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	<entry>
		<id>http://www.fantasicawiki.com/wiki/School_Pride</id>
		<title>School Pride</title>
		<link rel="alternate" type="text/html" href="http://www.fantasicawiki.com/wiki/School_Pride"/>
				<updated>2014-10-14T09:11:37Z</updated>
		
		<summary type="html">&lt;p&gt;Sybrrr: Added names of Event Items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox_Event&lt;br /&gt;
 |name=School Pride&lt;br /&gt;
 |start=2014-10-13&lt;br /&gt;
 |end=2014-10-16&lt;br /&gt;
 |type=Clash Event&lt;br /&gt;
 |cards=[[Autumn Challenger Packs]]&lt;br /&gt;
 |jpwiki=&lt;br /&gt;
 |preceded=[[The Fantasica Chronicles 13]]&lt;br /&gt;
 |followed=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Event Info ==&lt;br /&gt;
'''Clash of Legends: School Pride'''&lt;br /&gt;
&lt;br /&gt;
Clash of Legends is a new type of event where you gain BT Pts by defeating foes in battles of different difficulty levels. &lt;br /&gt;
&lt;br /&gt;
There are 4 difficulty levels. &lt;br /&gt;
Battles at each level will be fought between your team and a CPU team of up to 8 units each. &lt;br /&gt;
Four units from each team will begin the fight, and the others will be switched in as the first 4 fall. &lt;br /&gt;
A battle is won when all the units on the opposing team have fallen. &lt;br /&gt;
During battles, Arena Skills will be used instead of normal skills. &lt;br /&gt;
&lt;br /&gt;
Starting a battle consumes CP (Clash Points). &lt;br /&gt;
One CP is restored every 15 minutes. &lt;br /&gt;
Time Elixirs and ENERGY DRINKs may also be used to restore CP. &lt;br /&gt;
&lt;br /&gt;
After selecting a difficulty level, you can prepare your team for battle. &lt;br /&gt;
You may create up to 4 teams, each consisting of up to 8 Battle Units and 4 Support Units. &lt;br /&gt;
&lt;br /&gt;
Battle Units will fight against the 8 units of the enemy team. &lt;br /&gt;
Support Units will not fight during battles, but instead contribute by lending their skills to the Battle Units. &lt;br /&gt;
Battle units have a total cost cap of 200. Support Units have no cost cap. &lt;br /&gt;
Units with no skills cannot be selected as a Support Unit. &lt;br /&gt;
Only ONE SUPPORT UNIT may be chosen PER SKILL. &lt;br /&gt;
&lt;br /&gt;
Treasure Chests may drop when you defeat enemies during battle. &lt;br /&gt;
There are 3 kinds of chests - bronze, silver, and gold. &lt;br /&gt;
Gold chests will give the best rewards when opened. &lt;br /&gt;
&lt;br /&gt;
Special items called GOLD MEDALs can be found by opening treasure chests and answering assist requests. &lt;br /&gt;
These Tomes can be traded in for rewards items - including a new 7★ unit! &lt;br /&gt;
&lt;br /&gt;
* Items obtained from treasure chests and exchanging Tomes will be sent to your Inbox. &lt;br /&gt;
&lt;br /&gt;
=== Event Schedule ===&lt;br /&gt;
Clash of Legends: School Pride will take place during the times listed below.&lt;br /&gt;
&lt;br /&gt;
START: October 13th, 2014, post-maintenance &lt;br /&gt;
END: October ??th, 2014 at 2:00 am PST/PDT &lt;br /&gt;
&lt;br /&gt;
* Event schedule may be subject to change without prior notice. &lt;br /&gt;
* Go to the Rankings page after the event has finished to confirm your final rankings and press Receive to have your ranking rewards sent to your Inbox. &lt;br /&gt;
* You must have earned at least 1 BT Pt to be eligible for any rank reward. &lt;br /&gt;
* GOLD MEDAL exchanges will be available until October ??th, 2014 at 2:00 am PST/PDT.&lt;br /&gt;
&lt;br /&gt;
=== Special Units ===&lt;br /&gt;
&lt;br /&gt;
Special units are units that offer unique bonuses during the Clash of Legends: School Pride event. &lt;br /&gt;
&lt;br /&gt;
Set a special unit as one of you Battle Units to receive the following bonuses: &lt;br /&gt;
・ Bonus BT Pts for battle victories &lt;br /&gt;
・ Increase in ATK power and HP during battles &lt;br /&gt;
The higher the rarity of the special unit, the better the bonuses. &lt;br /&gt;
&lt;br /&gt;
* No bonuses will be applied if a special unit is set as a Support Unit. &lt;br /&gt;
* The BT Pt bonus after a victory will be determined by the single highest rarity special unit in your battle team. &lt;br /&gt;
&lt;br /&gt;
The event units for Clash of Legends: School Pride are listed below. &lt;br /&gt;
&lt;br /&gt;
[[Autumn Challenger Packs]] units: &lt;br /&gt;
* [[Beelzebub]], Sweet Temptation（★8） &lt;br /&gt;
* [[Tezcatlipoca]], Obsidian Edge（★7） &lt;br /&gt;
* [[Celei]], Lady of the Sun（★6） &lt;br /&gt;
* [[Hydrangea]], Stolid Samurai（★5） &lt;br /&gt;
* [[Quina]], Aerial Lancer (★4)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty Levels&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
