<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://www.fantasicawiki.com/w/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://www.fantasicawiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BayonettaMom</id>
		<title>Unofficial Fantasica Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.fantasicawiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BayonettaMom"/>
		<link rel="alternate" type="text/html" href="http://www.fantasicawiki.com/wiki/Special:Contributions/BayonettaMom"/>
		<updated>2026-04-22T00:39:14Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.20.2</generator>

	<entry>
		<id>http://www.fantasicawiki.com/wiki/Clash_Event</id>
		<title>Clash Event</title>
		<link rel="alternate" type="text/html" href="http://www.fantasicawiki.com/wiki/Clash_Event"/>
				<updated>2015-10-15T16:02:25Z</updated>
		
		<summary type="html">&lt;p&gt;BayonettaMom: /* Defensive Skills */  Added Angel Aura&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; clear:both; margin-left:0.5em;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clash Event Info ===&lt;br /&gt;
Clash Events are a new type of event where you gain BT Pts by defeating foes in battles of different difficulty levels. &lt;br /&gt;
&lt;br /&gt;
There are 4 difficulty levels. &lt;br /&gt;
Battles at each level will be fought between your team and a CPU team of up to 8 units each. &lt;br /&gt;
Four units from each team will begin the fight, and the others will be switched in as the first 4 fall. &lt;br /&gt;
A battle is won when all the units on the opposing team have fallen. &lt;br /&gt;
During battles, Arena Skills will be used instead of normal skills. &lt;br /&gt;
&lt;br /&gt;
Starting a battle consumes CP (Clash Points). &lt;br /&gt;
One CP is restored every 15 minutes. &lt;br /&gt;
Time Elixirs and Essence-type Event Items may also be used to restore CP. &lt;br /&gt;
&lt;br /&gt;
After selecting a difficulty level, you can prepare your team for battle. &lt;br /&gt;
You may create up to 4 teams, each consisting of up to 8 Battle Units and 4 Support Units. &lt;br /&gt;
&lt;br /&gt;
Battle Units will fight against the 8 units of the enemy team. &lt;br /&gt;
Support Units will not fight during battles, but instead contribute by lending their skills to the Battle Units. &lt;br /&gt;
Battle units have a total cost cap of 200. Support Units have no cost cap. &lt;br /&gt;
Units with no skills cannot be selected as a Support Unit. &lt;br /&gt;
Only ONE SUPPORT UNIT may be chosen PER SKILL. &lt;br /&gt;
&lt;br /&gt;
Treasure Chests may drop when you defeat enemies during battle. &lt;br /&gt;
There are 3 kinds of chests - bronze, silver, and gold. &lt;br /&gt;
Gold chests will give the best rewards when opened. &lt;br /&gt;
&lt;br /&gt;
Special Tome-type Event Items can be found by opening treasure chests and answering assist requests. &lt;br /&gt;
These Tomes can be traded in for rewards items - including a rare units! &lt;br /&gt;
&lt;br /&gt;
* Items obtained from treasure chests and exchanging Tomes will be sent to your Inbox. &lt;br /&gt;
&lt;br /&gt;
=== Special Units ===&lt;br /&gt;
&lt;br /&gt;
Special units are units that offer unique bonuses during Clash Events. &lt;br /&gt;
&lt;br /&gt;
Setting a special unit as one of your Battle Units will grant the following bonuses: &lt;br /&gt;
・ Bonus BT Pts for battle victories &lt;br /&gt;
・ Increase in ATK power and HP during battles &lt;br /&gt;
The higher the rarity of the special unit, the better the bonuses. &lt;br /&gt;
&lt;br /&gt;
* No bonuses will be applied if a special unit is set as a Support Unit. &lt;br /&gt;
