|  |   | 
| Line 4: | Line 4: | 
|  |   |start=2014-12-26 |  |   |start=2014-12-26 | 
|  |   |end=2014-12-? |  |   |end=2014-12-? | 
| − |   |type=Clash Event | + |   |type=TBD | 
|  |   |cards=[[TBD]] |  |   |cards=[[TBD]] | 
|  |   |jpwiki= |  |   |jpwiki= | 
| Line 10: | Line 10: | 
|  |   |followed=[[TBD]] |  |   |followed=[[TBD]] | 
|  | }} |  | }} | 
| − | == Event Info ==
 |  | 
| − | '''Clash of Legends: Secrets of the Swamp
 |  | 
| − | 
 |  | 
| − | Clash of Legends is a new type of event where you gain BT Pts by defeating foes in battles of different difficulty levels. 
 |  | 
| − | 
 |  | 
| − | There are 4 difficulty levels. 
 |  | 
| − | Battles at each level will be fought between your team and a CPU team of up to 8 units each. 
 |  | 
| − | Four units from each team will begin the fight, and the others will be switched in as the first 4 fall. 
 |  | 
| − | A battle is won when all the units on the opposing team have fallen. 
 |  | 
| − | During battles, Arena Skills will be used instead of normal skills. 
 |  | 
| − | 
 |  | 
| − | Starting a battle consumes CP (Clash Points). 
 |  | 
| − | One CP is restored every 15 minutes. 
 |  | 
| − | Time Elixirs and Lucky Flasks may also be used to restore CP. 
 |  | 
| − | 
 |  | 
| − | After selecting a difficulty level, you can prepare your team for battle. 
 |  | 
| − | You may create up to 4 teams, each consisting of up to 8 Battle Units and 4 Support Units. 
 |  | 
| − | 
 |  | 
| − | Battle Units will fight against the 8 units of the enemy team. 
 |  | 
| − | Support Units will not fight during battles, but instead contribute by lending their skills to the Battle Units. 
 |  | 
| − | Battle units have a total cost cap of 200. Support Units have no cost cap. 
 |  | 
| − | Units with no skills cannot be selected as a Support Unit. 
 |  | 
| − | Only ONE SUPPORT UNIT may be chosen PER SKILL. 
 |  | 
| − | 
 |  | 
| − | Treasure Chests may drop when you defeat enemies during battle. 
 |  | 
| − | There are 3 kinds of chests - bronze, silver, and gold. 
 |  | 
| − | Gold chests will give the best rewards when opened. 
 |  | 
| − | 
 |  | 
| − | Special items called Trump Cards can be found by opening treasure chests and answering assist requests. 
 |  | 
| − | These Cards can be traded in for rewards items - including a new 8★ unit! 
 |  | 
| − | 
 |  | 
| − | * Items obtained from treasure chests and exchanging Trump Cards will be sent to your Inbox. 
 |  | 
| − | 
 |  | 
| − | === Event Schedule ===
 |  | 
| − | Clash of Legends: Secrets of the Swamp will take place during the times listed below.
 |  | 
| − | 
 |  | 
| − | START: December 26th, 2014, post-maintenance
 |  | 
| − |  
 |  | 
| − | END: December ?th, 2014 at 2:00 am PST/PDT 
 |  | 
| − | 
 |  | 
| − | * Event schedule may be subject to change without prior notice. 
 |  | 
| − | * Go to the Rankings page after the event has finished to confirm your final rankings and press Receive to have your ranking rewards sent to your Inbox. 
 |  | 
| − | * You must have earned at least 1 BT Pt to be eligible for any rank reward. 
 |  | 
| − | * Trump Card exchanges will be available until November 19th, 2014 at 2:00 am PST/PDT.
 |  | 
| − | 
 |  | 
| − | === Special Units ===
 |  | 
| − | 
 |  | 
| − | Special units are units that offer unique bonuses during the Clash of Legends: Secrets of the Swamp event. 
 |  | 
| − | 
 |  | 
| − | Set a special unit as one of you Battle Units to receive the following bonuses: 
 |  | 
| − | ・ Bonus BT Pts for battle victories 
 |  | 
| − | ・ Increase in ATK power and HP during battles 
 |  | 
| − | The higher the rarity of the special unit, the better the bonuses. 