You may choose from 4 different battle difficulty levels. &lt;br /&gt;
&lt;br /&gt;
The four difficulty levels are listed below: &lt;br /&gt;
* Rook &lt;br /&gt;
* Adept &lt;br /&gt;
* Veteran &lt;br /&gt;
* Master &lt;br /&gt;
As the level becomes more difficult, more powerful enemies will appear. &lt;br /&gt;
Enemies will also grow stronger as you gain more victories. &lt;br /&gt;
Enemies from higher difficulty battles will drop rarer treasure chests. &lt;br /&gt;
&lt;br /&gt;
* Victories will be counted separately for each difficulty level. &lt;br /&gt;
* CP is necessary for starting battles, and the CP needed varies according to difficulty level. &lt;br /&gt;
&lt;br /&gt;
As your victories for each difficulty level increases, the Legend difficulty level will appear randomly. &lt;br /&gt;
The Legend difficulty level has a time limit of 15 minutes. &lt;br /&gt;
You will not be able to begin a Legend battle once the time limit has passed. &lt;br /&gt;
&lt;br /&gt;
Also, while the Legend difficulty level is up, enemies in all difficulty levels will have a higher chance of dropping treasure chests when defeated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Regaining CP&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
CP is consumed each battle. &lt;br /&gt;
&lt;br /&gt;
The required CP is different for each difficulty level.&lt;br /&gt;
One CP is restored every 15 minutes. &lt;br /&gt;
CP can be restored instantly with Time Elixirs and Angelic Essence. &lt;br /&gt;
&lt;br /&gt;
Each Time Elixir will restore 2 CP. &lt;br /&gt;
Each ENERGY DRINK will resore all CP. &lt;br /&gt;
&lt;br /&gt;
* The MAX CP is 6. &lt;br /&gt;
* Using an item to restore CP will not bring your CP over 6. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Preparing for Battle&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
Prepare for battle by setting up your team. &lt;br /&gt;
&lt;br /&gt;
Battle prep begins once you have selected a difficulty level and consists of the following: &lt;br /&gt;
&lt;br /&gt;
1. Confirming the Enemy Team &lt;br /&gt;
At the top of the battle prep screen, the enemy team's 8 units are shown. &lt;br /&gt;
Units 1 through 4 will be the first to appear during battle. &lt;br /&gt;
Units 5 through 8 will appear one by one in order, replacing the first 4 as they fall in battle. &lt;br /&gt;
&lt;br /&gt;
2. Creating Your Team &lt;br /&gt;
Up to 4 teams can be created to use against a variety of enemies, each consisting of Battle Units and Support Units. &lt;br /&gt;
Battle Units will be deployed in battles, and up to 8 can be selected with a total cost cap of 200. &lt;br /&gt;
Support Units will contribute by lending their skills to Battle Units during battles. &lt;br /&gt;
Up to 4 Support Units may be selected. Support Units have no cost cap. &lt;br /&gt;
Units without a skill cannot be selected as a Support Unit. &lt;br /&gt;
And only one unit can be selected for any one skill. &lt;br /&gt;
&lt;br /&gt;
3. Setting the Attack Order &lt;br /&gt;
You can set the attack order of your units by tapping the Set Order button at the bottom of the screen. &lt;br /&gt;
Units 1 through 4 in red will be the first units to fight. &lt;br /&gt;
Units 5 through 8 in blue will be switched on to the battlefield in order as Units 1 through 4 fall. &lt;br /&gt;
Enemy units will attack your units in order from 1 to 8. &lt;br /&gt;
There is no attack order for Support Units. &lt;br /&gt;
* The attack order will be determined automatically if none is set. &lt;br /&gt;
&lt;br /&gt;
Find out more about selecting units for your team and setting the attack order in the Attack Type Matchups section. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Clash of Legends Battles&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
In the Clash of Legends: School Pride event, you will go to battle with your team. &lt;br /&gt;
&lt;br /&gt;
Battles are fought between your team and a CPU team with up to 8 units each. &lt;br /&gt;
Four units from each team will appear on the battlefield at a time. &lt;br /&gt;
As the four units on the field fall, the remaining units will replace them in order. &lt;br /&gt;
The battle is won when all units on the enemy team have been defeated. &lt;br /&gt;
&lt;br /&gt;
During battle, there are good and bad attack type matches. &lt;br /&gt;
In an good matchup, a unit will do 1.5X its normal damage. &lt;br /&gt;
In a bad matchup, a unit will only do 0.5X its normal damage. &lt;br /&gt;
Against a unit of the same attack type, a unit will do its normal damage. &lt;br /&gt;
