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		<id>http://www.fantasicawiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bondurant</id>
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		<updated>2026-05-07T03:41:14Z</updated>
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	<entry>
		<id>http://www.fantasicawiki.com/wiki/Arena_units</id>
		<title>Arena units</title>
		<link rel="alternate" type="text/html" href="http://www.fantasicawiki.com/wiki/Arena_units"/>
				<updated>2015-01-12T17:45:18Z</updated>
		
		<summary type="html">&lt;p&gt;Bondurant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On Arena-like events ([[Battle Arena]] and [[Guild Battle]]), arena skill replace normal unit skill and only it can be triggered.&lt;br /&gt;
&lt;br /&gt;
== Acid Rain ==&lt;br /&gt;
Inflicts a poison-like state on multiple units. Affected units take damage whenever they attack for a set number of turns.&lt;br /&gt;
{{Arena_Skill|Acid Rain}}&lt;br /&gt;
&lt;br /&gt;
== Angelic Aura ==&lt;br /&gt;
Makes team immune to negative effects for a certain amount of time.&lt;br /&gt;
{{Arena_Skill|Angelic Aura}}&lt;br /&gt;
&lt;br /&gt;
== Backstab ==&lt;br /&gt;
Inflicts increased damage on the farthest enemy unit.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl !! Procing rate !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 30% || 120%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 30% || 125%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 30% || 130%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 30% || 135%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30% || 140%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 30% || 145%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 30% || 150%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Arena_Skill|Backstab}}&lt;br /&gt;
&lt;br /&gt;
== Blink ==&lt;br /&gt;
Whenever this unit receives damage from a melee unit, it has a set chance to nullify that damage and slow the attacking melee unit for a set number of turns.&lt;br /&gt;
{{Arena_Skill|Blink}}&lt;br /&gt;
&lt;br /&gt;
== Blood Pact ==&lt;br /&gt;
Inflicts greater damage as the attacking unit's HP decreases (lower health means more damage). Does not activate if HP of attacking unit it full.&lt;br /&gt;
{{Arena_Skill|Blood Pact}}&lt;br /&gt;
&lt;br /&gt;
== Chain Lightning ==&lt;br /&gt;
Deals damage to all enemy units on field, while stunning them for a length of time.&lt;br /&gt;
{{Arena_Skill|Chain Lightning}}&lt;br /&gt;
&lt;br /&gt;
== Critical Shot ==&lt;br /&gt;
Inflicts massive damage and ignores defensive skills.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl !! Procing rate !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20% || 120%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20% || 140%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 20% || 160%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 20% || 180%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20% || 200%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 20% || 220%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 20% || 250%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Arena_Skill|Critical Shot}}&lt;br /&gt;
&lt;br /&gt;
== Defense Order ==&lt;br /&gt;
All friendly units take less damage for a set number of turns.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl !! Procing rate !! Damage received !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 25% || 95% || 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25% || 90% || 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 25% || 85% || 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 25% || 80% || 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25% || 75% || 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25% || 70% || 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 25% || 65% || 10 turns&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Arena_Skill|Defense Order}}&lt;br /&gt;
&lt;br /&gt;
== Double Attack ==&lt;br /&gt;
Allows your unit to hit twice. However, this also reduces the damage dealt by each hit.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl !! Procing rate !! Damage per Hit !! Total damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 25% || 60% || 120%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25% || 65% || 130%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 25% || 70% || 140%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 25% || 75% || 150%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25% || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25% || 85% || 170%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 25% || 90% || 180%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Arena_Skill|Double Attack}}&lt;br /&gt;
&lt;br /&gt;
== Drain Attack ==&lt;br /&gt;
Attack inflicts 1/2 damage, but unit is healed for that same amount.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl !! Procing rate !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 28% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 30% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 35% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 40% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 45% || 50%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Arena_Skill|Drain Attack}}&lt;br /&gt;
&lt;br /&gt;