 |  | 
| − | 
 |  | 
| − | * No bonuses will be applied if a special unit is set as a Support Unit. 
 |  | 
| − | * The BT Pt bonus after a victory will be determined by the single highest rarity special unit in your battle team. 
 |  | 
| − | 
 |  | 
| − | The event units for Clash of Legends: Secrets of the Swamp are listed below. 
 |  | 
| − | 
 |  | 
| − | [[TBD]] units: 
 |  | 
| − | * [[TBD]],(★9)
 |  | 
| − | * [[TBD]],(★8)
 |  | 
| − | * [[TBD]],(★7) 
 |  | 
| − | * [[TBD]], (★6) 
 |  | 
| − | * [[TBD]], (★5) 
 |  | 
| − | 
 |  | 
| − | {| class="wikitable mw-collapsible mw-collapsed"
 |  | 
| − | |-
 |  | 
| − | ! Difficulty Levels
 |  | 
| − | |-
 |  | 
| − | || 
 |  | 
| − | You may choose from 4 different battle difficulty levels. 
 |  | 
| − | 
 |  | 
| − | The four difficulty levels are listed below: 
 |  | 
| − | * Rook 
 |  | 
| − | * Adept 
 |  | 
| − | * Veteran 
 |  | 
| − | * Master 
 |  | 
| − | As the level becomes more difficult, more powerful enemies will appear. 
 |  | 
| − | Enemies will also grow stronger as you gain more victories. 
 |  | 
| − | Enemies from higher difficulty battles will drop rarer treasure chests. 
 |  | 
| − | 
 |  | 
| − | * Victories will be counted separately for each difficulty level. 
 |  | 
| − | * CP is necessary for starting battles, and the CP needed varies according to difficulty level. 
 |  | 
| − | 
 |  | 
| − | As your victories for each difficulty level increases, the Legend difficulty level will appear randomly. 
 |  | 
| − | The Legend difficulty level has a time limit of 15 minutes. 
 |  | 
| − | You will not be able to begin a Legend battle once the time limit has passed. 
 |  | 
| − | 
 |  | 
| − | Also, while the Legend difficulty level is up, enemies in all difficulty levels will have a higher chance of dropping treasure chests when defeated.
 |  | 
| − | |}
 |  | 
| − | 
 |  | 
| − | {| class="wikitable mw-collapsible mw-collapsed"
 |  | 
| − | |-
 |  | 
| − | ! Regaining CP
 |  | 
| − | |-
 |  | 
| − | || 
 |  | 
| − | CP is consumed each battle. 
 |  | 
| − | 
 |  | 
| − | The required CP is different for each difficulty level.
 |  | 
| − | One CP is restored every 15 minutes. 
 |  | 
| − | CP can be restored instantly with Time Elixirs and Lucky Flasks. 
 |  | 
| − | 
 |  | 
| − | Each Time Elixir will restore 2 CP. 
 |  | 
| − | Each Lucky Flask will resore all CP. 
 |  | 
| − | 
 |  | 
| − | * The MAX CP is 6. 
 |  | 
| − | * Using an item to restore CP will not bring your CP over 6. 
 |  | 
| − | |}
 |  | 
| − | 
 |  | 
| − | {| class="wikitable mw-collapsible mw-collapsed"
 |  | 
| − | |-
 |  | 
| − | ! Preparing for Battle
 |  | 
| − | |-
 |  | 
| − | || 
 |  | 
| − | Prepare for battle by setting up your team. 
 |  | 
| − | 
 |  | 
| − | Battle prep begins once you have selected a difficulty level and consists of the following: 
 |  | 
| − | 
 |  | 
| − | 1. Confirming the Enemy Team 
 |  | 
| − | At the top of the battle prep screen, the enemy team's 8 units are shown. 
 |  | 
| − | Units 1 through 4 will be the first to appear during battle. 
 |  | 
| − | Units 5 through 8 will appear one by one in order, replacing the first 4 as they fall in battle. 
 |  | 
| − | 
 |  | 
| − | 2. Creating Your Team 
 |  | 
| − | Up to 4 teams can be created to use against a variety of enemies, each consisting of Battle Units and Support Units. 
 |  | 
| − | Battle Units will be deployed in battles, and up to 8 can be selected with a total cost cap of 200. 
