}
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{{Arena_Skill|Triple Attack}}
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Latest revision as of 17:49, 7 October 2016

  1. REDIRECT
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