== Fire Storm ==&lt;br /&gt;
Area Attack with Incinerate's burning effect (?)&lt;br /&gt;
{{Arena_Skill|Fire Storm}}&lt;br /&gt;
&lt;br /&gt;
== Incinerate ==&lt;br /&gt;
Sets target aflame. The burning target takes damage every turn. &amp;lt;br&amp;gt;&lt;br /&gt;
(different from poison, which gives damage only when poisoned units taking move)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl !! Procing rate !! Damage !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 25% || 3% || 7 turns&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25% || 4% || 7 turns&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 25% || 5% || 7 turns&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 25% || 6% || 7 turns&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25% || 7% || 7 turns&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25% || 9% || 7 turns&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 25% || 10% || 7 turns&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Arena_Skill|Incinerate}}&lt;br /&gt;
&lt;br /&gt;
== Iron Wall ==&lt;br /&gt;
When attacked, will completely negate all damage caused by the attack.  Any procing effect will still occur.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl !! Procing rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 18%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 25%&lt;br /&gt;
|}&lt;br /&gt;
{{Arena_Skill|Iron Wall}}&lt;br /&gt;
&lt;br /&gt;
== Nerve Strike ==&lt;br /&gt;
Inflicts normal damage and prevents a unit from using most skills for a set of number of turns. &amp;lt;br&amp;gt;&lt;br /&gt;
(Iron Wall can still nullify the first strike's damage, but cannot proc again until the effect fades)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl !! Procing rate !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20% || 9 turns&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20% || 9 turns&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 20% || 9 turns&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 20% || 9 turns&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20% || 9 turns&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 20% || 9 turns&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 20% || 9 turns&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Arena_Skill|Nerve Strike}}&lt;br /&gt;
&lt;br /&gt;
== Penta Attack ==&lt;br /&gt;
Allows your unit to hit five times. However, this also reduces the damage dealt by each hit.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl !! Procing rate !! Damage per Hit !! Total damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 25% || 24% || 120%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25% || 28% || 140%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 25% || 30% || 150%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 25% || 33% || 165%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25% || 35% || 175%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25% || 38% || 190%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 25% || 40% || 200%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Arena_Skill|Penta Attack}}&lt;br /&gt;
&lt;br /&gt;
== Quad Attack ==&lt;br /&gt;
Allows your unit to hit four times. However, this also reduces the damage dealt by each hit.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl !! Procing rate !! Damage per Hit !! Total damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 25% || 30% || 120%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25% || 34% || 136%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 25% || 37% || 148%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 25% || 40% || 160%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25% || 43% || 172%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25% || 47% || 188%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 25% || 49% || 196%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Arena_Skill|Quad Attack}}&lt;br /&gt;
&lt;br /&gt;
== Riposte ==&lt;br /&gt;
This unit has a set chance to inflict damage to any melee attacker that attacks it. &lt;br /&gt;
*Applies to normal, melee attacks, double attacks, triple attacks, quadra attacks, and penta attacks. Each separate attack has a chance to proc this ability.&lt;br /&gt;
{{Arena_Skill|Riposte}}&lt;br /&gt;
&lt;br /&gt;
== Snipe ==&lt;br /&gt;
Inflicts increased damage on unit with lowest maximum HP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl !! Procing rate !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 25% || 125%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25% || 135%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 25% || 145%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 25% || 155%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25% || 165%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25% || 170%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 25% || 175%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Arena_Skill|Snipe}}&lt;br /&gt;
&lt;br /&gt;
== Speed Order ==&lt;br /&gt;
Increases the speed of your entire team by a fixed amount.&lt;br /&gt;