 |  | 
| − | Support Units will contribute by lending their skills to Battle Units during battles. 
 |  | 
| − | Up to 4 Support Units may be selected. Support Units have no cost cap. 
 |  | 
| − | Units without a skill cannot be selected as a Support Unit. 
 |  | 
| − | And only one unit can be selected for any one skill. 
 |  | 
| − | 
 |  | 
| − | 3. Setting the Attack Order 
 |  | 
| − | You can set the attack order of your units by tapping the Set Order button at the bottom of the screen. 
 |  | 
| − | Units 1 through 4 in red will be the first units to fight. 
 |  | 
| − | Units 5 through 8 in blue will be switched on to the battlefield in order as Units 1 through 4 fall. 
 |  | 
| − | Enemy units will attack your units in order from 1 to 8. 
 |  | 
| − | There is no attack order for Support Units. 
 |  | 
| − | * The attack order will be determined automatically if none is set. 
 |  | 
| − | 
 |  | 
| − | Find out more about selecting units for your team and setting the attack order in the Attack Type Matchups section. 
 |  | 
| − | |}
 |  | 
| − | 
 |  | 
| − | {| class="wikitable mw-collapsible mw-collapsed"
 |  | 
| − | |-
 |  | 
| − | ! Clash of Legends Battles
 |  | 
| − | |-
 |  | 
| − | || 
 |  | 
| − | In the Clash of Legends: House of Cards, you will go to battle with your team. 
 |  | 
| − | 
 |  | 
| − | Battles are fought between your team and a CPU team with up to 8 units each. 
 |  | 
| − | Four units from each team will appear on the battlefield at a time. 
 |  | 
| − | As the four units on the field fall, the remaining units will replace them in order. 
 |  | 
| − | The battle is won when all units on the enemy team have been defeated. 
 |  | 
| − | 
 |  | 
| − | During battle, there are good and bad attack type matches. 
 |  | 
| − | In an good matchup, a unit will do 1.5X its normal damage. 
 |  | 
| − | In a bad matchup, a unit will only do 0.5X its normal damage. 
 |  | 
| − | Against a unit of the same attack type, a unit will do its normal damage. 
 |  | 
| − | More details can be found in the Attack Type Matchups section of the rules. 
 |  | 
| − | 
 |  | 
| − | A Clash Counter will count down towards 0 each time a turn is taken. 
 |  | 
| − | The count starts at 20 and when it hits 0, both teams receive a 2X attack boost. 
 |  | 
| − | The count is immediately reset to 20 and if it reaches 0 again during the same battle, a 3X attack boost will be applied, followed by a 4X boost, and so on. 
 |  | 
| − | The MAX attack boost that can be applied from the Clash Counter is 10X. 
 |  | 
| − | If the Clash Counter hits 0 when the attack boost is 10X, then the victory will go to the team with more units remaining. 
 |  | 
| − | If both teams have the same number remaining, then the victory goes to you. 
 |  | 
| − | 
 |  | 
| − | Enemy units sometimes drop treasure chests when defeated. 
 |  | 
| − | There are 3 kinds of treasure chests with rarer chests giving better rewards. 
 |  | 
| − | 
 |  | 
| − | The treasure chests open only when you are victorious. 
 |  | 
| − | BT Pts are earned even when defeated, but fewer than from a victory. 
 |  | 
| − | After a defeat, you may choose to use a Potion or Lucky Flask to continue the battle and aim for a victory. 
 |  | 
| − | Active unit skills, the Clash Counter, and Support Unit skills will be reset when a battle is continued. 
 |  | 
| − | If a battle is not continued, any treasure chests found during that battle will be forfeit and cannot be opened. 
 |  | 
| − | 
 |  | 
| − | * There is a limit to the number of Potions that can be used to continue a battle. 
 |  | 
| − | This limit is reset at the following times each day: 4:00 am PST/PDT, 4:00 pm PST/PDT. 
 |  | 
| − | 
 |  | 
| − | Arena skills will be activated during battles. 
 |  | 
| − | 
 |  | 
| − | You may receive assists from other players at the start of a battle. Assists will only be received when an ally or other player has answered your assist request before the start of a battle. 
 |  | 
| − | A maximum of five assists can be received for a single battle.