More details can be found in the Attack Type Matchups section of the rules. &lt;br /&gt;
&lt;br /&gt;
A Clash Counter will count down towards 0 each time a turn is taken. &lt;br /&gt;
The count starts at 20 and when it hits 0, both teams receive a 2X attack boost. &lt;br /&gt;
The count is immediately reset to 20 and if it reaches 0 again during the same battle, a 3X attack boost will be applied, followed by a 4X boost, and so on. &lt;br /&gt;
The MAX attack boost that can be applied from the Clash Counter is 10X. &lt;br /&gt;
If the Clash Counter hits 0 when the attack boost is 10X, then the victory will go to the team with more units remaining. &lt;br /&gt;
If both teams have the same number remaining, then the victory goes to you. &lt;br /&gt;
&lt;br /&gt;
Enemy units sometimes drop treasure chests when defeated. &lt;br /&gt;
There are 3 kinds of treasure chests with rarer chests giving better rewards. &lt;br /&gt;
&lt;br /&gt;
The treasure chests open only when you are victorious. &lt;br /&gt;
BT Pts are earned even when defeated, but fewer than from a victory. &lt;br /&gt;
After a defeat, you may choose to use a Potion or ENERGY DRINK to continue the battle and aim for a victory. &lt;br /&gt;
Active unit skills, the Clash Counter, and Support Unit skills will be reset when a battle is continued. &lt;br /&gt;
If a battle is not continued, any treasure chests found during that battle will be forfeit and cannot be opened. &lt;br /&gt;
&lt;br /&gt;
* There is a limit to the number of Potions that can be used to continue a battle. &lt;br /&gt;
This limit is reset at the following times each day: 4:00 am PST/PDT, 4:00 pm PST/PDT. &lt;br /&gt;
&lt;br /&gt;
Arena skills will be activated during battles. &lt;br /&gt;
&lt;br /&gt;
You may receive assists from other players at the start of a battle. Assists will only be received when an ally or other player has answered your assist request before the start of a battle. &lt;br /&gt;
A maximum of five assists can be received for a single battle.&lt;br /&gt;
&lt;br /&gt;
* During a battle, any unit in your team, including Support Units, cannot be traded, sold, used in enhancement, or exchanged for Leana Points. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attack Type Matchups&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
During battles in the Clash of Legends: School Pride event, there are good and bad attack type matches. &lt;br /&gt;
&lt;br /&gt;
・ Good Matchups &lt;br /&gt;
In a good matchup, your unit will do 1.5X its normal damage against the enemy unit. &lt;br /&gt;
Ex.) Magic units do 1.5 x damage to Melee units. &lt;br /&gt;
&lt;br /&gt;
・ Bad Matchups &lt;br /&gt;
In a bad matchup, your unit will do 0.5X its normal damage against the enemy unit. &lt;br /&gt;
Ex.) Melee units do 0.5 x damage to Magic units! &lt;br /&gt;
&lt;br /&gt;
* Against a unit of the same type, your unit will do normal damage. &lt;br /&gt;
* Enemy unit damage is also affected by attack type matchups. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Effects&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
Arena skills will be activated during battles in the Clash of Legends: Cast a Deadly Spell event. &lt;br /&gt;
&lt;br /&gt;
The skill effects are as follows: &lt;br /&gt;
&lt;br /&gt;
==== Offensive Skills ==== &lt;br /&gt;
・'''Area Attack ''' - Deals damage to all enemy units on field. &lt;br /&gt;
&lt;br /&gt;
・'''Poison''' - Poisons the attacked enemy unit. &lt;br /&gt;
Poisoned units will take damage each turn they make for a length of time. &lt;br /&gt;
&lt;br /&gt;
・'''Slow''' - All enemy units will be slowed. &lt;br /&gt;
&lt;br /&gt;
・'''Knockback''' - Knocks back the attacked enemy unit in the attack order bar. &lt;br /&gt;
&lt;br /&gt;
・'''Attack Boost''' - Raises the attack power of all friendly units on field after an attack. &lt;br /&gt;
* Male, Female, and Palace Guard Attack Boosts will all be treated as an Attack Boost. &lt;br /&gt;
&lt;br /&gt;
・'''Double Attack''' - Attacks twice in one turn. &lt;br /&gt;
&lt;br /&gt;
・'''Triple Attack''' - Attacks three times in one turn. &lt;br /&gt;
&lt;br /&gt;
・'''Quad Attack''' - Attacks four times in one turn. &lt;br /&gt;
&lt;br /&gt;
・'''Penta Attack''' - Attacks five times in one turn. &lt;br /&gt;
&lt;br /&gt;
・'''Critical Shot''' - Ignores any defensive skills to do critical damage to an enemy. &lt;br /&gt;
&lt;br /&gt;
・'''Drain Attack''' - Unit regains as HP any damage done to an enemy during its attack. &lt;br /&gt;
&lt;br /&gt;
・'''Speed Order''' - Speeds up all friendly units (for one round). &lt;br /&gt;
&lt;br /&gt;
・'''Defense Order''' - All friendly units on field take less damage when attacked for a time. &lt;br /&gt;