The amount indicates millisecond. e.g. 600 = 0.60 attack delay. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl !! Procing rate !! Amount&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20% || 100&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20% || 200&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 20% || 300&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 20% || 400&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20% || 500&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 20% || 600&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 20% || 700&lt;br /&gt;
|}&lt;br /&gt;
{{Arena_Skill|Speed Order}}&lt;br /&gt;
&lt;br /&gt;
== Stone Breath ==&lt;br /&gt;
Inflicts ZERO damage, but petrifies a row of enemy units so they are unable to attack or use defensive skills.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl !! Procing rate !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10% || 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 12% || 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15% || 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 18% || 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 23% || 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 26% || 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 30% || 1 turn&lt;br /&gt;
|}&lt;br /&gt;
{{Arena_Skill|Stone Breath}}&lt;br /&gt;
&lt;br /&gt;
== Stone Shot ==&lt;br /&gt;
Petrifies one enemy totally for a set number of turns.&lt;br /&gt;
{{Arena_Skill|Stone Shot}}&lt;br /&gt;
&lt;br /&gt;
== Triple Attack ==&lt;br /&gt;
Allows your unit to hit thrice. However, this also reduces the damage dealt by each hit.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl !! Procing rate !! Damage per Hit !! Total damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 25% || 40% || 120%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25% || 44% || 132%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 25% || 48% || 144%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 25% || 52% || 156%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25% || 56% || 168%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25% || 60% || 180%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 25% || 64% || 192%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Arena_Skill|Triple Attack}}&lt;/div&gt;</summary>
		<author><name>Bondurant</name></author>	</entry>

	<entry>
		<id>http://www.fantasicawiki.com/wiki/Arena_units</id>
		<title>Arena units</title>
		<link rel="alternate" type="text/html" href="http://www.fantasicawiki.com/wiki/Arena_units"/>
				<updated>2015-01-12T17:44:48Z</updated>
		
		<summary type="html">&lt;p&gt;Bondurant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On Arena-like events ([[Battle Arena]] and [[Guild Battle]]), arena skill replace normal unit skill and only it can be triggered.&lt;br /&gt;
&lt;br /&gt;
== Acid Rain ==&lt;br /&gt;
Inflicts a poison-like state on multiple units. Affected units take damage whenever they attack for a set number of turns.&lt;br /&gt;
{{Arena_Skill|Acid Rain}}&lt;br /&gt;
&lt;br /&gt;
== Angelic Aura ==&lt;br /&gt;
Makes Team immune to negative effects.&lt;br /&gt;
{{Arena_Skill|Angelic Aura}}&lt;br /&gt;
&lt;br /&gt;
== Backstab ==&lt;br /&gt;
Inflicts increased damage on the farthest enemy unit.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl !! Procing rate !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 30% || 120%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 30% || 125%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 30% || 130%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 30% || 135%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30% || 140%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 30% || 145%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 30% || 150%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Arena_Skill|Backstab}}&lt;br /&gt;
&lt;br /&gt;
== Blink ==&lt;br /&gt;
Whenever this unit receives damage from a melee unit, it has a set chance to nullify that damage and slow the attacking melee unit for a set number of turns.&lt;br /&gt;
{{Arena_Skill|Blink}}&lt;br /&gt;
&lt;br /&gt;
== Blood Pact ==&lt;br /&gt;
Inflicts greater damage as the attacking unit's HP decreases (lower health means more damage). Does not activate if HP of attacking unit it full.&lt;br /&gt;
{{Arena_Skill|Blood Pact}}&lt;br /&gt;
&lt;br /&gt;
== Chain Lightning ==&lt;br /&gt;
Deals damage to all enemy units on field, while stunning them for a length of time.&lt;br /&gt;
{{Arena_Skill|Chain Lightning}}&lt;br /&gt;
&lt;br /&gt;
== Critical Shot ==&lt;br /&gt;
Inflicts massive damage and ignores defensive skills.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl !! Procing rate !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20% || 120%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20% || 140%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 20% || 160%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 20% || 180%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20% || 200%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 20% || 220%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 20% || 250%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Arena_Skill|Critical Shot}}&lt;br /&gt;
&lt;br /&gt;
== Defense Order ==&lt;br /&gt;