 |  | 
| − | 
 |  | 
| − | * During a battle, any unit in your team, including Support Units, cannot be traded, sold, used in enhancement, or exchanged for Leana Points. 
 |  | 
| − | |}
 |  | 
| − | 
 |  | 
| − | {| class="wikitable mw-collapsible mw-collapsed"
 |  | 
| − | |-
 |  | 
| − | ! Attack Type Matchups
 |  | 
| − | |-
 |  | 
| − | || 
 |  | 
| − | During battles in the Clash of Legends: House of Cards, there are good and bad attack type matches. 
 |  | 
| − | 
 |  | 
| − | ・ Good Matchups 
 |  | 
| − | In a good matchup, your unit will do 1.5X its normal damage against the enemy unit. 
 |  | 
| − | Ex.) Magic units do 1.5 x damage to Melee units. 
 |  | 
| − | 
 |  | 
| − | ・ Bad Matchups 
 |  | 
| − | In a bad matchup, your unit will do 0.5X its normal damage against the enemy unit. 
 |  | 
| − | Ex.) Melee units do 0.5 x damage to Magic units! 
 |  | 
| − | 
 |  | 
| − | * Against a unit of the same type, your unit will do normal damage. 
 |  | 
| − | * Enemy unit damage is also affected by attack type matchups. 
 |  | 
| − | |}
 |  | 
| − | 
 |  | 
| − | {| class="wikitable mw-collapsible mw-collapsed"
 |  | 
| − | |-
 |  | 
| − | ! Skill Effects
 |  | 
| − | |-
 |  | 
| − | || 
 |  | 
| − | Arena skills will be activated during battles in the Clash of Legends: House of Cards event. 
 |  | 
| − | 
 |  | 
| − | The skill effects are as follows: 
 |  | 
| − | 
 |  | 
| − | ==== Offensive Skills ==== 
 |  | 
| − | ・'''Area Attack ''' - Deals damage to all enemy units on field. 
 |  | 
| − | 
 |  | 
| − | ・'''Poison''' - Poisons the attacked enemy unit. 
 |  | 
| − | Poisoned units will take damage each turn they make for a length of time. 
 |  | 
| − | 
 |  | 
| − | ・'''Slow''' - All enemy units will be slowed. 
 |  | 
| − | 
 |  | 
| − | ・'''Knockback''' - Knocks back the attacked enemy unit in the attack order bar. 
 |  | 
| − | 
 |  | 
| − | ・'''Attack Boost''' - Raises the attack power of all friendly units on field after an attack. 
 |  | 
| − | * Male, Female, and Palace Guard Attack Boosts will all be treated as an Attack Boost. 
 |  | 
| − | 
 |  | 
| − | ・'''Double Attack''' - Attacks twice in one turn. 
 |  | 
| − | 
 |  | 
| − | ・'''Triple Attack''' - Attacks three times in one turn. 
 |  | 
| − | 
 |  | 
| − | ・'''Quad Attack''' - Attacks four times in one turn. 
 |  | 
| − | 
 |  | 
| − | ・'''Penta Attack''' - Attacks five times in one turn. 
 |  | 
| − | 
 |  | 
| − | ・'''Critical Shot''' - Ignores any defensive skills to do critical damage to an enemy. 
 |  | 
| − | 
 |  | 
| − | ・'''Drain Attack''' - Unit regains as HP any damage done to an enemy during its attack. 
 |  | 
| − | 
 |  | 
| − | ・'''Speed Order''' - Speeds up all friendly units (for one round). 
 |  | 
| − | 
 |  | 
| − | ・'''Defense Order''' - All friendly units on field take less damage when attacked for a time. 
 |  | 
| − | 
 |  | 
| − | ・'''Incinerate''' - Burns the attacked enemy unit. Burned units will take damage every time a friendly unit attacks for a length of time. 
 |  | 
| − | 
 |  | 
| − | * Double, Triple, Quad, and Penta Attacks will be counted as one attack. 
 |  | 
| − | 
 |  | 
| − | ・'''Backstab''' - Does heavy damage to the enemy unit with the largest range. 
 |  | 
| − | 
 |  | 
| − | ・'''Nerve Strike''' - Does heavy damage to an enemy while stunning and preventing it from using most skills for a length of time. 