* The BT Pt bonus after a victory will be determined by the single highest rarity special unit in your battle team. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty Levels&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
You may choose from 4 different battle difficulty levels. &lt;br /&gt;
&lt;br /&gt;
The four difficulty levels are listed below: &lt;br /&gt;
* Rook &lt;br /&gt;
* Adept &lt;br /&gt;
* Veteran &lt;br /&gt;
* Master &lt;br /&gt;
As the level becomes more difficult, more powerful enemies will appear. &lt;br /&gt;
Enemies will also grow stronger as you gain more victories. &lt;br /&gt;
Enemies from higher difficulty battles will drop rarer treasure chests. &lt;br /&gt;
&lt;br /&gt;
* Victories will be counted separately for each difficulty level. &lt;br /&gt;
* CP is necessary for starting battles, and the CP needed varies according to difficulty level. &lt;br /&gt;
&lt;br /&gt;
As your victories for each difficulty level increases, the Legend difficulty level will appear randomly. &lt;br /&gt;
The Legend difficulty level has a time limit of 15 minutes. &lt;br /&gt;
You will not be able to begin a Legend battle once the time limit has passed. &lt;br /&gt;
&lt;br /&gt;
Also, while the Legend difficulty level is up, enemies in all difficulty levels will have a higher chance of dropping treasure chests when defeated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Regaining CP&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
CP is consumed each battle. &lt;br /&gt;
&lt;br /&gt;
The required CP is different for each difficulty level.&lt;br /&gt;
One CP is restored every 15 minutes. &lt;br /&gt;
CP can be restored instantly with Time Elixirs and Essence-type Event Items. &lt;br /&gt;
&lt;br /&gt;
Each Time Elixir will restore 2 CP. &lt;br /&gt;
Each Essence item will resore all CP. &lt;br /&gt;
&lt;br /&gt;
* The MAX CP is 6. &lt;br /&gt;
* Using an item to restore CP will not bring your CP over 6. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Preparing for Battle&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
Prepare for battle by setting up your team. &lt;br /&gt;
&lt;br /&gt;
Battle prep begins once you have selected a difficulty level and consists of the following: &lt;br /&gt;
&lt;br /&gt;
1. Confirming the Enemy Team &lt;br /&gt;
At the top of the battle prep screen, the enemy team's 8 units are shown. &lt;br /&gt;
Units 1 through 4 will be the first to appear during battle. &lt;br /&gt;
Units 5 through 8 will appear one by one in order, replacing the first 4 as they fall in battle. &lt;br /&gt;
&lt;br /&gt;
2. Creating Your Team &lt;br /&gt;
Up to 4 teams can be created to use against a variety of enemies, each consisting of Battle Units and Support Units. &lt;br /&gt;
Battle Units will be deployed in battles, and up to 8 can be selected with a total cost cap of 200. &lt;br /&gt;
Support Units will contribute by lending their skills to Battle Units during battles. &lt;br /&gt;
Up to 4 Support Units may be selected. Support Units have no cost cap. &lt;br /&gt;
Units without a skill cannot be selected as a Support Unit. &lt;br /&gt;
And only one unit can be selected for any one skill. &lt;br /&gt;
&lt;br /&gt;
3. Setting the Attack Order &lt;br /&gt;
You can set the attack order of your units by tapping the Set Order button at the bottom of the screen. &lt;br /&gt;
Units 1 through 4 in red will be the first units to fight. &lt;br /&gt;
Units 5 through 8 in blue will be switched on to the battlefield in order as Units 1 through 4 fall. &lt;br /&gt;