&lt;br /&gt;
・'''Incinerate''' - Burns the attacked enemy unit. Burned units will take damage every time a friendly unit attacks for a length of time. &lt;br /&gt;
&lt;br /&gt;
* Double, Triple, Quad, and Penta Attacks will be counted as one attack. &lt;br /&gt;
&lt;br /&gt;
・'''Backstab''' - Does heavy damage to the enemy unit with the largest range. &lt;br /&gt;
&lt;br /&gt;
・'''Nerve Strike''' - Does heavy damage to an enemy while stunning and preventing it from using most skills for a length of time. &lt;br /&gt;
&lt;br /&gt;
・'''Stone Breath''' - Does no attack damage, but petrifies all enemy units, preventing them from attacking for a length of time. &lt;br /&gt;
* Defensive skills will not activate while a unit is under the effects of Stone Breath. &lt;br /&gt;
* The effects of Poison and Incinerate will be active. &lt;br /&gt;
&lt;br /&gt;
・'''Snipe''' - Inflicts heavy damage on unit with lowest maximum HP. &lt;br /&gt;
&lt;br /&gt;
・'''Acid Rain''' - Inflicts a poison-like state on multiple units. Affected units take damage whenever they attack for a set number of turns. &lt;br /&gt;
* The poisoned state will be still be inflicted even if Iron Wall is activated. &lt;br /&gt;
&lt;br /&gt;
・'''Chain Lightning''' - Deals damage to all enemy units on field, while stunning them for a length of time. &lt;br /&gt;
* The stunned state will be still be inflicted even if Iron Wall is activated. &lt;br /&gt;
&lt;br /&gt;
==== Defensive Skills ==== &lt;br /&gt;
・'''Iron Wall''' - Offers a flat chance to completely nullify all damage when attacked this unit is attacked. &lt;br /&gt;
* Iron Wall nullifies attack damage only. &lt;br /&gt;
* Skill effects will still be inflicted on the unit. &lt;br /&gt;
&lt;br /&gt;
・'''Blink''' - Whenever this unit receives damage from a melee unit, it has a set chance to nullify that damage and then slow the attacking unit for the battle. &lt;br /&gt;
* Blink nullifies attack damage only. &lt;br /&gt;
* Skill effects will still be inflicted on the unit. &lt;br /&gt;
* Double, Triple, Quad, and Penta Attacks have a chance of activating the Blink skill. &lt;br /&gt;
Blink will not be activated by any other unit skill attacks. &lt;br /&gt;
&lt;br /&gt;
・'''Riposte''' - This unit has a set chance to inflict damage to any melee attacker that attacks it. &lt;br /&gt;
* Double, Triple, Quad, and Penta Attacks have a chance of activating the Riposte skill. &lt;br /&gt;
Riposte will not be activated by any other unit skill attacks. &lt;br /&gt;
* Attack type matchups will have no effect on damage done by the Riposte skill. &lt;br /&gt;
&lt;br /&gt;
* Skill effects are subject to change without prior warning. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Support Units&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
Support Units will lend their skill to a Battle Unit when used. &lt;br /&gt;
&lt;br /&gt;
Up to 4 Support Units can be chosen when prepping for battle. &lt;br /&gt;
Only units with a skill can be chosen as a support unit. &lt;br /&gt;
Only ONE UNIT can be chosen PER SKILL. &lt;br /&gt;
Skill names will be abbreviated. &lt;br /&gt;
&lt;br /&gt;
Support Unit skills can be applied to Battle Units by tapping the Support Unit during a battle. &lt;br /&gt;
Once a Support Unit has been used, there will be a cooldown until it can be used again. &lt;br /&gt;
The cooldown will differ depending on the skill. &lt;br /&gt;
Skills lent by Support Units have a 100% chance of activating.* &lt;br /&gt;
Lent skills will have to be reapplied once activated to use again. &lt;br /&gt;
The level of the lent skill will be based on the level of the Battle Unit it was applied to. &lt;br /&gt;
&lt;br /&gt;
・Lending Offensive Skills &lt;br /&gt;
Attack skills will be lent in order from the left-most unit in the attack order bar. &lt;br /&gt;
An abbreviation of the skill name will appear above the icon of the unit it was applied to. &lt;br /&gt;
Attack skills cannot be lent to a unit in the middle of an attack. &lt;br /&gt;
&lt;br /&gt;
・Lending Defensive Skills &lt;br /&gt;
Defensive skills will be lent in order of deployment. &lt;br /&gt;
An abbreviation of the skill name will appear above the icon of the unit it was applied to. &lt;br /&gt;
Defensive skills can be lent to units being attacked and units in the middle of an attack. &lt;br /&gt;
&lt;br /&gt;
* Lent skills will not activate when the unit is under the effects of Nerve Strike or Chain Lightning. &lt;br /&gt;
The skill will only activate once the effects of the stun have worn off. &lt;br /&gt;