 |  | 
| − | 
 |  | 
| − | ・'''Stone Breath''' - Does no attack damage, but petrifies all enemy units, preventing them from attacking for a length of time. 
 |  | 
| − | * Defensive skills will not activate while a unit is under the effects of Stone Breath. 
 |  | 
| − | * The effects of Poison and Incinerate will be active. 
 |  | 
| − | 
 |  | 
| − | ・'''Snipe''' - Inflicts heavy damage on unit with lowest maximum HP. 
 |  | 
| − | 
 |  | 
| − | ・'''Acid Rain''' - Inflicts a poison-like state on multiple units. Affected units take damage whenever they attack for a set number of turns. 
 |  | 
| − | * The poisoned state will be still be inflicted even if Iron Wall is activated. 
 |  | 
| − | 
 |  | 
| − | ・'''Chain Lightning''' - Deals damage to all enemy units on field, while stunning them for a length of time. 
 |  | 
| − | * The stunned state will be still be inflicted even if Iron Wall is activated. 
 |  | 
| − | 
 |  | 
| − | ==== Defensive Skills ==== 
 |  | 
| − | ・'''Iron Wall''' - Offers a flat chance to completely nullify all damage when attacked this unit is attacked. 
 |  | 
| − | * Iron Wall nullifies attack damage only. 
 |  | 
| − | * Skill effects will still be inflicted on the unit. 
 |  | 
| − | 
 |  | 
| − | ・'''Blink''' - Whenever this unit receives damage from a melee unit, it has a set chance to nullify that damage and then slow the attacking unit for the battle. 
 |  | 
| − | * Blink nullifies attack damage only. 
 |  | 
| − | * Skill effects will still be inflicted on the unit. 
 |  | 
| − | * Double, Triple, Quad, and Penta Attacks have a chance of activating the Blink skill. 
 |  | 
| − | Blink will not be activated by any other unit skill attacks. 
 |  | 
| − | 
 |  | 
| − | ・'''Riposte''' - This unit has a set chance to inflict damage to any melee attacker that attacks it. 
 |  | 
| − | * Double, Triple, Quad, and Penta Attacks have a chance of activating the Riposte skill. 
 |  | 
| − | Riposte will not be activated by any other unit skill attacks. 
 |  | 
| − | * Attack type matchups will have no effect on damage done by the Riposte skill. 
 |  | 
| − | 
 |  | 
| − | * Skill effects are subject to change without prior warning. 
 |  | 
| − | |}
 |  | 
| − | 
 |  | 
| − | {| class="wikitable mw-collapsible mw-collapsed"
 |  | 
| − | |-
 |  | 
| − | ! Support Units
 |  | 
| − | |-
 |  | 
| − | || 
 |  | 
| − | Support Units will lend their skill to a Battle Unit when used. 
 |  | 
| − | 
 |  | 
| − | Up to 4 Support Units can be chosen when prepping for battle. 
 |  | 
| − | Only units with a skill can be chosen as a support unit. 
 |  | 
| − | Only ONE UNIT can be chosen PER SKILL. 
 |  | 
| − | Skill names will be abbreviated. 
 |  | 
| − | 
 |  | 
| − | Support Unit skills can be applied to Battle Units by tapping the Support Unit during a battle. 
 |  | 
| − | Once a Support Unit has been used, there will be a cooldown until it can be used again. 
 |  | 
| − | The cooldown will differ depending on the skill. 
 |  | 
| − | Skills lent by Support Units have a 100% chance of activating.* 
 |  | 
| − | Lent skills will have to be reapplied once activated to use again. 
 |  | 
| − | The level of the lent skill will be based on the level of the Battle Unit it was applied to. 
 |  | 
| − | 
 |  | 
| − | ・Lending Offensive Skills 
 |  | 
| − | Attack skills will be lent in order from the left-most unit in the attack order bar. 
 |  | 
| − | An abbreviation of the skill name will appear above the icon of the unit it was applied to. 
 |  | 
| − | Attack skills cannot be lent to a unit in the middle of an attack. 
 |  | 
| − | 
 |  | 
| − | ・Lending Defensive Skills 
 |  | 
| − | Defensive skills will be lent in order of deployment. 
 |  | 
| − | An abbreviation of the skill name will appear above the icon of the unit it was applied to. 