Enemy units will attack your units in order from 1 to 8. &lt;br /&gt;
There is no attack order for Support Units. &lt;br /&gt;
* The attack order will be determined automatically if none is set. &lt;br /&gt;
&lt;br /&gt;
Find out more about selecting units for your team and setting the attack order in the Attack Type Matchups section. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Clash of Legends Battles&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
In Clash Events, you will go to battle with your team. &lt;br /&gt;
&lt;br /&gt;
Battles are fought between your team and a CPU team with up to 8 units each. &lt;br /&gt;
Four units from each team will appear on the battlefield at a time. &lt;br /&gt;
As the four units on the field fall, the remaining units will replace them in order. &lt;br /&gt;
The battle is won when all units on the enemy team have been defeated. &lt;br /&gt;
&lt;br /&gt;
During battle, there are good and bad attack type matches. &lt;br /&gt;
In an good matchup, a unit will do 1.5X its normal damage. &lt;br /&gt;
In a bad matchup, a unit will only do 0.5X its normal damage. &lt;br /&gt;
Against a unit of the same attack type, a unit will do its normal damage. &lt;br /&gt;
More details can be found in the Attack Type Matchups section of the rules. &lt;br /&gt;
&lt;br /&gt;
A Clash Counter will count down towards 0 each time a turn is taken. &lt;br /&gt;
The count starts at 20 and when it hits 0, both teams receive a 2X attack boost. &lt;br /&gt;
The count is immediately reset to 20 and if it reaches 0 again during the same battle, a 3X attack boost will be applied, followed by a 4X boost, and so on. &lt;br /&gt;
The MAX attack boost that can be applied from the Clash Counter is 10X. &lt;br /&gt;
If the Clash Counter hits 0 when the attack boost is 10X, then the victory will go to the team with more units remaining. &lt;br /&gt;
If both teams have the same number remaining, then the victory goes to you. &lt;br /&gt;
&lt;br /&gt;
Enemy units sometimes drop treasure chests when defeated. &lt;br /&gt;
There are 3 kinds of treasure chests with rarer chests giving better rewards. &lt;br /&gt;
&lt;br /&gt;
The treasure chests open only when you are victorious. &lt;br /&gt;
BT Pts are earned even when defeated, but fewer than from a victory. &lt;br /&gt;
After a defeat, you may choose to use a Potion or Essence item to continue the battle and aim for a victory. &lt;br /&gt;
Active unit skills, the Clash Counter, and Support Unit skills will be reset when a battle is continued. &lt;br /&gt;
If a battle is not continued, any treasure chests found during that battle will be forfeit and cannot be opened. &lt;br /&gt;
&lt;br /&gt;
* There is a limit to the number of Potions that can be used to continue a battle. &lt;br /&gt;
This limit is reset at the following times each day: 4:00 am PST/PDT, 4:00 pm PST/PDT. &lt;br /&gt;
&lt;br /&gt;
Arena skills will be activated during battles. &lt;br /&gt;
&lt;br /&gt;
You may receive assists from other players at the start of a battle. Assists will only be received when an ally or other player has answered your assist request before the start of a battle. &lt;br /&gt;
A maximum of five assists can be received for a single battle.&lt;br /&gt;
&lt;br /&gt;
* During a battle, any unit in your team, including Support Units, cannot be traded, sold, used in enhancement, or exchanged for Leana Points. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attack Type Matchups&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
During battles in Clash Events, there are good and bad attack type matches. &lt;br /&gt;