All friendly units take less damage for a set number of turns.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl !! Procing rate !! Damage received !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 25% || 95% || 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25% || 90% || 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 25% || 85% || 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 25% || 80% || 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25% || 75% || 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25% || 70% || 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 25% || 65% || 10 turns&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Arena_Skill|Defense Order}}&lt;br /&gt;
&lt;br /&gt;
== Double Attack ==&lt;br /&gt;
Allows your unit to hit twice. However, this also reduces the damage dealt by each hit.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl !! Procing rate !! Damage per Hit !! Total damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 25% || 60% || 120%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25% || 65% || 130%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 25% || 70% || 140%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 25% || 75% || 150%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25% || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25% || 85% || 170%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 25% || 90% || 180%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Arena_Skill|Double Attack}}&lt;br /&gt;
&lt;br /&gt;
== Drain Attack ==&lt;br /&gt;
Attack inflicts 1/2 damage, but unit is healed for that same amount.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl !! Procing rate !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 28% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 30% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 35% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 40% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 45% || 50%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Arena_Skill|Drain Attack}}&lt;br /&gt;
&lt;br /&gt;
== Fire Storm ==&lt;br /&gt;
Area Attack with Incinerate's burning effect (?)&lt;br /&gt;
{{Arena_Skill|Fire Storm}}&lt;br /&gt;
&lt;br /&gt;
== Incinerate ==&lt;br /&gt;
Sets target aflame. The burning target takes damage every turn. &amp;lt;br&amp;gt;&lt;br /&gt;
(different from poison, which gives damage only when poisoned units taking move)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl !! Procing rate !! Damage !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 25% || 3% || 7 turns&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25% || 4% || 7 turns&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 25% || 5% || 7 turns&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 25% || 6% || 7 turns&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25% || 7% || 7 turns&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25% || 9% || 7 turns&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 25% || 10% || 7 turns&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Arena_Skill|Incinerate}}&lt;br /&gt;
&lt;br /&gt;
== Iron Wall ==&lt;br /&gt;
When attacked, will completely negate all damage caused by the attack.  Any procing effect will still occur.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl !! Procing rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 18%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 25%&lt;br /&gt;
|}&lt;br /&gt;
{{Arena_Skill|Iron Wall}}&lt;br /&gt;
&lt;br /&gt;
== Nerve Strike ==&lt;br /&gt;
Inflicts normal damage and prevents a unit from using most skills for a set of number of turns. &amp;lt;br&amp;gt;&lt;br /&gt;
(Iron Wall can still nullify the first strike's damage, but cannot proc again until the effect fades)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl !! Procing rate !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20% || 9 turns&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20% || 9 turns&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 20% || 9 turns&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 20% || 9 turns&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20% || 9 turns&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 20% || 9 turns&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 20% || 9 turns&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Arena_Skill|Nerve Strike}}&lt;br /&gt;
&lt;br /&gt;
== Penta Attack ==&lt;br /&gt;
Allows your unit to hit five times. However, this also reduces the damage dealt by each hit.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl !! Procing rate !! Damage per Hit !! Total damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 25% || 24% || 120%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25% || 28% || 140%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 25% || 30% || 150%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 25% || 33% || 165%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25% || 35% || 175%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25% || 38% || 190%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 25% || 40% || 200%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Arena_Skill|Penta Attack}}&lt;br /&gt;
&lt;br /&gt;
== Quad Attack ==&lt;br /&gt;