* Units that have been lent a skill will not be able to activate their own skill if any. &lt;br /&gt;
Once the lent skill has been used, any original skill will regain the chance to activate. &lt;br /&gt;
* Lent skills will not activate if the unit is defeated. &lt;br /&gt;
Cooldown will not be reset even if a unit is defeated before the lent skill could be activated. &lt;br /&gt;
* Units cannot be lent more than one skill. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name Abbreviations&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
Please check below for the skill names abbreviations within the Clash of Legends: Atelier of Angels event. &lt;br /&gt;
&lt;br /&gt;
==== Offensive Skills ====&lt;br /&gt;
・Area Attack &lt;br /&gt;
Mini：AA &lt;br /&gt;
Short：Area Attack &lt;br /&gt;
&lt;br /&gt;
・Poison &lt;br /&gt;
Mini：POI &lt;br /&gt;
Short：Poison &lt;br /&gt;
&lt;br /&gt;
・Slow &lt;br /&gt;
Mini：SLW &lt;br /&gt;
Short：Slow &lt;br /&gt;
&lt;br /&gt;
・Knockback &lt;br /&gt;
Mini：KB &lt;br /&gt;
Short：Knockback &lt;br /&gt;
&lt;br /&gt;
・Attack Boost &lt;br /&gt;
Mini：AT↑ &lt;br /&gt;
Short：ATK Boost &lt;br /&gt;
&lt;br /&gt;
・Double Attack &lt;br /&gt;
Mini：2x &lt;br /&gt;
Short：Double Atk &lt;br /&gt;
&lt;br /&gt;
・Triple Attack &lt;br /&gt;
Mini：3x &lt;br /&gt;
Short：Triple Atk &lt;br /&gt;
&lt;br /&gt;
・Quad Attack &lt;br /&gt;
Mini：4x &lt;br /&gt;
Short：Quad Atk &lt;br /&gt;
&lt;br /&gt;
・Penta Attack &lt;br /&gt;
Mini：5x &lt;br /&gt;
Short：Penta Atk &lt;br /&gt;
&lt;br /&gt;
・Critical Shot &lt;br /&gt;
Mini：CRT &lt;br /&gt;
Short：Crit Shot &lt;br /&gt;
&lt;br /&gt;
・Drain Attack &lt;br /&gt;
Mini：DrA &lt;br /&gt;
Short：Drain Atk &lt;br /&gt;
&lt;br /&gt;
・Speed Order &lt;br /&gt;
Mini：SPD &lt;br /&gt;
Short：Speed Order &lt;br /&gt;
&lt;br /&gt;
・Defense Order &lt;br /&gt;
Mini：DEF &lt;br /&gt;
Short：DEF Order &lt;br /&gt;
&lt;br /&gt;
・Incinerate &lt;br /&gt;
Mini：INC &lt;br /&gt;
Short：Incinerate &lt;br /&gt;
&lt;br /&gt;
・Backstab &lt;br /&gt;
Mini：BS &lt;br /&gt;
Short：Backstab &lt;br /&gt;
&lt;br /&gt;
・Nerve Strike &lt;br /&gt;
Mini：NRV &lt;br /&gt;
Short：Nerve Strike &lt;br /&gt;
&lt;br /&gt;
・Stone Breath &lt;br /&gt;
Mini：StB &lt;br /&gt;
Short：Stone Breath &lt;br /&gt;
&lt;br /&gt;
・Snipe &lt;br /&gt;
Mini：SNI &lt;br /&gt;
Short：Snipe &lt;br /&gt;
&lt;br /&gt;
・Acid Rain &lt;br /&gt;
Mini：ACI &lt;br /&gt;
Short：Acid Rain &lt;br /&gt;
&lt;br /&gt;
・Chain Lightning &lt;br /&gt;
Mini：ChL &lt;br /&gt;
Short：C. Lightning &lt;br /&gt;
&lt;br /&gt;
Defensive Skills &lt;br /&gt;
・Iron Wall &lt;br /&gt;
Mini：IW &lt;br /&gt;
Short：Iron Wall &lt;br /&gt;
&lt;br /&gt;
・Blink &lt;br /&gt;
Mini：BNK &lt;br /&gt;
Short：Blink &lt;br /&gt;
&lt;br /&gt;
・Riposte &lt;br /&gt;
Mini：RIP &lt;br /&gt;
Short：Riposte &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Clash Counter&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
When the Clash Counter reaches 0, both teams will get a 2X attack boost. &lt;br /&gt;
&lt;br /&gt;
During battle, the Clash Counter will count down each time a turn is taken. &lt;br /&gt;
The Counter starts at 20, and when it reaches 0 both teams receive a 2X attack boost. &lt;br /&gt;
The count is immediately reset to 20 and if it reaches 0 again during the same battle, a 3X attack boost will be applied, followed by a 4X boost, and so on. &lt;br /&gt;
The boost will increase by 1 each time until it hits a 10X attack boost. &lt;br /&gt;
If the battle winner has not been determined by the time the Clash Counter hits 0 after a 10X boost, the team with most units deployed will be the victor. &lt;br /&gt;
If the same number of units are deployed by both teams, then the victory is yours. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Calling for Help&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
You may receive requests for assistance from allies and other players. &lt;br /&gt;
&lt;br /&gt;
You can answer these requests by sending a RELAY BATON or your leader unit to help. &lt;br /&gt;
Answering requests will get you BT Pts and GOLD MEDALs, send RELAY BATONs to get more. &lt;br /&gt;
The first time you assist each ally, each day, you will receive more GOLD MEDALs than usual. &lt;br /&gt;
The ally assist count will reset each day at 2:00 am PST/PDT. &lt;br /&gt;
Unanswered sent or received requests will not be reset. &lt;br /&gt;
* RELAY BATONs sent do not count towards the assists sent number. &lt;br /&gt;
* You may only receive extra GOLD MEDALs each day the first time you answer an ally request for up to 30 allies. &lt;br /&gt;
&lt;br /&gt;
You can request help by pressing the Request Assist! button on the Assists page of the event. &lt;br /&gt;