&lt;br /&gt;
・ Good Matchups &lt;br /&gt;
In a good matchup, your unit will do 1.5X its normal damage against the enemy unit. &lt;br /&gt;
Ex.) Magic units do 1.5 x damage to Melee units. &lt;br /&gt;
&lt;br /&gt;
・ Bad Matchups &lt;br /&gt;
In a bad matchup, your unit will do 0.5X its normal damage against the enemy unit. &lt;br /&gt;
Ex.) Melee units do 0.5 x damage to Magic units! &lt;br /&gt;
&lt;br /&gt;
* Against a unit of the same type, your unit will do normal damage. &lt;br /&gt;
* Enemy unit damage is also affected by attack type matchups. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Effects&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
Arena skills will be activated during battles in Clash Events. &lt;br /&gt;
&lt;br /&gt;
The skill effects are as follows: &lt;br /&gt;
&lt;br /&gt;
==== Offensive Skills ==== &lt;br /&gt;
・'''Area Attack ''' - Deals damage to all enemy units on field. &lt;br /&gt;
&lt;br /&gt;
・'''Poison''' - Poisons the attacked enemy unit. &lt;br /&gt;
Poisoned units will take damage each turn they make for a length of time. &lt;br /&gt;
&lt;br /&gt;
・'''Slow''' - All enemy units will be slowed. &lt;br /&gt;
&lt;br /&gt;
・'''Knockback''' - Knocks back the attacked enemy unit in the attack order bar. &lt;br /&gt;
&lt;br /&gt;
・'''Attack Boost''' - Raises the attack power of all friendly units on field after an attack. &lt;br /&gt;
* Male, Female, and Palace Guard Attack Boosts will all be treated as an Attack Boost. &lt;br /&gt;
&lt;br /&gt;
・'''Double Attack''' - Attacks twice in one turn. &lt;br /&gt;
&lt;br /&gt;
・'''Triple Attack''' - Attacks three times in one turn. &lt;br /&gt;
&lt;br /&gt;
・'''Quad Attack''' - Attacks four times in one turn. &lt;br /&gt;
&lt;br /&gt;
・'''Penta Attack''' - Attacks five times in one turn. &lt;br /&gt;
&lt;br /&gt;
・'''Critical Shot''' - Ignores any defensive skills to do critical damage to an enemy. &lt;br /&gt;
&lt;br /&gt;
・'''Drain Attack''' - Unit regains as HP any damage done to an enemy during its attack. &lt;br /&gt;
&lt;br /&gt;
・'''Speed Order''' - Speeds up all friendly units (for one round). &lt;br /&gt;
&lt;br /&gt;
・'''Defense Order''' - All friendly units on field take less damage when attacked for a time. &lt;br /&gt;
&lt;br /&gt;
・'''Incinerate''' - Burns the attacked enemy unit. Burned units will take damage every time a friendly unit attacks for a length of time. &lt;br /&gt;
&lt;br /&gt;
* Double, Triple, Quad, and Penta Attacks will be counted as one attack. &lt;br /&gt;
&lt;br /&gt;
・'''Backstab''' - Does heavy damage to the enemy unit with the largest range. &lt;br /&gt;
&lt;br /&gt;
・'''Nerve Strike''' - Does heavy damage to an enemy while stunning and preventing it from using most skills for a length of time. &lt;br /&gt;
&lt;br /&gt;
・'''Stone Breath''' - Does no attack damage, but petrifies all enemy units, preventing them from attacking for a length of time. &lt;br /&gt;
* Defensive skills will not activate while a unit is under the effects of Stone Breath. &lt;br /&gt;
* The effects of Poison and Incinerate will be active. &lt;br /&gt;
&lt;br /&gt;
・'''Snipe''' - Inflicts heavy damage on unit with lowest maximum HP. &lt;br /&gt;
&lt;br /&gt;
・'''Acid Rain''' - Inflicts a poison-like state on multiple units. Affected units take damage whenever they attack for a set number of turns. &lt;br /&gt;
* The poisoned state will be still be inflicted even if Iron Wall is activated. &lt;br /&gt;
&lt;br /&gt;
・'''Chain Lightning''' - Deals damage to all enemy units on field, while stunning them for a length of time. &lt;br /&gt;