Allows your unit to hit four times. However, this also reduces the damage dealt by each hit.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl !! Procing rate !! Damage per Hit !! Total damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 25% || 30% || 120%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25% || 34% || 136%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 25% || 37% || 148%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 25% || 40% || 160%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25% || 43% || 172%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25% || 47% || 188%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 25% || 49% || 196%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Arena_Skill|Quad Attack}}&lt;br /&gt;
&lt;br /&gt;
== Riposte ==&lt;br /&gt;
This unit has a set chance to inflict damage to any melee attacker that attacks it. &lt;br /&gt;
*Applies to normal, melee attacks, double attacks, triple attacks, quadra attacks, and penta attacks. Each separate attack has a chance to proc this ability.&lt;br /&gt;
{{Arena_Skill|Riposte}}&lt;br /&gt;
&lt;br /&gt;
== Snipe ==&lt;br /&gt;
Inflicts increased damage on unit with lowest maximum HP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl !! Procing rate !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 25% || 125%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25% || 135%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 25% || 145%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 25% || 155%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25% || 165%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25% || 170%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 25% || 175%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Arena_Skill|Snipe}}&lt;br /&gt;
&lt;br /&gt;
== Speed Order ==&lt;br /&gt;
Increases the speed of your entire team by a fixed amount.&lt;br /&gt;
The amount indicates millisecond. e.g. 600 = 0.60 attack delay. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl !! Procing rate !! Amount&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20% || 100&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20% || 200&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 20% || 300&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 20% || 400&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20% || 500&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 20% || 600&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 20% || 700&lt;br /&gt;
|}&lt;br /&gt;
{{Arena_Skill|Speed Order}}&lt;br /&gt;
&lt;br /&gt;
== Stone Breath ==&lt;br /&gt;
Inflicts ZERO damage, but petrifies a row of enemy units so they are unable to attack or use defensive skills.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl !! Procing rate !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10% || 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 12% || 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15% || 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 18% || 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 23% || 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 26% || 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 30% || 1 turn&lt;br /&gt;
|}&lt;br /&gt;
{{Arena_Skill|Stone Breath}}&lt;br /&gt;
&lt;br /&gt;
== Stone Shot ==&lt;br /&gt;
Petrifies one enemy totally for a set number of turns.&lt;br /&gt;
{{Arena_Skill|Stone Shot}}&lt;br /&gt;
&lt;br /&gt;
== Triple Attack ==&lt;br /&gt;
Allows your unit to hit thrice. However, this also reduces the damage dealt by each hit.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl !! Procing rate !! Damage per Hit !! Total damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 25% || 40% || 120%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25% || 44% || 132%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 25% || 48% || 144%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 25% || 52% || 156%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25% || 56% || 168%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25% || 60% || 180%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 25% || 64% || 192%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Arena_Skill|Triple Attack}}&lt;/div&gt;</summary>
		<author><name>Bondurant</name></author>	</entry>

	<entry>
		<id>http://www.fantasicawiki.com/wiki/Andres</id>
		<title>Andres</title>
		<link rel="alternate" type="text/html" href="http://www.fantasicawiki.com/wiki/Andres"/>
				<updated>2014-10-02T12:42:50Z</updated>
		
		<summary type="html">&lt;p&gt;Bondurant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
To update this unit's stats directly, please use:&lt;br /&gt;
http://fantasicawiki.com/edit.php?unit=Andres&lt;br /&gt;
Thanks!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Card|Andres}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Artist:kamiyama]] [[Category:Weapon:Bow]]&lt;/div&gt;</summary>
		<author><name>Bondurant</name></author>	</entry>

	<entry>
		<id>http://www.fantasicawiki.com/wiki/Pierre</id>
		<title>Pierre</title>
		<link rel="alternate" type="text/html" href="http://www.fantasicawiki.com/wiki/Pierre"/>
				<updated>2014-08-06T16:06:46Z</updated>
		
		<summary type="html">&lt;p&gt;Bondurant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
To update this unit's stats directly, please use:&lt;br /&gt;
http://fantasicawiki.com/edit.php?unit=Pierre&lt;br /&gt;
Thanks!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Card|Pierre}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artist:kamiyama]] [[Category:Weapon:Sword]]&lt;/div&gt;</summary>
		<author><name>Bondurant</name></author>	</entry>

	</feed>