If your request is answered, help will arrive at the start of the next battle. &lt;br /&gt;
Up to 5 assists can be received per battle. &lt;br /&gt;
An assist will give damage to all units on the enemy team. &lt;br /&gt;
A RELAY BATON assist will give even more damage. &lt;br /&gt;
&lt;br /&gt;
Pressing the Request Assist! button incurs a cooldown. Time Elixirs can be used to reset the cooldown instantly. &lt;br /&gt;
&lt;br /&gt;
The damage displayed during the assist attacks at the beginning of a battle may differ from actual damage done.. Actual may be greater but will not be less.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! BT Points&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
Win battles and aid others to gain BT Pts.&lt;br /&gt;
&lt;br /&gt;
BT Pts can also be gained after a defeat, but you will gain more from a victory. &lt;br /&gt;
You can also gain a large number of BT Pts when you send a RELAY BATON to another player. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Items&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
Use special items to get the edge. &lt;br /&gt;
&lt;br /&gt;
・ENERGY DRINKs&lt;br /&gt;
ENERGY DRINKs can be used to MAX your CP. &lt;br /&gt;
After a defeat, it can also be used to restart the battle with full HP. &lt;br /&gt;
The enemy team's HP will not be restored in this case. &lt;br /&gt;
* MAX CP is six. &lt;br /&gt;
* CP will not go over 6 even if ENERGY DRINK is used. Please be warned. &lt;br /&gt;
&lt;br /&gt;
・RELAY BATON&lt;br /&gt;
RELAY BATONs can be sent to assist other players. &lt;br /&gt;
Assisting others with a RELAY BATON will get you more BT Pts than a normal assist. &lt;br /&gt;
RELAY BATONs that have been sent from other players are automatically used in boss fights. &lt;br /&gt;
RELAY BATONs will do more damage to the enemy team than normal assists. &lt;br /&gt;
&lt;br /&gt;
・GOLD MEDAL &lt;br /&gt;
GOLD MEDALs can be exchanged for items and even special units available no where else. &lt;br /&gt;
GOLD MEDALs are found by opening treasure chests and by assisting other players. &lt;br /&gt;
You will get more GOLD MEDALs from assisting allies than other players. &lt;br /&gt;
Assisting with RELAY BATONs is a great way to get a lot of GOLD MEDALs. &lt;br /&gt;
Also, the first time you a send a normal assist to each ally each day, you will receive more GOLD MEDALs than subsequent times. &lt;br /&gt;
You can begin trading in your GOLD MEDALs by pressing the GOLD MEDAL Rewards button on the event page. &lt;br /&gt;
* You will only receive more GOLD MEDALs the first time you assist an ally, for up to 30 allies. &lt;br /&gt;
* The deadline to trade in your GOLD MEDALs rewards is Aug. 21, 2014 at 2:00 am PST/PDT.&lt;br /&gt;
&lt;br /&gt;
* GOLD MEDAL Rewards will be sent to your Inbox. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! GOLD MEDALs&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
GOLD MEDALs can be exchanged for items and even special units available no where else. &lt;br /&gt;
&lt;br /&gt;
The requirements for trading in your GOLD MEDALs are as follows: &lt;br /&gt;
&lt;br /&gt;
・GOLD MEDAL Requirement &lt;br /&gt;
This is the number of GOLD MEDALs needed to trade in for an item. &lt;br /&gt;
You will not be able to make the exchange without meeting the necessary GOLD MEDALs required. &lt;br /&gt;
&lt;br /&gt;
・Exchange Limit &lt;br /&gt;
Some items and units have a limit to the number of times they can be traded for. &lt;br /&gt;
When the number of exchanges left hits 0, you will no longer be able to trade for that item. &lt;br /&gt;
&lt;br /&gt;
・Availability &lt;br /&gt;
There is a deadline to trade in your GOLD MEDALs. &lt;br /&gt;
Once the deadline has passed, you will no longer be able to trade in your GOLD MEDALs. &lt;br /&gt;
&lt;br /&gt;
* The above requirements must be met to make any GOLD MEDAL exchanges. &lt;br /&gt;
* The deadline to trade in your GOLD MEDAL rewards is Sept ??, 2014 at 2:00 am PST/PDT.&lt;br /&gt;
&lt;br /&gt;
・Daily Items &lt;br /&gt;
Some items will only be available to trade for one day. They are marked with a Today! icon. &lt;br /&gt;
Daily items will be refreshed at 4:00 am PST/PDT each day. &lt;br /&gt;
Daily items from the previous day will no longer be available past 4:00 am PST/PDT. &lt;br /&gt;
&lt;br /&gt;
* GOLD MEDAL Rewards will be sent to your Inbox. &lt;br /&gt;
* The 7★ GOLD MEDAL Reward CANNOT be traded.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group Rankings&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
Reward Brackets will now be split into different groups. Each group will have its own rankings.&lt;br /&gt;