* The stunned state will be still be inflicted even if Iron Wall is activated. &lt;br /&gt;
&lt;br /&gt;
==== Defensive Skills ==== &lt;br /&gt;
・'''Iron Wall''' - Offers a flat chance to completely nullify all damage when attacked this unit is attacked. &lt;br /&gt;
* Iron Wall nullifies attack damage only. &lt;br /&gt;
* Skill effects will still be inflicted on the unit. &lt;br /&gt;
&lt;br /&gt;
・'''Blink''' - Whenever this unit receives damage from a melee unit, it has a set chance to nullify that damage and then slow the attacking unit for the battle. &lt;br /&gt;
* Blink nullifies attack damage only. &lt;br /&gt;
* Skill effects will still be inflicted on the unit. &lt;br /&gt;
* Double, Triple, Quad, and Penta Attacks have a chance of activating the Blink skill. &lt;br /&gt;
Blink will not be activated by any other unit skill attacks. &lt;br /&gt;
&lt;br /&gt;
・'''Angel Aura''' - Makes team immune to negative effects for a certain amount of time.&lt;br /&gt;
&lt;br /&gt;
・'''Riposte''' - This unit has a set chance to inflict damage to any melee attacker that attacks it. &lt;br /&gt;
* Double, Triple, Quad, and Penta Attacks have a chance of activating the Riposte skill. &lt;br /&gt;
Riposte will not be activated by any other unit skill attacks. &lt;br /&gt;
* Attack type matchups will have no effect on damage done by the Riposte skill. &lt;br /&gt;
&lt;br /&gt;
* Skill effects are subject to change without prior warning. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Support Units&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
Support Units will lend their skill to a Battle Unit when used. &lt;br /&gt;
&lt;br /&gt;
Up to 4 Support Units can be chosen when prepping for battle. &lt;br /&gt;
Only units with a skill can be chosen as a support unit. &lt;br /&gt;
Only ONE UNIT can be chosen PER SKILL. &lt;br /&gt;
Skill names will be abbreviated. &lt;br /&gt;
&lt;br /&gt;
Support Unit skills can be applied to Battle Units by tapping the Support Unit during a battle. &lt;br /&gt;
Once a Support Unit has been used, there will be a cooldown until it can be used again. &lt;br /&gt;
The cooldown will differ depending on the skill. &lt;br /&gt;
Skills lent by Support Units have a 100% chance of activating.* &lt;br /&gt;
Lent skills will have to be reapplied once activated to use again. &lt;br /&gt;
The level of the lent skill will be based on the level of the Battle Unit it was applied to. &lt;br /&gt;
&lt;br /&gt;
・Lending Offensive Skills &lt;br /&gt;
Attack skills will be lent in order from the left-most unit in the attack order bar. &lt;br /&gt;
An abbreviation of the skill name will appear above the icon of the unit it was applied to. &lt;br /&gt;
Attack skills cannot be lent to a unit in the middle of an attack. &lt;br /&gt;
&lt;br /&gt;
・Lending Defensive Skills &lt;br /&gt;
Defensive skills will be lent in order of deployment. &lt;br /&gt;
An abbreviation of the skill name will appear above the icon of the unit it was applied to. &lt;br /&gt;
Defensive skills can be lent to units being attacked and units in the middle of an attack. &lt;br /&gt;
&lt;br /&gt;
* Lent skills will not activate when the unit is under the effects of Nerve Strike or Chain Lightning. &lt;br /&gt;
The skill will only activate once the effects of the stun have worn off. &lt;br /&gt;
* Units that have been lent a skill will not be able to activate their own skill if any. &lt;br /&gt;
Once the lent skill has been used, any original skill will regain the chance to activate. &lt;br /&gt;
* Lent skills will not activate if the unit is defeated. &lt;br /&gt;