 |  | 
| − | Defensive skills can be lent to units being attacked and units in the middle of an attack. 
 |  | 
| − | 
 |  | 
| − | * Lent skills will not activate when the unit is under the effects of Nerve Strike or Chain Lightning. 
 |  | 
| − | The skill will only activate once the effects of the stun have worn off. 
 |  | 
| − | * Units that have been lent a skill will not be able to activate their own skill if any. 
 |  | 
| − | Once the lent skill has been used, any original skill will regain the chance to activate. 
 |  | 
| − | * Lent skills will not activate if the unit is defeated. 
 |  | 
| − | Cooldown will not be reset even if a unit is defeated before the lent skill could be activated. 
 |  | 
| − | * Units cannot be lent more than one skill. 
 |  | 
| − | |}
 |  | 
| − | 
 |  | 
| − | {| class="wikitable mw-collapsible mw-collapsed"
 |  | 
| − | |-
 |  | 
| − | ! Skill Name Abbreviations
 |  | 
| − | |-
 |  | 
| − | || 
 |  | 
| − | Please check below for the skill names abbreviations within the Clash of Legends: House of Cards event. 
 |  | 
| − | 
 |  | 
| − | ==== Offensive Skills ====
 |  | 
| − | ・Area Attack 
 |  | 
| − | Mini:AA 
 |  | 
| − | Short:Area Attack 
 |  | 
| − | 
 |  | 
| − | ・Poison 
 |  | 
| − | Mini:POI 
 |  | 
| − | Short:Poison 
 |  | 
| − | 
 |  | 
| − | ・Slow 
 |  | 
| − | Mini:SLW 
 |  | 
| − | Short:Slow 
 |  | 
| − | 
 |  | 
| − | ・Knockback 
 |  | 
| − | Mini:KB 
 |  | 
| − | Short:Knockback 
 |  | 
| − | 
 |  | 
| − | ・Attack Boost 
 |  | 
| − | Mini:AT↑ 
 |  | 
| − | Short:ATK Boost 
 |  | 
| − | 
 |  | 
| − | ・Double Attack 
 |  | 
| − | Mini:2x 
 |  | 
| − | Short:Double Atk 
 |  | 
| − | 
 |  | 
| − | ・Triple Attack 
 |  | 
| − | Mini:3x 
 |  | 
| − | Short:Triple Atk 
 |  | 
| − | 
 |  | 
| − | ・Quad Attack 
 |  | 
| − | Mini:4x 
 |  | 
| − | Short:Quad Atk 
 |  | 
| − | 
 |  | 
| − | ・Penta Attack 
 |  | 
| − | Mini:5x 
 |  | 
| − | Short:Penta Atk 
 |  | 
| − | 
 |  | 
| − | ・Critical Shot 
 |  | 
| − | Mini:CRT 
 |  | 
| − | Short:Crit Shot 
 |  | 
| − | 
 |  | 
| − | ・Drain Attack 
 |  | 
| − | Mini:DrA 
 |  | 
| − | Short:Drain Atk 
 |  | 
| − | 
 |  | 
| − | ・Speed Order 
 |  | 
| − | Mini:SPD 
 |  | 
| − | Short:Speed Order 
 |  | 
| − | 
 |  | 
| − | ・Defense Order 
 |  | 
| − | Mini:DEF 
 |  | 
| − | Short:DEF Order 
 |  | 
| − | 
 |  | 
| − | ・Incinerate 
 |  | 
| − | Mini:INC 
 |  | 
| − | Short:Incinerate 
 |  | 
| − | 
 |  | 
| − | ・Backstab 
 |  | 
| − | Mini:BS 
 |  | 
| − | Short:Backstab 
 |  | 
| − | 
 |  | 
| − | ・Nerve Strike 
 |  | 
| − | Mini:NRV 
 |  | 
| − | Short:Nerve Strike 
 |  | 
| − | 
 |  | 
| − | ・Stone Breath 
 |  | 
| − | Mini:StB 
 |  | 
| − | Short:Stone Breath 
 |  | 
| − | 
 |  | 
| − | ・Snipe 
 |  | 
| − | Mini:SNI 
 |  | 
| − | Short:Snipe 
 |  | 
| − | 
 |  | 
| − | ・Acid Rain 
 |  | 
| − | Mini:ACI 
 |  | 
| − | Short:Acid Rain 
 |  | 
| − | 
 |  | 
| − | ・Chain Lightning 
 |  | 
| − | Mini:ChL 
 |  | 
| − | Short:C. Lightning 
 |  | 
| − | 
 |  | 
| − | Defensive Skills 
 |  | 
| − | ・Iron Wall 
 |  | 
| − | Mini:IW 
 |  | 
| − | Short:Iron Wall 
 |  | 
| − | 
 |  | 
| − | ・Blink 
 |  | 
| − | Mini:BNK 
 |  | 
| − | Short:Blink 
 |  | 
| − | 
 |  | 
| − | ・Riposte 
 |  | 
| − | Mini:RIP 
 |  | 
| − | Short:Riposte 
 |  | 
| − | |}
 |  | 
| − | 
 |  | 
| − | {| class="wikitable mw-collapsible mw-collapsed"
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| − | |-
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| − | ! Clash Counter
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| − | |-
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| − | || 
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| − | When the Clash Counter reaches 0, both teams will get a 2X attack boost. 