&lt;br /&gt;
Ranking will be determined by your total number of BT Pts.&lt;br /&gt;
&lt;br /&gt;
The group you will be placed in is determined at random.&lt;br /&gt;
&lt;br /&gt;
You can view your rank and the rank of the top ten players via the Ranking page.&lt;br /&gt;
&lt;br /&gt;
Rankings will be consistent throughout the event.&lt;br /&gt;
&lt;br /&gt;
As it may take some time for Rankings to update, there may be some discrepancy between what is shown on the Ranking page and the actual, final player rankings.&lt;br /&gt;
&lt;br /&gt;
* Changes to player rankings may take up to 30 minutes to update.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New Units == &lt;br /&gt;
The following units in [[Autumn Challenger Packs]] give bonus BT points for victories in [[School Pride]] event, as well as an increase in ATK power and HP during battles, when deployed as Battle Units:&lt;br /&gt;
{{Unit_header_s}}&lt;br /&gt;
{{Unit_Row|Beelzebub}}&lt;br /&gt;
{{Unit_Row|Tezcatlipoca}}&lt;br /&gt;
{{Unit_Row|Celei}}&lt;br /&gt;
{{Unit_Row|Hydrangea}}&lt;br /&gt;
{{Unit_Row|Quina}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reward Units ===&lt;br /&gt;
{{Unit_header_s}}&lt;br /&gt;
{{Unit_GroupName|Rank Rewards}}&lt;br /&gt;
{{Unit_Row|Ira}}&lt;br /&gt;
{{Unit_Row|Romania}}&lt;br /&gt;
{{Unit_Row|Loretta}}&lt;br /&gt;
{{Unit_Row|Lala}}&lt;br /&gt;
{{Unit_Row|Liberta}}&lt;br /&gt;
{{Unit_GroupName|Gold Medal Rewards}}&lt;br /&gt;
{{Unit_Row|Maya_8}}&lt;br /&gt;
{{Unit_Row|Lin_Fa}}&lt;br /&gt;
{{Unit_Row|Chera}}&lt;br /&gt;
{{Unit_Row|Lotte_5}}&lt;br /&gt;
{{Unit_Row|Sarah_4}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
=== Gold Medal Rewards ===&lt;br /&gt;
Gold Medals can be spent to purchase a variety of rewards. Gold Medals can be exchanged until October 17th, 2014 at 2:00am.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== {{Icon_s|Gold Medal}} Gold Medal Rewards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gold Medal !! colspan=2| Reward !! Max Exchanges&lt;br /&gt;
|-&lt;br /&gt;
| 50 || {{Icon_m|Energy Drink}} || Energy Drink x 1 || 10&amp;lt;br&amp;gt;'''(Daily)'''&lt;br /&gt;
|-&lt;br /&gt;
| 100 || {{Icon_m|Ally}} || Ally Points x 100 || Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| 100 || {{Icon_m|Brave Pts}} || Brave Points x 1,000 || Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| 100 || {{Icon_m|Luna}} || Luna x 10,000 || Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| 100 || {{Icon_m|Soul_stone_s}} || Soul Stone(S) x 1 || Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| 300 || {{Icon_m|Ambrosia}} || Ambrosia x 1 || Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| 500 || {{Icon_m|Energy Drink}} || Energy Drink x 1 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 500 || {{Icon_m|Potion p}} || Potion(P) x 1 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 500 || {{Icon_m|Time elixir p}} || Time Elixir(P) x 1 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== {{Icon_s|Gold Medal}} Gold Medal Rewards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gold Medal !! colspan=2| Reward !! Max Exchanges&lt;br /&gt;
|-&lt;br /&gt;
| 800 || {{Icon_m|Epona}} || Epona x 1 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 || {{Icon_m|Potion}} || Potion x 1 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 || {{Icon_m|Time elixir}} || Time Elixir x 1 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 || {{Icon_m|Premium ticket}} || Premium Ticket x 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 || {{Icon_m|Soul_stone_l}} || Soul Stone(L) x 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 || {{Icon_m|Anu}} || Anu x 1 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 || {{Icon_m|Danu}} || Danu x 1 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 || {{Icon_m|Tartu}} || Tartu x 1 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 || {{Icon_m|Enurta}} || Enurta x 1 || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== {{Icon_s|Gold Medal}} Gold Medal Rewards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gold Medal !! colspan=2| Reward !! Max Exchanges&lt;br /&gt;
|-&lt;br /&gt;
| 800 || {{Icon_m|Sarah_4}} || 4{{*}} Sarah || 1&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 || {{Icon_m|Lotte_5}} || 5{{*}} Lotte || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3,000 || {{Icon_m|Premium ticket2}} || 4{{*}}+ Ticket x 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 3,000 || {{Icon_m|Relay Baton}} || Relay Baton  x 1 || 5&amp;lt;br&amp;gt;'''(Daily)'''&lt;br /&gt;
|-&lt;br /&gt;