Cooldown will not be reset even if a unit is defeated before the lent skill could be activated. &lt;br /&gt;
* Units cannot be lent more than one skill. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name Abbreviations&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
Please check below for the skill names abbreviations within Clash Events.&lt;br /&gt;
&lt;br /&gt;
==== Offensive Skills ====&lt;br /&gt;
・Area Attack &lt;br /&gt;
Mini：AA &lt;br /&gt;
Short：Area Attack &lt;br /&gt;
&lt;br /&gt;
・Poison &lt;br /&gt;
Mini：POI &lt;br /&gt;
Short：Poison &lt;br /&gt;
&lt;br /&gt;
・Slow &lt;br /&gt;
Mini：SLW &lt;br /&gt;
Short：Slow &lt;br /&gt;
&lt;br /&gt;
・Knockback &lt;br /&gt;
Mini：KB &lt;br /&gt;
Short：Knockback &lt;br /&gt;
&lt;br /&gt;
・Attack Boost &lt;br /&gt;
Mini：AT↑ &lt;br /&gt;
Short：ATK Boost &lt;br /&gt;
&lt;br /&gt;
・Double Attack &lt;br /&gt;
Mini：2x &lt;br /&gt;
Short：Double Atk &lt;br /&gt;
&lt;br /&gt;
・Triple Attack &lt;br /&gt;
Mini：3x &lt;br /&gt;
Short：Triple Atk &lt;br /&gt;
&lt;br /&gt;
・Quad Attack &lt;br /&gt;
Mini：4x &lt;br /&gt;
Short：Quad Atk &lt;br /&gt;
&lt;br /&gt;
・Penta Attack &lt;br /&gt;
Mini：5x &lt;br /&gt;
Short：Penta Atk &lt;br /&gt;
&lt;br /&gt;
・Critical Shot &lt;br /&gt;
Mini：CRT &lt;br /&gt;
Short：Crit Shot &lt;br /&gt;
&lt;br /&gt;
・Drain Attack &lt;br /&gt;
Mini：DrA &lt;br /&gt;
Short：Drain Atk &lt;br /&gt;
&lt;br /&gt;
・Speed Order &lt;br /&gt;
Mini：SPD &lt;br /&gt;
Short：Speed Order &lt;br /&gt;
&lt;br /&gt;
・Defense Order &lt;br /&gt;
Mini：DEF &lt;br /&gt;
Short：DEF Order &lt;br /&gt;
&lt;br /&gt;
・Incinerate &lt;br /&gt;
Mini：INC &lt;br /&gt;
Short：Incinerate &lt;br /&gt;
&lt;br /&gt;
・Backstab &lt;br /&gt;
Mini：BS &lt;br /&gt;
Short：Backstab &lt;br /&gt;
&lt;br /&gt;
・Nerve Strike &lt;br /&gt;
Mini：NRV &lt;br /&gt;
Short：Nerve Strike &lt;br /&gt;
&lt;br /&gt;
・Stone Breath &lt;br /&gt;
Mini：StB &lt;br /&gt;
Short：Stone Breath &lt;br /&gt;
&lt;br /&gt;
・Snipe &lt;br /&gt;
Mini：SNI &lt;br /&gt;
Short：Snipe &lt;br /&gt;
&lt;br /&gt;
・Acid Rain &lt;br /&gt;
Mini：ACI &lt;br /&gt;
Short：Acid Rain &lt;br /&gt;
&lt;br /&gt;
・Chain Lightning &lt;br /&gt;
Mini：ChL &lt;br /&gt;
Short：C. Lightning &lt;br /&gt;
&lt;br /&gt;
Defensive Skills &lt;br /&gt;
・Iron Wall &lt;br /&gt;
Mini：IW &lt;br /&gt;
Short：Iron Wall &lt;br /&gt;
&lt;br /&gt;
・Blink &lt;br /&gt;
Mini：BNK &lt;br /&gt;
Short：Blink &lt;br /&gt;
&lt;br /&gt;
・Riposte &lt;br /&gt;
Mini：RIP &lt;br /&gt;
Short：Riposte &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Clash Counter&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
When the Clash Counter reaches 0, both teams will get a 2X attack boost. &lt;br /&gt;
&lt;br /&gt;
During battle, the Clash Counter will count down each time a turn is taken. &lt;br /&gt;
The Counter starts at 20, and when it reaches 0 both teams receive a 2X attack boost. &lt;br /&gt;
The count is immediately reset to 20 and if it reaches 0 again during the same battle, a 3X attack boost will be applied, followed by a 4X boost, and so on. &lt;br /&gt;
The boost will increase by 1 each time until it hits a 10X attack boost. &lt;br /&gt;
If the battle winner has not been determined by the time the Clash Counter hits 0 after a 10X boost, the team with most units deployed will be the victor. &lt;br /&gt;
If the same number of units are deployed by both teams, then the victory is yours. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Calling for Help&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
You may receive requests for assistance from allies and other players. &lt;br /&gt;