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| − | 
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| − | During battle, the Clash Counter will count down each time a turn is taken. 
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| − | The Counter starts at 20, and when it reaches 0 both teams receive a 2X attack boost. 
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| − | The count is immediately reset to 20 and if it reaches 0 again during the same battle, a 3X attack boost will be applied, followed by a 4X boost, and so on. 
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| − | The boost will increase by 1 each time until it hits a 10X attack boost. 
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| − | If the battle winner has not been determined by the time the Clash Counter hits 0 after a 10X boost, the team with most units deployed will be the victor. 
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| − | If the same number of units are deployed by both teams, then the victory is yours. 
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| − | |}
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| − | 
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| − | {| class="wikitable mw-collapsible mw-collapsed"
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| − | |-
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| − | ! Calling for Help
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| − | |-
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| − | || 
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| − | You may receive requests for assistance from allies and other players. 
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| − | 
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| − | You can answer these requests by sending a Spade Sword or your leader unit to help. 
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| − | Answering requests will get you BT Pts and Trump Cards, send Spade Swords to get more. 
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| − | The first time you assist each ally, each day, you will receive more Trump Cards than usual. 
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| − | The ally assist count will reset each day at 2:00 am PST/PDT. 
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| − | Unanswered sent or received requests will not be reset. 
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| − | * Spade Swords sent do not count towards the assists sent number. 
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| − | * You may only receive extra Trump Cards each day the first time you answer an ally request for up to 30 allies. 
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| − | 
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| − | You can request help by pressing the Request Assist! button on the Assists page of the event. 
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| − | If your request is answered, help will arrive at the start of the next battle. 
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| − | Up to 5 assists can be received per battle. 
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| − | An assist will give damage to all units on the enemy team. 
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| − | A Spade Sword assist will give even more damage. 
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| − | 
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| − | Pressing the Request Assist! button incurs a cooldown. Time Elixirs can be used to reset the cooldown instantly. 
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| − | 
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| − | The damage displayed during the assist attacks at the beginning of a battle may differ from actual damage done.. Actual may be greater but will not be less.
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| − | |}
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| − | 
 |  | 
| − | {| class="wikitable mw-collapsible mw-collapsed"
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| − | |-
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| − | ! BT Points
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| − | |-
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| − | || 
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| − | Win battles and aid others to gain BT Pts.
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| − | 
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| − | BT Pts can also be gained after a defeat, but you will gain more from a victory. 
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| − | You can also gain a large number of BT Pts when you send a Spade Sword to another player. 
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| − | |}
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| − | 
 |  | 
| − | {| class="wikitable mw-collapsible mw-collapsed"
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| − | |-
 |  | 
| − | ! Event Items
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| − | |-
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| − | || 
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| − | Use special items to get the edge. 
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| − | 
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| − | ・Lucky Flasks
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| − | Lucky Flasks can be used to MAX your CP. 
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| − | After a defeat, it can also be used to restart the battle with full HP. 
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| − | The enemy team's HP will not be restored in this case. 
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| − | * MAX CP is six. 
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| − | * CP will not go over 6 even if Lucky Flask is used. Please be warned. 