| 4,000 || {{Icon_m|Chera}} || 6{{*}} Chera || 1&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 || {{Icon_m|Ticket 5}} || 5{{*}}+ Ticket x 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 15,000 || {{Icon_m|Lin_Fa}} || 7{{*}} Lin Fa || 1&lt;br /&gt;
|-&lt;br /&gt;
| 25,000 || {{Icon_m|Soma}} || Soma x 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 30,000 || {{Icon_m|Maya_8}} || 8{{*}} Maya || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Group Rank Rewards ===&lt;br /&gt;
''Based on rank as of October 16th, 2014 at 2:00am PST''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! {{Icon|Ira}}&amp;lt;br&amp;gt;{{8*}} !! {{Icon|Romania}}&amp;lt;br&amp;gt;{{7*}} !! {{Icon|Loretta}}&amp;lt;br&amp;gt;{{6*}} !! {{Icon|Lala}}&amp;lt;br&amp;gt;{{5*}} !! {{Icon|Liberta}}&amp;lt;br&amp;gt;{{4*}} !! {{Icon|Title}}&amp;lt;br&amp;gt; !! {{Icon|Soma}}&amp;lt;br/&amp;gt; !! {{Icon|Ticket 5}}&amp;lt;br/&amp;gt; !! {{Icon|Premium ticket2}}&amp;lt;br/&amp;gt; !! {{Icon|Time elixir p}}&amp;lt;br/&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 1st || 8{{*}} Ira || 7{{*}} Romania || 6{{*}} Loretta || 5{{*}} Lala || 4{{*}} Liberta || Gold Medalist&amp;lt;br&amp;gt;Silver Medalist&amp;lt;br&amp;gt;Bronze Medalist&amp;lt;br&amp;gt;A for Effort || Soma x 12 || 5{{*}} Plus Ticket x 3  || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2nd-5th || 8{{*}} Ira || 7{{*}} Romania || 6{{*}} Loretta || 5{{*}} Lala || 4{{*}} Liberta || Silver Medalist&amp;lt;br&amp;gt;Bronze Medalist&amp;lt;br&amp;gt;A for Effort || Soma x 8 || 5{{*}} Plus Ticket x 1  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| 6th-10th || 8{{*}} Ira || 7{{*}} Romania || 6{{*}} Loretta || 5{{*}} Lala || 4{{*}} Liberta || Silver Medalist&amp;lt;br&amp;gt;Bronze Medalist&amp;lt;br&amp;gt;A for Effort || Soma x 3 || 5{{*}} Plus Ticket x 1  || ||&lt;br /&gt;
|-&lt;br /&gt;
| 11th-20th || || 7{{*}} Romania || 6{{*}} Loretta || 5{{*}} Lala || 4{{*}} Liberta || Silver Medalist&amp;lt;br&amp;gt;Bronze Medalist&amp;lt;br&amp;gt;A for Effort || || 5{{*}} Plus Ticket x 3  || ||&lt;br /&gt;
|-&lt;br /&gt;
| 21st-40th || || 7{{*}} Romania || 6{{*}} Loretta || 5{{*}} Lala || 4{{*}} Liberta || Bronze Medalist&amp;lt;br&amp;gt;A for Effort || || 5{{*}} Plus Ticket x 1 || ||   &lt;br /&gt;
|-&lt;br /&gt;
| 41st-70th || || 7{{*}} Romania || 6{{*}} Loretta || 5{{*}} Lala || 4{{*}} Liberta || Bronze Medalist&amp;lt;br&amp;gt;A for Effort || || || ||    &lt;br /&gt;
|-&lt;br /&gt;
| 71st-100th || || || 6{{*}} Loretta || 5{{*}} Lala || 4{{*}} Liberta || Bronze Medalist&amp;lt;br&amp;gt;A for Effort || || || 4{{*}}+ Ticket x 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 101st-200th || || || 6{{*}} Loretta || 5{{*}} Lala || 4{{*}} Liberta || A for Effort || || || 4{{*}}+ Ticket x 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| 201st-350th || || || 6{{*}} Loretta || 5{{*}} Lala || 4{{*}} Liberta || A for Effort || || || 4{{*}}+ Ticket x 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 351st-500th || || || || 5{{*}} Lala || 4{{*}} Liberta || A for Effort || || || || Time Elixir(P) x 5&lt;br /&gt;
|-&lt;br /&gt;
| 501st-750th || || || || 5{{*}} Lala || 4{{*}} Liberta || || || || || Time Elixir(P) x 3&lt;br /&gt;
|-&lt;br /&gt;
| 751st-1000th || || || || 5{{*}} Lala || 4{{*}} Liberta || || || || || Time Elixir(P) x 1&lt;br /&gt;
|-&lt;br /&gt;
| 1001st-2000th || || || || 5{{*}} Lala || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2001st-4000th || || || || || 4{{*}} Liberta || || || || || Time Elixir(P) x 2&lt;br /&gt;
|-&lt;br /&gt;
| 4001st-6000th || || || || || 4{{*}} Liberta || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 6001st-10000th || || || || || || || || || || Time Elixir(P) x 1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=11| No Rewards Past 10,001st.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Winners ==&lt;br /&gt;
'''Group ??'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Name !! BT Points&lt;br /&gt;
|-&lt;br /&gt;
| 1st || '''TBD''' || TBD BT Pts&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || '''TBD''' || TBD BT Pts&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || '''TBD''' || TBD BT Pts&lt;br /&gt;
|-&lt;br /&gt;
| 4th || '''TBD''' || TBD BT Pts&lt;br /&gt;
|-&lt;br /&gt;
| 5th || '''TBD''' || TBD BT Pts&lt;br /&gt;
|-&lt;br /&gt;
| 6th || '''TBD''' || TBD BT Pts&lt;br /&gt;
|-&lt;br /&gt;
| 7th || '''TBD''' ||  TBD BT Pts&lt;br /&gt;
|-&lt;br /&gt;
| 8th || '''TBD''' || TBD BT Pts&lt;br /&gt;
|-&lt;br /&gt;
| 9th || '''TBD''' || TBD BT Pts&lt;br /&gt;
|-&lt;br /&gt;
| 10th || '''TBD''' || TBD BT Pts&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Sybrrr</name></author>	</entry>

	</feed>