&lt;br /&gt;
You can answer these requests by sending a Sword-type Event Item or your leader unit to help. &lt;br /&gt;
Answering requests will get you BT Pts and Tome-type Event Items, send Swords to get more. &lt;br /&gt;
The first time you assist each ally, each day, you will receive more Tome items than usual. &lt;br /&gt;
The ally assist count will reset each day at 2:00 am PST/PDT. &lt;br /&gt;
Unanswered sent or received requests will not be reset. &lt;br /&gt;
* Sword items sent do not count towards the assists sent number. &lt;br /&gt;
* You may only receive extra Tome items each day the first time you answer an ally request for up to 30 allies. &lt;br /&gt;
&lt;br /&gt;
You can request help by pressing the Request Assist! button on the Assists page of the event. &lt;br /&gt;
If your request is answered, help will arrive at the start of the next battle. &lt;br /&gt;
Up to 5 assists can be received per battle. &lt;br /&gt;
An assist will give damage to all units on the enemy team. &lt;br /&gt;
A Sword item assist will give even more damage. &lt;br /&gt;
&lt;br /&gt;
Pressing the Request Assist! button incurs a cooldown. Time Elixirs can be used to reset the cooldown instantly. &lt;br /&gt;
&lt;br /&gt;
The damage displayed during the assist attacks at the beginning of a battle may differ from actual damage done.. Actual may be greater but will not be less.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! BT Points&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
Win battles and aid others to gain BT Pts.&lt;br /&gt;
&lt;br /&gt;
BT Pts can also be gained after a defeat, but you will gain more from a victory. &lt;br /&gt;
You can also gain a large number of BT Pts when you send a Sword item to another player. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Items&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
Use special items to get the edge. &lt;br /&gt;
&lt;br /&gt;
・Essence-type Event Items&lt;br /&gt;
Essences can be used to MAX your CP. &lt;br /&gt;
After a defeat, it can also be used to restart the battle with full HP. &lt;br /&gt;
The enemy team's HP will not be restored in this case. &lt;br /&gt;
* MAX CP is six. &lt;br /&gt;
* CP will not go over 6 even if Essences are used. Please be warned. &lt;br /&gt;
&lt;br /&gt;
・Sword-type Event Items &lt;br /&gt;
Swords can be sent to assist other players. &lt;br /&gt;
Assisting others with a Sword will get you more BT Pts than a normal assist. &lt;br /&gt;
Swords that have been sent from other players are automatically used in boss fights. &lt;br /&gt;
Swords will do more damge to the enemy team than normal assists. &lt;br /&gt;
&lt;br /&gt;
・Tome-type Event Items&lt;br /&gt;
Tomes can be exchanged for items and even special units available no where else. &lt;br /&gt;
Tomes are found by opening treasure chests and by assisting other players. &lt;br /&gt;
You will get more Tomes from assisting allies than other players. &lt;br /&gt;
Assisting with Hermetic Swords is a great way to get a lot of Tomes. &lt;br /&gt;
Also, the first time you a send a normal assist to each ally each day, you will receive more Tomes than subsequent times. &lt;br /&gt;
You can begin trading in your Tomes by pressing the Tome Rewards button on the event page. &lt;br /&gt;
* You will only receive more Tomes the first time you assist an ally, for up to 30 allies. &lt;br /&gt;
* There will be a set deadline to trade in your Tome rewards.&lt;br /&gt;
&lt;br /&gt;
* Tome Rewards will be sent to your Inbox. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tome-type Event Items&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