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| − | 
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| − | ・Spade Sword
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| − | Spade Swords can be sent to assist other players. 
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| − | Assisting others with a Spade Sword will get you more BT Pts than a normal assist. 
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| − | Spade Swords that have been sent from other players are automatically used in boss fights. 
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| − | Spade Swords will do more damage to the enemy team than normal assists. 
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| − | 
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| − | ・Trump Cards
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| − | Trump Cards can be exchanged for items and even special units available no where else. 
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| − | Trump Cards are found by opening treasure chests and by assisting other players. 
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| − | You will get more Trump Cards from assisting allies than other players. 
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| − | Assisting with Spade Swords is a great way to get a lot of Trump Cards. 
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| − | Also, the first time you a send a normal assist to each ally each day, you will receive more Trump Cards than subsequent times. 
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| − | You can begin trading in your Trump Cards by pressing the Trump Cards Rewards button on the event page. 
 |  | 
| − | * You will only receive more Trump Cards the first time you assist an ally, for up to 30 allies. 
 |  | 
| − | * The deadline to trade in your Trump Cards rewards is Aug. 21, 2014 at 2:00 am PST/PDT.
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| − | 
 |  | 
| − | * Trump Cards Rewards will be sent to your Inbox. 
 |  | 
| − | |}
 |  | 
| − | 
 |  | 
| − | {| class="wikitable mw-collapsible mw-collapsed"
 |  | 
| − | |-
 |  | 
| − | ! Trump Cards
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| − | |-
 |  | 
| − | || 
 |  | 
| − | Trump Cards can be exchanged for items and even special units available no where else. 
 |  | 
| − | 
 |  | 
| − | The requirements for trading in your Trump Cards are as follows: v
 |  | 
| − | 
 |  | 
| − | ・Trump Cards Requirement 
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| − | This is the number of Trump Cards needed to trade in for an item. 
 |  | 
| − | You will not be able to make the exchange without meeting the necessary Trump Cards required. 
 |  | 
| − | 
 |  | 
| − | ・Exchange Limit 
 |  | 
| − | Some items and units have a limit to the number of times they can be traded for. 
 |  | 
| − | When the number of exchanges left hits 0, you will no longer be able to trade for that item. 
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| − | 
 |  | 
| − | ・Availability 
 |  | 
| − | There is a deadline to trade in your Trump Cards 
 |  | 
| − | Once the deadline has passed, you will no longer be able to trade in your Trump Cards 
 |  | 
| − | 
 |  | 
| − | * The above requirements must be met to make any Trump Cards exchanges. 
 |  | 
| − | * The deadline to trade in your Trump Cards rewards is Sept ??, 2014 at 2:00 am PST/PDT.
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| − | 
 |  | 
| − | ・Daily Items 
 |  | 
| − | Some items will only be available to trade for one day. They are marked with a Today! icon. 
 |  | 
| − | Daily items will be refreshed at 4:00 am PST/PDT each day. 
 |  | 
| − | Daily items from the previous day will no longer be available past 4:00 am PST/PDT. 
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| − | 
 |  | 
| − | * Trump Cards Rewards will be sent to your Inbox. 
 |  | 
| − | * The 7★,8★ Trump Cards Reward CANNOT be traded.
 |  | 
| − | |}
 |  | 
| − | 
 |  | 
| − | {| class="wikitable mw-collapsible mw-collapsed"
 |  | 
| − | |-
 |  | 
| − | ! Group Rankings
 |  | 
| − | |-
 |  | 
| − | || 
 |  | 
| − | Reward Brackets will now be split into different groups. Each group will have its own rankings.
 |  | 
| − | 
 |  | 
| − | Ranking will be determined by your total number of BT Pts.
 |  | 
| − | 
 |  | 
| − | The group you will be placed in is determined at random.
 |  | 
| − | 
 |  | 
| − | You can view your rank and the rank of the top ten players via the Ranking page.
 |  | 
| − | 
 |  | 
| − | Rankings will be consistent throughout the event.
 |  | 
| − | 
 |  | 
| − | As it may take some time for Rankings to update, there may be some discrepancy between what is shown on the Ranking page and the actual, final player rankings.
 |  | 
| − | 
 |  | 
| − | * Changes to player rankings may take up to 30 minutes to update.
 |  | 
| − | |}
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