Tomes can be exchanged for items and even special units available no where else. &lt;br /&gt;
&lt;br /&gt;
The requirements for trading in your Tomes are as follows: &lt;br /&gt;
&lt;br /&gt;
・Tome Requirement &lt;br /&gt;
This is the number of Tomes needed to trade in for an item. &lt;br /&gt;
You will not be able to make the exchange without meeting the necessary Tomes required. &lt;br /&gt;
&lt;br /&gt;
・Exchange Limit &lt;br /&gt;
Some items and units have a limit to the number of times they can be traded for. &lt;br /&gt;
When the number of exchanges left hits 0, you will no longer be able to trade for that item. &lt;br /&gt;
&lt;br /&gt;
・Availability &lt;br /&gt;
There is a deadline to trade in your Tomes. &lt;br /&gt;
Once the deadline has passed, you will no longer be able to trade in your Tomes. &lt;br /&gt;
&lt;br /&gt;
* The above requirements must be met to make any Mystic Tome exchanges. &lt;br /&gt;
&lt;br /&gt;
・Daily Items &lt;br /&gt;
Some items will only be available to trade for one day. They are marked with a Today! icon. &lt;br /&gt;
Daily items will be refreshed at 4:00 am PST/PDT each day. &lt;br /&gt;
Daily items from the previous day will no longer be available past 4:00 am PST/PDT. &lt;br /&gt;
&lt;br /&gt;
* Tome Rewards will be sent to your Inbox. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Previous Clash Events =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
2015 Events=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event !! Start Date !! End Date !! Rank !! Item&amp;lt;br&amp;gt;Trade&lt;br /&gt;
|-&lt;br /&gt;
| {{LinkBanner|In Autumn Fields}} || 10/12/2015 || 10/15/2015 || {{LinkIcon|Octavia}} || {{LinkIcon|Scarlett}}&lt;br /&gt;
|-&lt;br /&gt;
| {{LinkBanner|The Lotus Uprising}} || 05/13/2015 || 05/16/2015 || {{LinkIcon|Tsukiyo}} || {{LinkIcon|Makoto}}&lt;br /&gt;
|-&lt;br /&gt;
| {{LinkBanner|Weapons of Choice}} || 04/06/2015 || 04/09/2015 || {{LinkIcon|Gladius}} || {{LinkIcon|Shotel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{LinkBanner|Call of the Crystal}} || 03/05/2015 || 03/08/2015 || {{LinkIcon|Della}} || {{LinkIcon|Gerda}}&lt;br /&gt;
|-&lt;br /&gt;
| {{LinkBanner|Sweet Revenge}} || 02/16/2015 || 02/19/2015 || {{LinkIcon|Coco}} || {{LinkIcon|Brownie}}&lt;br /&gt;
|-&lt;br /&gt;
| {{LinkBanner|Machina Ex Deus}} || 01/16/2015 || 01/19/2015 || {{LinkIcon|INDRA}} || {{LinkIcon|SEED}}&lt;br /&gt;
|-&lt;br /&gt;
| {{LinkBanner|A Hero in the East}} || 01/06/2015 || 01/09/2015 || {{LinkIcon|Katsumi}} || {{LinkIcon|Takeshi}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
2014 Events=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event !! Start Date !! End Date !! Rank !! Item&amp;lt;br&amp;gt;Trade&lt;br /&gt;
|-&lt;br /&gt;
| {{LinkBanner|Magical Melee}} || 11/27/2014 || 11/28/2014 || N/A || {{LinkIcon|Lamora}}&lt;br /&gt;
|-&lt;br /&gt;
| {{LinkBanner|House of Cards}} || 11/13/2014 || 11/16/2014 || {{LinkIcon|Cartes}} || {{LinkIcon|Rakel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{LinkBanner|School Pride}} || 10/13/2014 || 10/16/2014 || {{LinkIcon|Ira}} || {{LinkIcon|Maya_8}}&lt;br /&gt;
|-&lt;br /&gt;
| {{LinkBanner|Cast a Deadly Spell}} || 09/05/2014 || 09/08/2014 || {{LinkIcon|Sheala}} || {{LinkIcon|Est}}&lt;br /&gt;
|-&lt;br /&gt;
| {{LinkBanner|The Atelier of Angels}} || 08/12/2014 || 08/18/2014 || {{LinkIcon|Gabrielle}} || {{LinkIcon|Thanatos_III}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clash Event]]&lt;/div&gt;</summary>
		<author><name>BayonettaMom</name></author>	</entry>

	</feed>